If the doors of
perception were cleansed
Everything would
appear to man as it is.
Infinite.
-William Blake
Introduction
Pleasure Dome (Entrance Hall)
Offices
Ecstatic Rooms
The Pleasure Chambers
The Wing Defenses
Ecstatic Members
Introduction
Top of Page
The wing is not what one might expect. The orgy does not begin the moment
one steps in the door. The Cult wing is an experience of the senses, but
for now at least, the senses are teased by brushing fingers rather than
assailed with sledgehammers. The breeze in the air seems to ripple against
your skin like a lover's palm. There is a scent in the air... what is it?
Cloves? Tangerines? Cinnamon? Whatever it is, it seems to lull your sense
of smell into a blissful, dreaming sleep. The rug beneath your feet feels
like the back of a purring cat. The tip of your tongue sings a tune as
it plucks the taste of pine and contentment from the atmosphere. Even the
rooms themselves are pleasing to the eye. Your vision slides easily over
the gentle curves of the walls and slides like a pool of water across retreating
hallways. And finally, the air hums with the thick, there-and-not-there
sensation of voices singing... not a sound, almost the memory of a sound,
like a fingerprint in reality.
This is the abode of the Cult of Ecstasy. Enjoy your stay.
You stand now in an area known, affectionately, as `The pleasure dome'.
This room takes its name from the more elaborate vestibules the Ecstatics
are known for constructing within their own Chantries. But for the moment,
the dome is just that... an entrance hall. Spacious and pleasing to the
eye, its construction is oddly similar to that of a cathedral, with a barrel-dome
roof and even the odd stained-glass window, although the scenes depicted
in said stained-glass are, of necessity, less than saintly. The room itself
is floored by luxuriant shag-pile carpet, and adorned with a variety of
ambiences. The sound system is as subtle as it is powerful, usually set
to fill the room with a smooth techno-tribal beat, which is simultaneously
soothing and yet awakening. Various chairs and couches, most of plush leather,
some of sparse wicker, are scattered about the room. The Ecstatics themselves
rarely use this room, which exists almost solely for the benefit of visitors
to the wing, who sometimes find the pleasures presented by the Cult overwhelming.
From one side of the pleasure-dome radiate three hallways, each one accessed
via an archway and a small flight of marble steps. They are unmarked, and
the hallways, girded by several paintings, the subject matter ranging from
tasteful through to borderline obscene, eventually fade into the dim, drowsy
light. Which of these will you journey down?
Offices
Top of Page
The road to excess leads to the palace of wisdom.
This hallway abruptly terminates in a small lobby. A coffee table, a rather pleasant leather armchair, and a small marble water fountain are all adorning this lobby. Leading from it are two doors, each rather simple, embossed with a gold plate. As you read the words on the plate, the filigree catches the light, seeming to make the words dance beneath your vision. One reads simply `Cult of Ecstasy Representative', the other an equally sparse `Cult of Ecstasy Assistant Representative'. The doors have no locks, as both Representatives are always ready to speak with either the Cultists they represent, or those wishing to discuss the Cultists they represent.
Assistant Representative
Office
(At
the Moment the office of Assistant Representative is vacant. Autumns office
still exsists of course but there is no one using it. A note on the door
reads "see door #2 for teh Representative, but in case someone is curious
what the office looks like...)
Visual Chaos assaults the senses as soon as Autumn's door is opened. An
herb garden and no less than four disassembled computers are but the most
mundane decorations at any given time, strewn haphazardly across the room.
Music blasts constantly, old-school rock mingles with softer music and
instrumentals. The smell of fresh, sweet basil and honeysuckle perfumes
the air. Comfy couches and overstuffed velvet chairs line the walls, several
of which fold out to form beds. Autumn's laptop lies on her desk, open
to some file or other of cryptic
techno-jargon. Her guitar rests next to the desk, almost glowing
with ojas (quintessence). A "Most Wanted" poster is stapled to her memo
board, with notes scribbled in shorthand on the side. A bookshelf creaks
and groans, full to overflowing with Byron, Poe, Douglas Adams, Science
fiction, Philosophical texts, programming manuals, and a gratuitous copy
of the karma sutra.
Assistant Representative
Office
(At
the moment Leigh is using Anson's office "as is" so it looks basically
the same)
Anson's office is constructed along the same guidelines as Autumn's, but
the interior decoration belies the personality of the occupant. For a start,
there is no desk. When Anson is forced to do paperwork, he has a habit
of spreading it over the floor and walking around between pieces of paper
in order to `get a more holistic viewpoint'. It has been suggested that
`getting a more holistic viewpoint' is Anson-ese for `weirding out Hermetics
until they make me stop doing paperwork'. If this is the case, Anson has
a long way to go.
Secondly, in contrast to the offices of the Hermetic or Verbena representatives,
Anson's book collection is rather small. Those few literary works that
do grace his shelves are so well-thumbed as to be falling almost to pieces.
Those willing to put in the time to find titles and authors might note
the prominence of such worthies as George Orwell, Timothy Leary and Noam
Chomsky, as well as relative obscurities such as P.K. Narayan and Nestor
Cerpya. There is not a text on magick to be found.
The walls are decorated sparsely. The room is dominated by a large velvet
wall hanging that sits exactly opposite the doorway. The hanging, bright
blood-red on deep black-purple, depicts a large anarchy symbol, and beneath
it, the words "And to do what thou wilt shall be the whole of the law".
A few posters for esoteric rock bands can also be found squeezed between
the book shelves, but the anarchy hanging attracts the attention it was
designed to. Aside from posters, hangings, and bookshelves, the only thing
that decorates the charcoal-grey walls is a small series of coat hangers,
which are usually graced by at least one item of Anson's clothing. His
ubiquitous leather jacket has its own hook.
Accommodations for visitors involve several large, plush cushions and beanbags,
a couch, a curtain that may be drawn for privacy, and a pair of Japanese
meditation mats. A pair of pot plants takes pride of place in the office,
one rhododendron and one ti-tree, their woody scents filling a room, which
already smells faintly of past and future passions. Those large sections
of bookshelf not occupied by books also contain greenery, mostly cactuses,
which Anson seems to have a fondness for (possibly because of the low maintenance).
Furthermore, the representative has recently taken up bonsai. Unfortunately,
his lack of patience (the reason he took up the hobby in the first place)
conspires towards the fact that the bonsai plant is a different one each
week.
(One assumes that someone has been at least watering these plants if not pruning them, so that they still exsist even if there state is not quite as beautiful as before)
Other paperphenalia clutters the office. A pair of snow globes, some marbles,
a leather whip, a pair of nipple-clamps, various components of Anson's
vast and eclectic CD collection (all of them pirated, naturally), some
ashtrays, an antique fountain pen, some handcuffs and a business card for
the `Black Hole' fetish store are only a few of the things one might find
on a search through the nooks and crannies of Anson's office. Few would
want to undertake such a search, however. Rumors of a lost civilization
living underneath the rug have since been discounted.
Closeted behind one of the bookshelves in the office is a small doorway.
A spiral staircase behind this doorway leads down to open into the smaller
Ecstatic office outside the council chambers. This doorway is the only
way to access the Ecstatic wing without going through the pleasure-dome,
and it is usually kept locked. Only Leigh has the key.
Contrary to popular belief, Cultists sleep. Indeed, some of them sleep
a lot. The phrase `up at the crack of noon' is not inaccurate. And, at
least some times, even the wildest Ecstatic needs a regular place to hang
his hat when `my place' is the way to go.
With this in mind, this hallway is home to the Ecstatics. The hallway is
wide and circular, leading around to loop back into itself. The doors are
irregularly spaced, and each is different, in a deliberate attempt to get
away from the `hotel' atmosphere. Currently, there are twenty rooms, only
ten of which are currently occupied. The other ten are bare and unfurnished,
awaiting the personal effects of their future occupants.
Each of the occupied rooms has the name of its occupant marked on the door
in some manner. There is not a Cultist alive who does not know the pain
of coming home drunk to open the wrong door. Most of the doors are unlocked,
due to the familial atmosphere of the Ecstatics, but even Cultists have
been known to have their disputes, so the various Ecstatics are not in
and out of one another's rooms as often as one might expect.
The Pleasure Chambers Top of Page
As even the most naïve Hermetic apprentice knows, the Cult of Ecstasy
is dedicated to the pursuit of enlightenment through pleasure. As one might
expect, the Ecstatic wing contains a significant section which is dedicated
largely to just such an end. This area is known generally as the `pleasure
chambers'. The Ecstatics might just have another name for it amongst themselves,
but if this is the case, they're not letting on.
Most of these rooms are large, circular lounges, their windows looking
out over the gardens, airy and spacious. They are interspersed with couches,
chairs, massage benches and floor mats. Some are decorated in marble and
lace, some crushed velvet and mahogany, but all are as relaxing as they
are tastefully decorated. Easily drawn curtains afford privacy when it
is needed.
Many of these rooms, however, are wholly dedicated to the pursuit of various
individual pleasures. As such, these warrant a description.
Rooms
The
Pillow Room
The Baths
The Crucible
The Garden
The Parlour
The Hot Spot
The walls of the room are padded with extremely soft, yielding cushions, buffered by layers of impact-absorbent foam. Even the door, when closed, seamlessly seals into these cushions. Two good-sized people could fall from the top of the chamber to the bottom without hurting themselves or one another. This is a fact that the Ecstatics, as one can doubtless imagine, take advantage of in interesting ways.
The Code is a simple document, outlined below.
I: Thou art miraculous. So are we all.
II: He who spits upon his good right hand shall find the left one fails him in need.
III: Each gold coin yields two like it: Each stalk given creates a bundle. Yet. Each coin taken turns the rest to dross. And one bundle gone creates a famine. Thus shall a seer account his deeds.
IV: Some minds rest best asleep. Stir not those who would not waken otherwise.
V: Truths foreseen are not always truths.
VI: If a man (or a woman) would rend another's passions, let him be as one torn by wild dogs. For passions are the seat of the self. If they bleed, so too does the soul.
VII: Let each seer account his own deeds. And if those deeds should want for wisdom or kindness, let him be put forth to weep alone.
VIII: Humor cooleth blood. Wrath spilleth it.
IX: Even trees rent by lightning may grow new fruit.
X: A fool feels no fear. A sleeper remains shackled by it. A master transcends it, yet recalls its wisdom. It is good to be afraid. It is folly to bow to terror.
An attacker would have to be both persistent and foolish to attempt to mount some sort of attack on the Ecstatic wing. It has, of course, never happened, but nonetheless, wards have been put in place to prevent aggression within the Chantry. However, it should be borne in mind that this is not the Hermetic wing, and an aggressor is unlikely to be strike by a fireball. In some cases, he might wish he had been, but until the wards are put to use, one will have to wait and see.
(I believe there was an attack on teh Ecstatic Woing shortly before the Chantry-wide Technocratic attack but I have not been updated on changes or damage. I am therefore assuming that the wards have been repaired and are fully functional as before)
The wards fall into two categories. Bona-fide wards, fed from the Chantry's quintessence source and built into the building itself, and mere `hanging effects', rotes cast and set to trigger under a set of specific circumstances, via the use of the Time 4 sphere. Both are discussed below, but the distinction is important. Hanging effects are 'one-shot' weapons, although hopefully someone will replace them once they `go off'. The wards themselves, however, cannot be stopped without powerful counter-magick.
Wards
Sense
of Tranquillity
Time
Flies
Scream of the Banshee
Hanging Affects
Dance
of the Damned
Sleep of the Guilty
(All those who enter the Ecstatic wing must roll Willpower, difficulty 8. Those who attain three successes {through either Willpower or some form of Mind counter-magick}, are able to shrug off the ward's effects. Those who roll only one or two successes will find themselves imbued with an aura of peace and tranquillity, and will have difficulty coping with the concept of inflicting violence on those within what is so obviously a place where concepts such as hatred and violence are freed in favor of love and compassion. In game terms, they will suffer a +1 difficulty to any aggressive act. Those who fail their roll are rendered essentially unable to perform an aggressive act in all but the most indirect fashion. A botch will turn the subject into a starry-eyed hippie, who is unable to conceive of aggression, let alone practice it, and will want nothing more than to be friends with everybody they meet, not less those who reside within the Cult Wing. These effects all last until the subject leaves the wing, except for the case of a botch, which will last for several hours afterwards. This effect is coincidental... after all, this is a place of love.)
(The Ecstatics could, in theory, resist the anxiety-inducing effects of this ward with Willpower and/or Mind magick of their own, but few do. They know that, if the ward is coming into effect, they have better things to worry about than mere discomfort)
(When the rote is activated, it takes effect immediately following the caster's action in activating it, with no delay. Five health levels of `phantom' damage may be distributed among those in the room by the caster. These levels may be soaked by a Willpower roll (Difficulty 8) or via countermagick. The health levels act exactly like normal health levels of damage, except in four crucial ways. A) The wound penalties presented by them are doubled, with any penalty above -5 being considered incapacitated. B) They cannot kill, only knock unconscious and into a sleep filled with dreams of intense stimulation. C) The dice penalties originate, not from pain, but from intense, overwhelming, soul-quavering ecstasy. D) All these `phantom' health levels disappear within an hour.)
(This ward is largely self-explanatory. It uses Life to alter the target's
pattern, and Time to reweave that pattern into static one, forbidding all
movement. Because the stasis is bound into the target's pattern, it is
possible for others to interact with them without breaking the stasis.
Five successes are required to counter this freeze, which lasts for a week
unless partially countered or prematurely released by one of the rote's
instigators {at the moment the use of this rote would be quite dangerous
as there is no one available to turn the rote off should a mistake be made})
If you would like to suggest an addition or make
a comment to this page please E mail me at SeaveeB@earthlink.com
please list the subject as "CommentCoX" Thankyou...
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