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Walkthrough


Jill will try to convince a fat man to help her escape Raccoon City. As he has just lost everything including his daughter, the fat guy shrugs Jill off and decide to stay in the container. He'd rather starve to death than be eaten by the zombies. Forget about him 'coz your game starts here. The exit is locked so you need to get the Warehouse Key. First, head to the left corner of the Warehouse and look for a First Aid Spray at one corner and handgun bullets at the other. (press the green button) Now head up the stairs and go into the Save Room on the upper floor. Once inside, you might find some Gunpowder in the room. The Warehouse Key is hanging on the key holder board. ( Sparkle! Sparkle! ) Do what you must and then return downstairs. Use the Warehouse Key to unlock the door and head down the alley. The town has a few residents whom are still human. You can hear them trying to escape and even witness them being attacked and eaten by zombies. Ignore them, as most of them are not important. Just check their bodies and hope you get a freebie. As you open the door and exit the Warehouse area, you will notice a door on your left ( South. You may take the other way around for a different random event ). Enter that door and make your way to the middle of the Y junction alley where you will find a door on your right. Most of the time, Brad Vickers will burst out of that door with a bunch of zombies on his tail. If he doesn't, just try and open the door. Take care of the zombies and enter the door where Brad burst out from. Head down to the Basement Storage Room and get the Lighter Oil from the table. Check the dead guy with maggots for your Shotgun. After that head back up. Head down the alley Brad Vickers went ( South ). Should have two herbs on the ground). As you exit the alley, you will see the Bar right in front of you. The main door is locked from the inside so you have to enter from the back. Go to the path on your left. Next to the Bar is the Boutique. It's locked ( For now, check Spoilers ). As you pass the Boutique, you will see a crate on your left. Get on top of the crates and get your first map ( Uptown ) on the wall. Go up the fire escape to get a few herbs. After that, continue on the path until you reach a door on your left. Enter and proceed on until you reach the Garbage Area behind the Bar. As you walk down the stairs, you might see Brad trying to escape three zombies. Look for a shutter door and remember this place. Take care of them and then catch up with Brad right into the Bar. There he is again trying to kill a zombie. You don't have to help him as he can take care of himself. The game will take over from here. Brad will warn you about an unseen enemy who is after S.T.A.R.S. members as he leaves the Bar. Pick up the Lighter on the table near the main entrance. Head to the cash register for some items. Do not go out the same way Brad went, go out the same way you came in. Combine the Lighter Oil with the Lighter to get it working. On the alley in front the garbage area, go to the door on your left ( North ). You need to reach the door on the far side. There should be a fuel tank here, on the right, next to the door. Just as you are reaching the door, the zombies would have broken down the barricade and are now moaning their way to you. You can just shoot them or back off a little and wait till they are near the fuel tank. After you take care of them, check the two bodies at the other end for some items. The door has been tied shut by some rope. Use the Lighter to burn your way through. Head northeast up the alley and you will come to a junction. You should have an encounter with Dogs here. Your left is blocked by a fire and there is a Fire Hydrant on the right wall but it doesn't have a Fire Hose. Enter the Save Room on the left and pick up or do what you have to do. After that go east and enter the door at the end of the alley. Turn left and head up north to the Raccoon City Police Station. Once you open the order. The game will take over... As you enter Raccoon City's courtyard, Brad comes stumbling in behind you As he tries to reach you... a Dark Figure appears. Nemesis is introduced. Nemesis, a hybrid of the tyrant sent to destroy all S.T.A.R.S. members. After giving Brad a face lift he turns to you....
DECISION: Fight Monster, Go into Police Station.
Fight Monster: Your objective is to check Brads body for his wallet. Nemesis will do his best to smash your face in. If you manage to kill Nemesis, he will drop a special item. After you get Brad's wallet, head into the police station. Go to your item menu and describe Brad's wallet and it will change into Brad's S.T.A.R.S. Card. You are now in the Main Hall. There should be a few herbs on your right. Head to the receptionist's desk and pick up the second map(Police Station). There should be a few other items for you to pick up here. Insert Brads S.T.A.R.S. Card into the computer and it will tell you that the S.T.A.R.S. Office Key has been moved to the Evidence Room. Then a code will be given to unlock the safe containing the key. Write it down and enter the only door on the left wall (west wall).
Go into Police Station: You will escape by entering the police station. You are not able to go outside 'coz Nemesis is pounding on the door. You are now in the Main Hall. There should be a few herbs on your right. Head to the receptionist's desk and pick up the second map (Police Station). There should be a few other items for you to pick up here. You can't access the computer 'coz you need a S.T.A.R.S. card. You need to make your way into the office through the only door on the left wall (west wall). As you enter the office, you need to make your way through the zombies and furniture to the right end of the office. There might be a few items worth picking up at the small office on the left. Enter the door and you will be in the Evidence Room. Forget all the items in this room for now and head out the door on your right (east). Now turn left (north) and enter the next door (you might need to take care of a few zombies before that). Head to the next double door and enter the Conference Room. Jill's S.T.A.R.S. card is on the desk. Search the room for items worth picking up. Now as you head out you might want to fight your way to the other end for some herbs. Make your way back to the Receptionist's Desk and insert the S.T.A.R.S. card into the computer. It will tell you that the S.T.A.R.S. Office Key has been moved to the Evidence Room. Then a code will be given to unlock the safe containing the key. Now make your way to the Evidence Room.
Check the safe with little red light on your left and take out the Blue Gem. Now go to the other side and unlock the other safe with the code you just obtained from the computer. Pick up the S.T.A.R.S. Office Key. ( Emblem Key ) Head out the door on your left (east). There is a save room nearby at the bottom of the stairs. Go in there and pick a few items and make your way up the stairs. Make your way past the statue and through the next door on the west side. Use the S.T.A.R.S. Office Key ( Emblem Key ) on the next door and go into the office. Pick up the Lock Pick from the desk, Weapon in the closet and any other items of interest (You should have either the Shotgun or the Magnum). After you are done, try and get out of the room and the game will take over. You will get to hear a distress call ( Carlos and Co ). After the call, make your way out of the police station. Right after you reach the bottom of the stairs, Nemesis might give you a Heart Attack. Kill him or run away from him. If you decide to run, you need to run pass two or three doors to lose him. If you run into the Safe room, he will still be there when you come out. Right at the exit of the police station, head down south to the end of the road and enter the door on your left ( east ). You are now in an alley. As you are turning to the second bend, check the dead body for some useful items. Enter the next door. Go to your right and look for another Fire Hydrant with a Fire Hose. You can't take the Fire Hose 'coz you don't have the proper tools. Look for anything useful and then exit through the next door. Take care of the dogs and proceed forward pass the bus. Check the body behind the bus for some useful items and head right into the Parking Lot. There should be two dogs here. Pick up the Jumper Cable ( Power Cable ) from the car on your right ( Sparkle! ). Head north into the save room on your right. Pick up some items or do what you must, then head out from the other door. More dogs again. After you kill them go forward ( north ) and then go in the door on your right. You are entering what looks like a construction site. At the door, take the third map ( Downtown ) from the wall and head down the small stairs to the dead body. You will be introduced to the Drain Deimos. Two shots from the shotgun should kill it or you can use the hanging crate on top to your advantage. Check the dead body and remember the location of the lift as you need to come back here later. The lift is not working 'coz it needs a Battery. Exit the place by using the other door ( north side ). Go to the path on the right and head north until you reach the restaurant's main entrance. Search the area for anything that you need, then take the left isle into the kitchen. You will see a basement tunnel entrance on your left. As you approach the back exit, you'll notice a small locker. Use your Lock Pick to open it and pick up the crowbar. ( Fire Hook ) Use the crowbar on the basement entrance and Carlos will be introduced. Just as the two of you are getting cosy, Nemesis comes barging in....
DECISION: Run into basement, Hide in Kitchen.
Run into basement: Jill and Carlos will escape into the basement via the entrance. Unfortunately, a pipe ruptures and the room will be filling up with water. You are faced with another dilemma. You can either go back up the ladder or escape into the hole in the wall. If you don't decide fast and the water reaches a certain level, Carlos will call for you to follow him back up the ladder.
Hole in the Wall: Jill and Carlos will get out and then the game will take over. Carlos will ask you to join him and his gang of mercenaries. Then he runs off. If you did not kill Nemesis, I suggest you proceed to [ Resume Option 1 ] If you did kill Nemesis, you can go back to the basement entrance and explore the basement. Just activate the switch next to the entrance to drain out the water before going down the ladder.
Going back up the ladder with Carlos: As always Namesis is there waiting for you. Carlos will help you kill him. (Note : if Carlos dies, it's game over!) Either exit the restaurant or kill Nemesis. When you exit the restaurant, the game will take over. Carlos will ask you to join him and his gang of mercenaries. Then he runs off.
If you did not kill Nemesis, he will come at you again. Head west into the junction. Go into the save room on your right side. Pick up the Rusty Crank and do what you must. Then exit the save room and continue towards west until you reach a door. If you go forward, you will see the gate entrance to City Hall. It is locked and there is some sort clock panel with a Jewel formation on the right. The formation has two pieces missing. Now head north until you reach the Newspaper Office. Enter from the Main entrance ( first door ). Push the ladder to the far left so you can reach the Shutter Switch on top. Activate the switch and jump down from the ladder. There is an item on the phone booth if you are interested. Activate the switch next to the shutter. Now you need to go up the stairs to the second floor. Don't worry about the first floor 'coz it's on fire and you can't enter. Go into the office on the left and pick up the Green Gem on the pile of books. Look around for any useful items. Now make your way back to the clock panel with the Jewel formation.
Hide in kitchen: Jill and Carlos will run and hide behind a counter. As Nemesis approaches, Jill will throw a lamp into the back of the restaurant causing an explosion knocking Nemesis off his feet. He is knocked out but he will regain consciousness in a moment or so. Grab the Special Item that he dropped and exit the restaurant via the back entrance. As you exit, the game will take over. Carlos will ask you to join him and his gang of mercenaries. Then he runs off. You can go back to the entrance and explore the basement later if you want. Just activate the switch next to the entrance to drain out the water before going down the ladder. Head west into the junction. Go into the save room on your right side. Pick up the Crank and do what you must. Then exit the save room and continue on west until you reach a door. If you go forward you will see the gate entrance to City Hall. It is locked and there is some sort panel with a Jewel formation on the right. The formation has two pieces missing. Now head north until you reach the Newspaper Office. Enter from the Main entrance ( first door ). Push the ladder to the far left so you can reach the Shutter Switch on top. Activate the switch and jump down from the ladder. There is an item on the phone booth if you are interested. Activate the switch next to the shutter. Now you need to go up the stairs to the second floor. Don't worry about the first floor 'coz it's on fire and you can't enter. Go into the office on the left and pick up the Green Crystal on the pile of books. Look around for any useful items. Now make your way back to the panel with the Jewel formation.
Meet Carlos in the Newspaper Office: From the back of the Restaurant, turn left and enter the door closest to you. Head down to the junction and turn left. (You might need to kill a few zombies.) Go into the save room on your right side. Pick up the Rusty Crank and do what you must. Then exit the save room and continue on west until you reach a door. If you go forward, you will see the gate entrance to City Hall. It is locked and there is some sort clock panel with a Jewel formation on the right. The formation has two pieces missing. Now head north until you reach the Newspaper Office. Enter from the Main entrance (first door). Push the ladder to the far left so you can reach the Shutter Switch on top. Activate the switch and jump down from the ladder. There is an item on the phone booth if you are interested. Activate the switch next to the shutter. Now you need to go up the stairs to the second floor. Don't worry about the first floor 'coz it's on fire and you can't enter. Go into the office and the game will take over. You will get to meet Carlos. Just as the two of you are getting cosy, Nemesis comes barging in....
DECISION: Jump Out Window, Hide in Back.
Jump out Window: You and Carlos will jump into the garbage area next to the office. Look around for any useful items. Exit via the only door available and the game will take over. Carlos will ask you to join him and his gang of mercenaries. Then he runs off. Nemesis is still on a rampage and he will catch up on you again. Head back to the junction with the save room and head north to the back exit of the restaurant. Enter the restaurant and you will notice a small locker on your left. Use your Lock Pick to open it and pick up the crowbar. Use the crowbar on the basement entrance and go down the ladder. Dispose of the zombies and check the dead body in the corner for the Green Gem. Head back up the ladder. You may explore the front end of the restaurant for any useful items. Now make your way back to the clock panel with Jewel formation.
Hide in Back: You and Carlos will hide behind the wall. Suddenly a huge explosion forces Nemesis to come crashing through the window and simultaneously knocking him out. Pick up the Special Item he dropped. This may be short lived if you linger too long as he will wake up and continue to bombard your face with his fist. Head down the stairs and exit via the main entrance. The game will take over. Carlos will ask you to join him and his gang of mercenaries. Then he runs off. Nemesis is still on a rampage and he will catch up on you again. Head back to the junction with the save room and head north to the back exit of the restaurant. Enter the restaurant and you will notice a small locker on your left. Use your Lock Pick to open it and pick up the crowbar. ( Fire Hook ) Use the crowbar on the basement entrance and go down the ladder. Dispose of the zombies and check the dead body in the corner for the Green Gem. Head back up the ladder. You may explore the front end of the restaurant for any useful items. Now make your way back to the panel with the Jewel formation.
If Nemesis is on your back quickly insert both the Blue and Green Gem into the Jewel formation. Once the circuit is completed the gate will open. Enter the door and then head west until you reach another junction. Take the left path. Go through the door and you will reach a Yard. Look out for some herbs and proceed to the next door. You have now reached the Central Station. Check the dead body for any useful item. Now force your way through the crate and into the Trolley. You can only enter from the second door. As you enter the Trolley, you will see the control panel on the bottom right. There might be some useful items on the top. The control panel has three parts missing: Mixed Oil, Power Cable, Fuse. Insert the Jumper Cable if you are carrying it in your item list. If not, you can do this later. Turn around and meet the rest of the gang. As the game takes over, you will be introduced to Nikolai Ginovaef and Mikhail Victor. Go to the next section of the Trolley. You will be reunited with Carlos. After a brief discussion about trust, you will be briefed on the next plan of escape, which is to get to the Clock Tower via Trolley. The Trolley will also act as a shield for you guys but you need to get it working first and the only way to do that is to fix the control panel. Carlos will give you a harness so you will be able to carry up to ten items in your item list. When you regain control of Jill. Check the left bench for the Wrench. Unlock the door and exit.
Gas Station: Make your way to the Gas Station through the yard and alley (noth west of the trolley). If a zombie jumps out on you from a car, be sure to check the vehicle for any useful item. You should have the Wrench and the Rusty Crank in your item list. At the Gas Station, make your way around the pumps and to the shutter door. You will notice a small panel on the right side of the shutter. Use the Rusty Crank on the small panel. The game will take over and Jill will start bringing up the shutter.... but the handle of the crank breaks and the shutter comes down leaving only a stub of the crank still stuck on the small panel. Damn Lousy Crank!!! Now use your Wrench on the small panel and Jill will open the shutter door. As you enter and approach the counter, one of these two scenes might happen.
1. Nikolai comes in and walks to the workshop. Ignore him.
2. Carlos comes walking in. You start to hear moans and groans from outside. The zombies have found us!! Carlos plays hero and goes outside for a last stand. You could go out after him and help him. I suggest you continue on as the outcome will be the same.
Look for any useful items and then proceed to the left corner of the back of the counter. Click on the panel to play the puzzle. This would be, by my book, the easiest puzzle in the game. The object of the puzzle is to get only one letter lit in red and that is the letter highlighted in green. Do this three times and you will open the locker. (I have never seen a Gas Station that keeps Machine Oil in a safe before, so this must be some Gas Station eh... :P) Here is what you will get if you press any of the button:
Button A: A+B
Button B: A+B+C
Button C: B+C+D
Button D: C+D
Alternate between the buttons to get the result. There will be no solution for this puzzle for it is too simple. Once you manage to solve the puzzle, take the Machine Oil and try to make it for the exit. A spark will ignite the floor of the workshop (Scene 1 - Nikolai will be blown to pieces) KABOOM!!! Get up and head to the door. ( Scene 2 - You will find Carlos dead... or is he? He gets up and follows you. ) Now get out of there and the game will take over. ( Scene 2 - Carlos runs off again) You now have a 1/3 ( one-third ) filed Machine Oil in your item list. Now turn right at the junction and go to the door on your left. Zombies will knock the door down, take care of them and look for a statue of the mayor holding a book. Activate the button in front of the statue and take the Bronze Book from the statue. Look around for some herbs before you go. Turn left and go through the door. Pass the save room and then turn left at the junction. Go through the next door, turn left and keep on going until you reach two stone panel on the east wall with pipes sticking out. There is an open drain that is electrified next to the panel. If you try to take out the Bronze Compass from the second panel, water will come pouring out of the pipes and thus trapping you. You have to put the Bronze Book into the first stone panel first then proceed to take the Bronze Compass. Take it to the place where you got the Bronze Book, the statue. Make your way to the statue. Place the Bronze Compass into the statue's hand and the statue will turn. Revealing the Lift Battery you need to get the lift working at the construction site. Make your way to the lift. Place the Lift Battery in the slot and take the lift down. Turn left and fight your way south to the Substation. Enter the Substation on by using the door on your far right. Once you enter, look around for herbs on the floor then enter the next door. Look around for useful items first before touching any switches. You should see Door A, Door B, a switch panel, a locked door and a Voltage Regulator. ( Transformer ).
DOOR A: 15 V - 25 V, DOOR B:115 V - 125 V
The objective is to open these two doors by getting the right voltage, that is between the voltage given for each door. I suggest you get the Fuse first. The second door contains a Weapon ( Grenade Launcher/Magnum ) To get started, you need to activate the switch panel ( Power Switch ) to get the Voltage Regulator working. Now activate the Voltage Regulator. You are now given the Current Voltage. There are two switches, to Increase or to Decrease. ( Red and Blue ) I am not sure of the actual formula for this puzzle, the only thing I'm sure of is that the second last number would be 40 V / 60 V. So the last switch will either multiply or devide the sum by 2. Here are a few results that I have come across.
DOOR A - INCREASE, DECREASE, DECREASE, DECREASE = 20 V
DOOR BINCREASE, INCREASE, INCREASE, DECREASE = 120 V
DOOR B: DECREASE, INCREASE, DECREASE, INCREASE = 120 V
Once you open DOOR A and take the Fuse. The game will take over. The zombies have found you. They are pounding on the door. What do you do? What do you do...
DECISION: Head for Emergency Exit, Increase Electricity Output.
Head for Emergency Exit: Jill will escape using the locked door. (If you choose to come to the Substation first this will happen.) Once outside you will be surrounded by zombies but before they can get to you... Nemesis attacks you from above. Avoid his aerial attack and he will jump down for a more personal approach. Kill him or run.
Increase Electricity Output: Jill will overload the generator and fry the zombies. If you choose this option, the power surge will disrupt the regulator. It still works, but now the ammount of volts it increases and decreses by has changed. Here are a few results that I have come across:
DOOR A: INCREASE, INCREASE, DECREASE, DECREASE= 25 V
DOOR B: DECREASE, DECREASE, INCREASE, INCREASE= 125 V
( If you choose to come to the Substation first this will happen ) Once outside, you will be surrounded by zombies but before they can get to you... Nemesis attacks you from above. Avoid his aerial attack and he will jump down for a more personal approach. Kill him or run.
You should have the Fuse, Machine Oil and Wrench in your items list. Make your way up the lift and proceed to the Fire Hydrant with the Fire Hose attached. Use the Wrench to unhook the Fire Hose from the Hydrant and pick up the Fire Hose. You will now loose your Wrench. Make your way to the Fire Hydrant next to the fire and the save room. (Where you first met the dogs... west) Use the Fire Hose on the Fire Hydrant and Jill will put out the fire that's blocking your passage. Head west and go through two doors. Once you have entered the second door, you will find another Crank on the floor on your right. Pick it up and look for any other useful items. Enter the Sales Office and one of these two scenes might happen:
1. Carlos is being attacked by a fellow team member who is changing into a zombie. The team member ( Murphy, I think ) begs Carlos to kill him before its too late. Carlos reluctantly shoots him and then he breaks down like a wuss. As always he will run off after that.
2. You hear a scream followed by a shot. You rush in only to find Nikolai standing over a body of one of his team member. After a brief conversation, he continues to collect his data. A very suspicious fellow.
Look at the shiny thing on the table and pick up the Remote Control. Use it and you will see an advertisement on T.V. Remember the name of the product as that is the password needed to open the Store Room. Activate the computer and enter the password. Here a list of the possible product names that you might come across: Safsprin, Adravil, Aquacare.
Now enter the Store Room and look for the Oil Additive on the far shelf. ( You might find some other useful items ) Now as you pick up the Oil Additive...
The zombies are attacking!! Back off a little and aim for the Steam Pipe. That should aid you in taking care of the zombies. Fight your way out and head back to the Trolley. ( If you choose the Sales Office first ) As you reach the junction before the safe room, Nemesis will attack and destroy the Fire Hydrant. Kill him or run. On your back to the Trolley, you will have to survive two barriers that will try to stop you from reaching your destination.
The Parking Lot: As you enter you will feel a rumble... Then the floor gives way and you hang on the edges for your life. Somehow you manage to pull yourself up and another scene will take place. The boxes from the van are falling. What do you do? What do you do
DECISION: Climb up, Jump off.
Climb Up: Get out of the way and continue the journey back to the Trolley.
Jump Off: Jump down and you will be in a tunnel with a dead worm. Head to the other end and climb up the ladder. You are now outside the Parking Lot. Continue the journey back to the Trolley.
The Yard: As you enter the Yard, you will feel another rumble. Just as you are reaching the door, the floor gives way again.
You will be introduced to the Grave Digger. They can inflict harm in the worst way. You need to quickly activate the two switches so you can bring down the ladder. Then activate the ladder switch to bring the ladder down. If the worm stops you from a switch or the ladder switch, trick the worm by going to the other side and wait for it. When the worm appears, quickly run to the switch and you are home free. Climb the ladder and you will be at Central Station.
The Trolley: Go to the Control Panel. Combine the Machine Oil and the Oil Additive and the level of fuel in the Gas Container will rise. Insert the Mixed Oil and the Fuse into the Control Panel. ( Be sure that you have already inserted the Jumper Cable ) The game will take over. Carlos will come in. Carlos might hand Jill some ammo. Jill will tell Carlos that Nikholai will not be joining them. Carlos understands and says that they better get going soon. He volunteers to start the Cable Car. Once you regain control, head to the next section and the game will take over again. As Carlos start the Cable Car... Mikhail... Prepare to fight Nemesis and head to the back section of the Cable Car. Once you have defeated Nemesis, Head back to the front of the Cable Car.
Mikhail's last stand. With his dying effort, he pulls the pin and KABOOM!! The explosion sends the Cable Car out of control. There is nothing Carlos can do. Do you...
DECISION: Jump out window, Use Emergency Brake.
Jump out window: Jill will come her senses and realize there ain't no way to get out of this, then she will jump out of the nearest window. Leaving Carlos to meet his fate. The Cable Car crashes. You wake up in a bedroom. Beware of the zombies behind you. Pick up anything that might be of use and head out the door. You will be in a save room. Pick up the items if any or do what needs to be done. I know this is gonna sound silly but go in the bedroom again. This time take a few steps forward and... The painting on your left will fall, revealing a hidden safe. Pick up the Clock T. Key and then head back into the save room. Now head out the other door and you will meet Carlos in the Library. He might give you some ammo. After he goes off, look for any items that might be of use. There is a green door on your left but it is locked. Exit through the other door. You will be in the Main Hall of the Clock Tower. Pick up the fourth Map ( Clock Tower ) from the desk and the Weapon ( Mine Thrower ) next to the dead guy. There might be some other items lying around. Now there are two music box here. One on the left side of the stairs and the other, the right. Listen to the music, so you can diffrentiate the two types of tone. Nothing much else to do here but you can go outside to the courtyard to get some herbs (it should be infested with crows). If you do go outside, notice the time on the Clock Tower. The next objective is to get the clock to strike twelve and your pick up ( chopper ) will arrive to save you. At the Main Hall, go through the door on the west wall and enter the dining room. Look for any useful items and head to the other door. You will be in the piano room. Nothing much to do here so head to the door on the south wall. ( The door on the east wall leads to the courtyard ) You are now at the Chapel/save room. Pick up any useful items and head to the altar. Pick up the Clock T. Ladder Key and then head back to the stairs at the main hall.
Use Emergency Brake: Jill will punch the Emergency Brakes and... The Cable Car crashes. You wake up in a Clock Tower Courtyard. Notice the time on the Clock Tower. The next objective is to get the clock to strike twelve and your pick up ( chopper ) will arrive to save you. Look for some herbs on the ground if the crows let you. The main door is locked so you have to use the other door on the west wall. You will be in the Piano room, go around looking for any items lying around ( but I doubt it ). Just head to the door on your left ( south wall ). You are now at the Chapel /save room. Pick up any useful items and head to the altar. Pick up the Clock T. Key and head back to the Piano room. Enter the door on the north wall. You will be in the piano room. You will meet Carlos here. After he is done, head out through the double door. You will be in the Main Hall of the Clock Tower. Pick up the fourth map ( Clock Tower ) from the desk and the Weapon ( Mine Thrower ) next to the dead guy. There might be some other items lying around. Now there are two music box here. One on the left side of the stairs and the other, the right. Listen to the music so you can diffrentiate the two types of tone. Now head to the door on the east wall. You are now in the Library. Look for any item that might be of use. There is a green door on your left but it is locked. Exit through the other door. You are now in a save room. Pick up any items of use then enter the other door. You are now in the bed room. Take a few steps forward and... The painting on your left will fall, revealing a hidden safe. Pick up the Clock T. Ladder Key and then head back to the stairs in the Main Hall.
Head up the stairs. There will be a few Spiders for you to kill as you make your way through to the next door. You will find yourself on a balcony of the Clock tower. There are a few herbs at the other end. Go to the middle and inspect the green panel. You will be asked if you want to use your ladder key, accept and the ladder will come down. Head up the ladder to the save room. Pick up the Siver Clock Gear right in front of you on the shelf and any other useful items. Look for a music box at the corner and prepare to play the Music Box Puzzle. You will listen to a sample of the music that will unlock the box. You will be given 6 switches ( A, B, C, D, E and F ). The objective is to set the switches UP/HIGH or DOWN/LOW to get the right tone for the music. It isn't too hard. The options that will be given are UP/HIGH, DOWN/LOW and NEXT. Once you think you have every switch at the right tone, sellect PLAY on the F switch ( third from left ).
Once you unlock the Music Box you will get the Chronos Chain. ( Key with a stupid chain ) Now combine it with the Clock T. key you got downstairs and you will get the Green Door Key. ( Chronos Key ) Now go down the ladder. Just as you are going for the door... Nemesis appears..
DECISION: Use Light, Use Cord.
Use Light: Jill quickly flip the switch and blinds Nemesis. Jill takes this opportunity to knock Nemesis down. Go through the door and head for the Green Door in the Library.
Use Cord: Jill quickly pulls out the power cord from the spotlight and fry Nemesis. You can take the Special Item he dropped and head out the door. Head for the Green Door in the Library.
Use the Green Door Key ( Chronos Key ) to unlock the green door. Fight your way through the alley and to the next door. You will find yourself in a strange room with three paintings and three statues. There is a door on the other side but the passage is blocked by a huge bell. Look for some items before playing the Time Puzzle. The three statues represent the Goddess Time. The Goddess of Past, Present and Future ( left to right ). They hold three stones which are needed to solve the Time Puzzle. You have to put the stones into the slots beneath the painting. Each stone will turn the hands on the clock in the middle. The objective is to turn the hands to 12 o'clock. Once you solved the puzzle, the clock will open revealing the Gold Clock Gear. Combine the Silver and the Gold Clock Gear together to get the Chronos Gear and head back to the save room on top of the ladder. Insert the the Chronos Gear into the Clock Mechanism and that will get the Clock Tower working. A chopper is now on its way to pick you up from the evacuation area. ( The yard in front of the Clock Tower ) Go down the ladder and through the door. The game will take over.
Jill smiles as the chopper comes to pick her up. The chopper prepares to come down and then... NO!!! Nemesis turns the chopper to metal scrap. Prepare to fight Nemesis. Nemesis jumps down and attack Jill like never before. Jill gets infected by the virus. ( Carlos might come out to help you ) After you defeat Nemesis and Jill will faint. Carlos will carry Jill to the Chapel.
Jill is infected by the virus and is slowly turning into a zombie. You now take charge of Carlos. You need to find a cure for Jill. You need to find the Vaccine to cure Jill. Your Jill's only hope.
Carlos is a lot stronger than Jill. The only weapons you can use would be the M$A1 Assault Rifle, the M92F Handgun and the knife. Herbs are rare but you may find two green herbs if you are lucky. Always good to ration your ammo until you have done your task. Frankly it would be impossible for Carlos to kill Nemesis in the begining of the game. Maybe later once you gain all the secrets of the game. The monsters are unrelentless but Carlos is strong and he can take more punishment than Jill.
Leave the Chapel and head to the room with the three paintings. Go to the other door and push the bell. Exit the room and proceed left to the Hospital ( northwest ). Enter the hospital and take a few steps forward. You will be introduced to Hunter. There are two of them so beware. Look around for any useful items and then go through the door on the right. Do what you have to do in the save room and then proceed to the next door. Look for blue herb in the drawer, ammo in the closet, the fifth map ( Hospital ) on the message board, a Tape Recorder on the desk and any other useful items. Go to the lift and activate the switch. It doesn't work 'coz it needs a voice verification. Use the Tape Recorder and then get on the lift. Now decide which floor you want to go first. Each floor has its own scene depending on which floor you go first. ===[ Basement 3rd Level ]====================================== Go down the corridor and enter the only door. Look for any item of use and then proceed to the next door. The game will take over. Tyrell, an Umbrella agent has gone nuts. He is very paranoid and he thinks that Carlos is in kahoots with the guy who shot him. The guy who betrayed him. The traitor Nikolai. He opens a safe and KABOOM!! After that, enter the next door. Pick up the Container ( Medium Base )on the shelf and any other useful items. To play the next puzzle you need to activate the power switch to start the Chemical Synthesizer. Unfortunately this also drains the tubes with the frog hunters b. Now place the Container into the machine next to the switch. To solve the puzzle, all you need to do is to get the two levels equal. There are five switches ( I, II, III, A and B ) to activate.
Pick up the Red Vaccine. ( Vaccine Medium ) Now try and make it to the door. The game will take over. The frogs will break through. Kill them and head to the lift.
4th Floor: Turn left and go to the very end of the corridor ( Ignore the corridor on your left ). Enter the door on your right and the game will take over. Nikolai shoots Tyrell, an agent from Umbrella. "Carlos, I am one of the Supervisor and thats all you need to know.... " Just as Carlos was going to get his head blown off, the unknown agent pulls the pin and KABOOM! ( Nikolai gets away ) Go into the small room and pick up the Ward key. ( Sick Room Key ) Look around for some useful items. Now head back to the corridor with two rooms. Enter the first room and look for a small drawer. Remember its placing in the room. Check the dead body for a password. ( There is no trick to get you out of doing this as you still need to come in to this room to look at the position of the drawer ) ( Anyway I came across these codes : 104, 253, 325 ) Now get out and go to the other room. Use the key to open the other door. First you need to move the drawer to the opposite side of the drawer in the previous room. If you do this right the painting will fall, revealing a hidden safe. ( If you got it wrong, just go out and come in again ) Enter the code you got from the dead guy and take the Blue Vaccine. ( Vaccine Base ) Now head to the lift.
Combine the Blue and Red Vaccine. All you have to do now is to get back to Jill. Once you reach the Hospital Lobby. Carlos will notice a bomb and the timer says you only have 7 seconds before KABOOM!!!
The Hospital is destroyed. Make your way to Jill ( Chapel ). You will encounter major monsters in your path. Nemesis will jump you in the main hall of the Clock Tower. Kill or ignore him. If you decide to go else where, Nemesis will find Jill and kill her ( Game Over! ). Just run if you are low on ammo. Once you reach the Chapel, use the Vaccine on Jill. You regain control of Jill again.
Carlos warns you of the traitor Nikolai and tells you not to trust him. After he runs off, you will regain control of Jill again. Make sure you have the lock pick in your item list. Now exit the room and make your way to the door with the bell. ( room with the three painting ) Once you have exit the Clock Tower, head forward ( north ) and open the door with your lock pick. Pick up the Park Key ( Main Gate Key ) from the key holder on the wall and any other item that might be of use. Your objective now is to find a way to get into the Disused Plant. Now exit the room and turn left to the Park. Use the Park Key to unlock the gate and enter. Central Park has two paths and monsters that appears randomly. The door on the path on the left ( west ) is locked. Go the path on the right ( east ) and go down the stairs to the jeti. Take care of the zombies / hunters that block your way and go on to the jungle path. Shoot your way through until you reach a dead body with a shiny key by its side. Pick up the Park Key ( Graveyard Cabin Key ) and head back to the door on the left path of Central Park. Enter the door. You are now at the fountain area. At the entrance, pick up the sixth map ( Park ) from the board on your left. Go forward and check if you can get some herbs on the floor. Now look for a board with different formations of gears and the Fountain Regulator. ( next to the board ) The board contains the info on how to get all the fountain in the center piece working. ( try it if you have the time ) Unfortunately your objective is to drain the water at the base of the fountain. Jump into the water from the ledge next to the Fountain Regulator and walk around until you see a smaller board on top of the tunnel entrance. Thats the formation you want. Now head to the Fountain Regulator and play the puzzle. Its very simple. You get to to move the gears only six times. The small counter on your top left tells you the numbers of moves you have left.
Once the water is drained go down the tunnel entrance. ( Sliding Worms a plenty ) Don't bother killing them for they are endless in numbers. Just wiggle your way to the next ladder and go up to the Graveyard. Once you are topside, head forward ( south ) and turn left. ( There is a small path on the left that leads to some herbs ) Go forward until the end and then turn left again and head to the Cabin. Use the Cabin Key to unlock the door. Once you are in the Cabin, pick up the Iron Pipe in the cupboard and any other item of use. Go into the save room on your right. Put away the lock pick and pick up your lighter. You must have the Iron Bar and the lighter in your item list. Now go the fire place and use the Lighter to light a fire. After the fire burns the woods ( some lighter eh ), a small hole will be visible revealing a secret room behind the fire place. Use the Iron Pipe to knock off the loose bricks and an entrance will be made for you to crawl in. Crawl into the secret room. Pick up the Lock Key ( Rear Gate Key ) and any other item of use. Try and exit and you will get to hear another call. Exit the room and Nikolai will confront you. He tells you of his actual plans. Midway the conversation is abrupted by a rumble. Another Mutant! Nikolai runs off. Before going out to the Graveyard, I suggest you arm yourself to the teeth and stock up on your herbs. You are about to fight the Grave Digger. Head out to the Graveyard.
The whole Graveyard is unearthed, enter the Grave Digger. ( Looks like the area between the legs when it is upright in mid air ) Bring your fight to the area with lamps and a pool of water. Hold your ground and a scene will take place. Use electricity to your advantage and shoot the lamps on each side. Bait the worm to touch the water and it will be fried. As you kill the worm, an exit will be made available to you. Make your way to the fountain area and into Central Park. You need to take the east path. Go all the way until you see a chained shut gate. Use the Lock Key you got from the cabin to open the gate. The next choice you make will decide the ending you get. Go up the stairs and on to the bridge. Nemesis will trap you on the bridge. There's no where else to go. What do you do? What do you do???
DECISION: Push him off, Jump off.
Push him off: Jill dodge to the left and pushes Nemesis off the bridge. Jill goes into the disused plant. Make your way to the door on your far left corner of the coridoor. You will meet Carlos. Your time is short. You have until Daylight before Raccoon City is destroyed. Carlos will go off now but he'll catch up on you later. Look for the Facility Key on the cabinet and any other item of use. The Key opens more than just one door. Have a look at the card attached to the key. You need to upgrade the card later. Keep it in your list at all times. Go to the other door and you will find yourself in a steam room. Notice the Lift on your left and remember it. There a some herbs on your right. Now you need to get to the control panel on the other side of the room. Your path is blocked by the steam. You need to regulate the steam so you can reach the control panel. Why do you need to reach the control panel? Well right now you need to get the Access Card to open the Shutter door. ( The first door you passed when you entered the plant ) The access card is in an area that has two security lock. This is one of them. To get to the control panel. You need to play the steam puzzle. It is quite simple. Once you activate the control panel you have unlocked one of the locks for the door shown in the scene. Now exit the steam room as well as the save room and enter the next door in the coridoor. At the entrance, take the seventh map on the wall ( Disused Plant ) on your right. Go to the desk and pick up the system disc. You might find some herbs as well. Head east and you will find a lift and the door that was shown in the scene earlier on. Go in the lift and go down to the first floor. Kill anything that moves and shoot your way to the right. Go down the stairs and through the door. Go down into the sewer and make your way to the door on your left. ( west ) You have now entered the save room of the Water Testing Laboratory. Go to the machine in front of you ( blue lights ) and take the Water Sample Vile. Look for any other item of use then head down the stairs. Insert the Vile into the Water Sampling Machine. Why are you doing this? Well the last lock will be lifted if you can convince the computer that the water in the Plant is safe. ( it actually stinks ) Thats why you took the Water Sample. It is clean. This is the last puzzle you need to solve to unlock the door to your Access Card. To solve this puzzle you need to match the three bands ( A, B & C ) to match the ones of the sample ( top ). Its like building a castle with blocks. You have to ignore the Vertical lines. Only the Horizontal lines make the blocks. Rotate the bands left or right to get the blocks in the right sequence. The options are: A B C Cancel Left Right Match the lines Cancel
Once you solve the puzzle, ( water quality has passed safety level ) the last lock will be lifted. Before you go insert the key into the machine on the for right. This will upgrade the Facility Key so you can open the locker with the Rocket Launcher later on. If you look at the card on the key, a new serial bar has been printed on it. Stock up on ammo and herbs before you head up to the second floor. Once your on the second floor, turn right and enter the door. Move forward and the game will take over. It seems you are not the only person looking for the card. Nikolai will do his best to stop you. Unfortunate for him, fate has dealt him differently... Move forward and you'll see what's left of the traitor. Insert the System Disc into the panel on the wall and the door will be unlocked. Prepare to meet Nemesis and go in the door. The game will take over. You have a few ways of defeating Nemesis here. The pipes are one of them. Once you defeat Nemesis, a scene will come up showing you where to get the Umbrella Access Card. Pick it up and swipe it on the panel next to the door to unlock it. Once you exit the room...
Nemesis finds out how it feels to be garbage. You find out the Missile Launch is confirmed. If you want to pick up the Rocket Launcher. Go to the lift in the Steam Room and swipe the Umbrella Access Card into the panel on the lift. Take the lift down and go to the locker. Insert the Facility Key into the small panel to unlock the locker and pick up the Rocket Launcher. Look around for some ammo. Now go to the shutter door on the second floor. Insert the Umbrella Access Card to open the shutter door. Kill the zombies, pick up the herbs and then enter the door. Go to the com and Carlos will call you. You will now take the Portable Radar Receiver. Head to the ladder and the alarm will come on, your exit will be made available. Go down the ladder, kill the zombies, load up, save and prepare for one last encounter with Nemesis. There's only one path you can take. Look for any items of use on the road. Enter the door in front of you. You will see a huge Rail Cannon and three numbered batteries around the area. Go next to the Rail Cannon and activate the control panel. There's not enough power to run the Rail Cannon. You need to push the batteries in manualy and in sequence.
Once you push the first battery, Nemesis will drop in on you. It is the most easiest of encounters. Push the other two batteries in and bait Nemesis to get in front of the Rail Cannon. Oh yeah, give him all you got. Once you defeat Nemesis head to the exit and the Last Live Selection will appear. Its Alive !!! Nemesis crawls to you...
DECISION: Exterminate the monster, Ignore it and evacuate.
Jump off the Bridge: Jill will jump off the bridge and land on the edge of the moat. Go forward and jump down into the sewer. Go to the ledge closest to you and go in the save room. You have now entered the save room of the Water Testing Laboratory. Go to the machine in front of you ( blue lights ) and take the Water Sample Vile. Look for any other item of use then head down the stairs. Insert the Vile into the Water Sampling Machine. This is the first puzzle you need to solve to unlock the door to your access card. What access card ? Well right now you need to get the access card to open a Shutter door. The access card is in an area that has two security lock. This is one of them. The first lock will be lifted if you can convince the computer that the water in the Plant is safe. ( it actually stinks ) Thats why you took the Water Sample. It is the only clean water in the place.To solve this puzzle you need to match the three bands ( A, B & C ) to match the ones of the sample ( top ). Its like building a castle with blocks. You have to ignore the Vertical lines. Only the Horizontal lines make the blocks. Rotate the bands left or right to get the blocks in the right sequence. Once you solve the puzzle, ( water quality has passed safety level ) you will see a scene that shows you the door to the Access Card. Before you go, look at the machine on your for right. ( blue light ) Remember it cause you may need to come here later. Now go up to the Sewer. The game will take over and you will meet Carlos. Your time is short. You have until Daylight before Raccoon City is destroyed. Carlos will go off now but he'll catch up on you later. Now walk to the other side and enter the door. Shoot anything that moves and make your way to the lift. Go up to the second floor. Once you have reached the second floor, the door on your right is the door mentioned earlier. Kill the zombies and head to the desk. Pick up the System Disc from the desk and head to the door. Pick up the seventh map ( Disused Plant ) before going through the door. As you exit the game will take over. Nikolai has beaten you to the Shutter Door. Don't worry about him for now and enter the door on your right. Look for a Facility Key on the cabinet and any other item of use. The Facility Key opens more than just one door. Have a look at the card attached to the key. You need to upgrade the card later. Keep it in your list at all times. Go to the other door and you will find yourself in a steam room. Notice the Lift on your left and remember it. There a some herbs on your right. Now you need to get to the control panel on the other side of the room. Your path is blocked by the steam. You need to regulate the steam so you can reach the control panel. The control panel is the last lock on the door. To get to the control panel. You need to play the steam puzzle. It is quite simple. Once you solve the puzzle the last lock will be lifted. Now return to the sewers and insert the Facility Key into the machine ( blue light ) next to the Water Sampling Machine. This will upgrade the key so you can open the locker with the Rocket Launcher later on. If you notice the card now, a serial bar has been printed on the card. Now take the lift up to the door that has just been unlocked. Walk forward and insert the System Disc into the panel and the next door will be unlocked. Prepare to meet Nemesis and go in the door. The game will take over. You have a few ways of defeating Nemesis here. The pipes are one of them. Once you defeat Nemesis, a scene will come up showing you where to get the Umbrella Access Card. Pick it up and swipe it on the panel next to the door to unlock it. Once you exit the room...
Nemesis finds out how it feels to be garbage. You find out the Missile Launch is confirmed. If you want to pick up the Rocket Launcher. Go to the lift in the Steam Room and swipe the Umbrella Access Card into the panel on the lift. Take the lift down and go to the locker. Insert the key into the small panel to unlock the locker and pick up the Rocket Launcher. Look around for some ammo. Now go to the shutter door on the second floor. Insert the Umbrella Access Card to open the shutter door. Kill the zombies, pick up the herbs and then enter the door. Go to the com and pick up the Radar device from the counter. Now head back to the door and the game will take over. Nikolai has beaten you to the chopper. He is now going kill you... What do you do???
DECISION: Negotiate with Nikolai, Return Fire to the Chopper.
The outcome is the same. Carlos comes in and you will break the bad news to him. Carlos just won't give up and you will regain control of Jill. Leave the room ( not the ladder ) and come back in again. The game will take over. Salvation or is it... Go down the ladder.... Kill the zombies, load up, save and prepare for one last encounter with Nemesis. There's only one path you can take. Look for any items of use on the road. Enter the door in front of you. You will see a huge Rail Cannon and three numbered batteries around the area. Go next to the Rail Cannon and activate the control panel. There's not enough power to run the Rail Cannon. You need to push the batteries in manualy and in sequence. Once you push the first battery, Nemesis will drop in on you. It is the most easiest of encounters. Push the other two batteries in and bait Nemesis to get in front of the Rail Gun. Oh yeah, give him all you got. Once you defeat Nemesis head to the exit and the Last Choice Gameplay will appear. Its Alive !!! Nemesis crawls to you...
DECISION: Exterminate the monster, Ignore it and evacuate.
Either way, you win the game. Go through the door. Take the lift down and...
The things you did in the game decide what ending you'll get!!! Congratulations, you've beaten a long and tough game!
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