UPDATE:32 added. V1.3 Megaman 1: 00=Those increadably annoying flying enemies found in Cut. NOTE:I don't know how the heck they can place 1 at the bottom of Gut's screen and it'll shoot out 3 from the left. As Vagla said, it should be on 08 by 0F. 01=Awwwwwww, A cute wittle Met! ^_____^ 02=Springy thingy. Cut and Bomb has these. 03=Spike slider, slides around the ground, and such such. 04=Little eye thingy found of Cut. Goes vertical. 05=Bottom shooter, shoots 5 shots 3 times. You have to place it 8 pixels lower then where you want it to be in order to work. 06=Thunder shooters found in Elec's Stage, place it at 08 by 0F to have 6 appear. Otherwise, just 1. 07=Penguin missles. You know them. 09=Big springy guy (Cyclops), I REALLY hate him, stick him in small places and you're dead. 0A=That annoying helmet guy that shoots 8 shots. He comes back when off-screen. 0B=Right shooter that shoots 4 shots. 0C=A horizantal flame for the horizantal flamethrowers. But also electricity for Elec's stage (And ONLY for Elec's stage). 24 pixels placed away from a left shooter. 40 away from a right one. 0D=Capsule that goes up.....then blows up into 4 smaller 1 ones that explodes on contact. Place it at the bottom. 0E=There's only 1 screen you can actually have use of. It's in Fire. 0F=The vertical flame for the vertical flamethrower. 12=Oh crap, Sniper Joe, that god dang annoying protoman ripoff. X_X 13=Platform shooter. Found in Ice. 14=Little springy guy, shoot him and his top will pop out. Place it 4 pixels to the ground in order to work. 15=Miner guy. I like these. 16=Top shooter, shoots 5 shots 3 times. Place it 8 pixels higher then where you want it to be in order to work. 17=Left shooter that shoots 4 shots. 18=Dunno what. It's near 0C though. 19=A thunder thing used for Elec's BG. But you can use it for a small 0C. Neat trick Eh? 1A=A bullet....... a stupid, stationary bullet. 1B=Explosion? You could have it used for SFX or something. 1C=Spews out those cutters. Found in Cut. 21=Same as 04, but goes horizantal. 22=Same as 0B but with a different timing. 23=Same as 17, different timing. 24=Read 0C, I haven't tried it in Fire, but you use it in Elec. 25=Same as 19, different timing. 2F=Don't mess with them, they're platforms from Guts but you can't tinker with them. (Actually, that's what I suggest, go ahead and find what you can.) 31=3 fires shoots up, then drops down on you. 32=Starts the pallete animation in Fire's stage. It's kind of tricky to use it somewhere else. Oh well. Freebi.....errr 3B =From what Vagla protests, it's the robot masters for Wily's fort. I STRONGLY urge you to leave it AND the screen number alone. 3D=A small weapon capsule. (>_<) 3E=A small energy capsule. 3F=It's a big weapon capsule. 40=This time a big energy capsule. (^_^) 41=An extra life! Place them wisely! 42=The upgrade for M weapon. 43=It's the teleport thingy for Wily Capsules, unless you know what you're doing you better leave them alone. 45=It's the item that will have you recover EVERYTHING! FF=This....I do not know, In Iceman's stage, it marks the start and end of the penguin missles at the beginning, but everything else....I don't know... Copy and Paste the text into your own, and you're ready to go!