Zerg Units and Upgrades/Abilities
Zergling - The
Zergling, like the Marine, is the basis for the Zerg armies. They do a basic 5
damage and are easily
the fastest killing machines. Except for its lack of armor, the Zergling deals
damage in small amounts
at turbo rates with Adrenaline researched.
Hydralisk - The
Hydralisk is a missile unit. In a basic rush attack, the Hydralisk provides
ground cover and air support
at the same time. The Hydralisk deals 10 damage with a progression of 1
per upgrade. Overall, this unit
the #1 useful unit in the Zerg arsenal.
Broodling - Broodlings are weak units that can only be made by Spawn Broodling (Queen Ability).
Ultralisk -
These are by far the most damaging unit with 400 HP and insane armor. Their
upgrades are increased
speed, and +2 to armor (Chitinous Plating).
Infested Terran -
The Infested Terran is just a kamikaze unit that deals somewhere around 500
damage when
when it self-destructs on a building.
Overlord - This unit
starts out only as a means of Control.
The Overlord upgrades to being a transport and a
long-range detector.
Mutalisk -
The Mutalisk deals damage firing a Glave Wurm that
boomerangs through enemy forces as the
power decreases.
Scourge - The
Scourge unit is air defense only. The Scourge deals 110 damage when it explodes
or kamikazes
a unit.
Defiler
-
The Defiler is similar to the creatures you wouldn't even see in your most
horrible nightmares. With the
Plague ability, everything fears this unit. The Consume ability makes this unit
almost a cheat. The only
down side is that the Defiler has no means of protecting itself.
Devourer
- The Devourer is a heavily armored, anti-air-air unit that covers the enemy
in acid. They are an aspect
of the Mutalisk.
Guardian
- The Guardian is mainly a siege unit even though it does defend greatly
against ground units. It can't
target air units but it's range extends a little more than a turret, photon
cannon, or a spore colony
making it really only stoppable by units.