Literati Basics
Literati
is a word game very much like Scrabble. Up to five players compete by creating words
from random letter tiles. The differences between Literati and Scrabble mainly lie in the
placement of the extra point tiles and the random letter tiles.
To play, you create words by placing tiles at intersections on the board. Certain spots
have special values and can increase a player's score. Scores are totaled off the point
values of each letter tile plus any bonuses. The first player creates a word
using the center spot and everyone, in turn, must play off of the tiles on the board to
create new words. The game is over when all the letter tiles are played or no player
can spell a valid word with the tiles they have left. The player with the highest score
wins the game.
Gameplay
Once the game is started, a random player
is selected to go first. Each player starts with 7 letter tiles. A wild tile is a blank
and can be played as any letter a player wishes. The player selected to go first must then
use the center space on the board and create a word by dragging the tiles from his or her
hand and placing them on the board. After the first player has created a word, the turn
moves to the next player. From this point, each player must play off of at least one of
the tiles already on the board. Players can spell words vertically or horizontally only.
To use a wild tile, you must place it on the board and then assign it a letter by clicking
on the tile and entering a letter from your keyboard.
Once a player has created a word, it must
be submitted by clicking the "submit" button. If the new words are valid then
the he or she is awarded points. If one of the new words is invalid, then he or she must
try again.
If the "challenge stage" option
is enabled, the other players in the game can challenge the word. If no one challenges the
word, the player that spelled the word is awarded the points. If a word is challenged, it
is looked up in the online dictionary, www.dictionary.com. If the word is in
dictionary.com, it is considered valid and the player that initiated the challenge loses
his or her next turn. If the word is not in dictionary.com, the player forfeits their
turn.
After a player
takes a turn, tiles are automatically added from the "stock" to the player's
hand so each player always has 7 tiles, unless the stock is empty. The game ends when a
player ends his turn with no letters in his hand and there are no letters left to draw
from the "stock." The game can also end when each player has passed twice in
sequence. (A player would pass when he or she cannot form a word from the tiles in his or
her possession.) Another way the game can end is by the timer running out. Timer
running out is an automatic loss. The winner is the player with the most points
(unless timer ran out).
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Bonuses If any of
the letters in your newly formed word are placed on a spot labeled "2L" or
"3L" the point value of that letter is multiplied by 2 or 3. For example, if you
spell the word "Dog" and the D was placed on a grid intersection that was
labeled "3L", the total for the D tile would be worth 3 points rather than the 1
it is normally worth. Hence the total score for the word "Dog" would be 5 rather
than 3. You can
also get a bonus by placing a tile on a spot labeled "2W" or
"3W". These spots increase the total score of the entire word by either 2 or 3,
depending one which bonus the tile is placed on. There
is a 35 point bonus for using every letter in your hand, also known as a bingo. |
Spelling the word Wig would be worth 14 because the W is on a 3L space. This makes the W worth 12 rather than 4.
End Game
Once the game has ended, the sum of the letter values in each player's hand is subtracted from their score. If a player has no letters remaining, the sum of all of the letter values in the other players' hands are added to his or her score. The winner of the game is decided by who has the most points. However, running out of time, even if you are ahead in points, is an automatic loss.
Improving your Game
You will learn new learns constantly in this game. Studying and learning new words will definitely help to improve your game. It is also useful to learn and know two letter words. Because of their usefulness in hooking to other words and helping to make longer words, knowing certain bizarre and strange 2 letter words is often crucial to the game. Here is a list of some:
aa |
ab |
ad |
ae |
ag |
ah |
ai |
al |
am |
an |
ar |
as |
at |
aw |
ax | ba | be | bi | bo | by | da | de | do | ed | ef | eh | el | em |
en | er | es | et | ex | fa | go | ha | he | hi | hm | ho | id | if |
in | is | it | jo | ka | la | li | lo | ma | me | mi | mm | mo | mu |
my | na | ne | no | nu | od | oe | of | oh | om | on | op | or | os |
ow | ox | oy | pa | pe | pi | re | sh | si | so | ta | ti | to | uh |
um | un | up | us | ut | we | wo | xi | xu | ya | ye | yo |
X1View_Lmtd's Top Ten Tips For Playing Literati! |
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Q WORDS (that don't need a u) |
FAQIR(s) - Variation of FAKIR, a Hindu ascetic |
QAID(s) - A variation of caid, a Muslim leader |
QANAT(s) - A system of underground tunnels and wells in the Middle East |
QAT(s) - Variation of kat, an evergreen shrub |
QINDAR(s) - Variation of QINTAR, a monetary unit of Albania |
QINDARKA - The plural of QINTAR/QINDAR |
QINTAR(s) - See above |
QOPH(s) - A letter of the Hebrew alphabet |
QWERTY(s) - A standard typewriter keyboard |
SHEQEL - A unit of weight and money |
SHEQALIM - The plural of SHEQEL, see above |
TRANQ(s) - Variation of trank (i.e: a tranquilizer) |
(s) indicates that the word can also be plural by adding an s |