Aquaman
(Arthur
Curry, Orin)
Strength
13B (these are rough conversions
based on the stats in the JLA sourcebook)
Agility
7D
Intellect
7C
Willpower
10A
Edge
3/ Hand Size 5
Skills:
Str: Brawling, Wrestling, Natural Weapons ( hand
)
Ag: Underwater Combat
Int: Atlantean Lore, Oceanography
Wil: Animal Handling (Aquatic),
Leadership, Survival (underwater), Tracking (underwater)
Powers:
Waterbreathing
4
Lightning
Speed 4 (swimming )
Enhanced
Senses 4
-Infravision
Animal
Control 12 ( aquatic animals only )
-Animal
Telepathy, Basal Ganglia Control, Animal Summoning ( animals can only be
summoned if in viscinity)
Mind
Control 6 (limit: only works on
creatures evolved from sea life )
Equipment:
Cybernetic
Hand 4 ( Plasticity [ can be formed into any shape, with intensity 4, or weapon
of up to +2], Elongation [ can be fired up to 200 feet, with a tether])
Calling: Majesty
Hindrances: Susceptible to Dehydration, Triggered
Powerless ( Aquaman must immerse himself in water at least once a day, or be
splashed with a large quantity of water.
If he cannot, then he loses on card from his handsize per day he does
without, to a minimum of 2. This does
not reduce his edge )
Personality: Utterly dedicated to the protection of
Atlantis and the sea; prone to giving orders; quick tempered; brooding; trusts
the senior members of the League completely; dutiful; League no longer his
highest priority