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Batman

 

(Bruce Wayne, "Matches" Malone)

 

Strength 9

 

Agility 10

 

Intellect 10

 

Willpower 13

 

Edge 4 / Hand Size 6

 

Skills:  Batman has trained in practically every field.  As a result, Batman has all skills.  The following skills are world class: 

 

Strength: Boxing

 

Agility:  Acrobatics ( rope swinging ), Boomerangs, Contingent Attack, Disguise, Escape Artistry, Flinging, Gadgetry, Martial Arts, Thievery

 

Intellect:  Assessment, Criminology

 

Willpower:  Intimidation, Law Enforcement, Leadership, Observation

 

Powers:

 

Chi 10

-Last Kick

 

Equipment:

 

Batsuit 

-Body Armor +2 [ +4 for attacks aimed at the head ]

-Resistance to heat and fire +3

-radio transceiver

-nightvision lenses (Enhanced Senses 8 [ Infravision only ]

-taser ( Stun Blast 16 [ touch only ], one use only )

 

Utility Belt ( contains various gadgets, including all those listed below with asterisk; others on the list below are found in the belt on any draw other than a Doom card; with Narrator permission, the player may make an Intellect action in order to have another conceivable gadget in his belt; the difficulty is set by the Narrator, based on reasonableness of desired item, but should be no less than the desired intensity of the gadget )

-Anti-tamper device ( Energy Blast 6 [ destroys belt ], Desperate Intellect action to disarm )

 

*Jump Line ( when used with a grapple or batarang, functions as Web Slinging at the users Agility )

 

*Grapple Launcher ( lowers difficulty of most Web Slinging actions by one step )

 

MultiFunction Binoculars ( Enhanced Senses [sight] 12 [ Infravision, Telescopic Vision ] )

 

Knockout Darts +1 ( contingent Poison 10 [ paralytic or soporific ])

 

Dart Gun ( fires darts as above, up to far missile range )

 

Finger Light ( Light Control 2 )

 

*Normal Gas Mask ( Resistance +5 to Gases )

 

Nerve-Agent Gas Masks ( Resistance +9 to Gases )

 

Pellet Grenades ( Energy Blast 11 [ Explosion, can be attached to objects ])

 

*Flash-Bang Grenades ( Blinding 11 [ Blinding Blast ], Stun Blast 11 [ Stun Wave ])

 

Universal Tool ( reduces difficulties by one step for checks dealing with computers, electronics, and machines )

 

Room Fogger ( Weather Control 13 [ Fog only ])

 

Electronic Freeze Spray ( Cold Control 11 [ striking distance only ])

 

*Knockout Spray ( Poison 16 [ soporific, victims lose last 5 minutes memory ] )

 

Tracer Devices ( Danger Sense 15 [ Danger Sense Tracking only, works through transceiver and other devices ])

 

*Batcuffs ( Material Strength 16 )

 

*Batarang +1

 

Cutting Edge Batarang +2

 

Mini Computer ( Computer Link 12 [ Machine Animation {Bat vehicles only}])

 

*Rebreather ( Water Breathing 4 )

 

*Knockout Capsules ( Poison 11 [ Poison Gas, soporific ])

 

*Smoke Capsules ( Fire Control 7 [ Smokescreen only ])

 

*Tear Gas Capsules ( Blinding 8 [ Blinding Blast ], Poison 8 [ Poison Gas, irritant ])

 

Regurgitative Capsules ( Poison 12 [ Poison Gas, nausea ])

 

Crime Scene Kit ( reduces difficulty of Criminology and related actions by one step )

 

*First Aid Kit

 

*Lockpicks

 

*Listening Devices ( Enhanced Senses [hearing] 10 [remote])

 

*Flares ( Light Control 10 )

 

*Subsonic Bat Call ( Animal Control 20 [ bats only, summoning only ])

 

Calling:  Protector

 

Hindrances:  Obsessive ( fighting crime )

 

Personality:  Utterly dedicated, some might say fanatical; a crusader; intimidating, even to his friends; uncanny, awesome to behold; brilliant tactician and detective; brooding, does not open up to others, keeps his thoughts to himself.