Batman
(Bruce
Wayne, "Matches" Malone)
Strength
9
Agility
10
Intellect
10
Willpower
13
Edge
4 / Hand Size 6
Skills: Batman has trained in practically every
field. As a result, Batman has all
skills. The following skills are world
class:
Strength:
Boxing
Agility: Acrobatics ( rope swinging ), Boomerangs,
Contingent Attack, Disguise, Escape Artistry, Flinging,
Gadgetry, Martial Arts, Thievery
Intellect: Assessment, Criminology
Willpower: Intimidation, Law Enforcement,
Leadership, Observation
Powers:
Chi
10
-Last
Kick
Equipment:
Batsuit
-Body
Armor +2 [ +4 for attacks aimed at the head ]
-Resistance
to heat and fire +3
-radio
transceiver
-nightvision
lenses (Enhanced Senses 8 [ Infravision only ]
-taser
( Stun Blast 16 [ touch only ], one use only )
Utility
Belt ( contains various gadgets, including all those listed below with
asterisk; others on the list below are found in the belt on any draw other than
a Doom card; with Narrator permission, the player may make an Intellect action
in order to have another conceivable gadget in his belt; the difficulty is set
by the Narrator, based on reasonableness of desired item, but should be no less
than the desired intensity of the gadget )
-Anti-tamper
device ( Energy Blast 6 [ destroys belt ], Desperate Intellect action to disarm
)
*Jump
Line ( when used with a grapple or batarang, functions as Web Slinging at the
users Agility )
*Grapple
Launcher ( lowers difficulty of most Web Slinging actions by one step )
MultiFunction
Binoculars ( Enhanced Senses [sight] 12 [ Infravision, Telescopic Vision ] )
Knockout
Darts +1 ( contingent Poison 10 [ paralytic or soporific ])
Dart
Gun ( fires darts as above, up to far missile range )
Finger
Light ( Light Control 2 )
*Normal
Gas Mask ( Resistance +5 to Gases )
Nerve-Agent
Gas Masks ( Resistance +9 to Gases )
Pellet
Grenades ( Energy Blast 11 [ Explosion, can be attached to objects ])
*Flash-Bang
Grenades ( Blinding 11 [ Blinding Blast ], Stun Blast 11 [ Stun Wave ])
Universal
Tool ( reduces difficulties by one step for checks dealing with computers,
electronics, and machines )
Room
Fogger ( Weather Control 13 [ Fog only ])
Electronic
Freeze Spray ( Cold Control 11 [ striking distance only ])
*Knockout
Spray ( Poison 16 [ soporific, victims lose last 5 minutes memory ] )
Tracer
Devices ( Danger Sense 15 [ Danger Sense Tracking only, works through
transceiver and other devices ])
*Batcuffs
( Material Strength 16 )
*Batarang
+1
Cutting
Edge Batarang +2
Mini
Computer ( Computer Link 12 [ Machine Animation {Bat vehicles only}])
*Rebreather
( Water Breathing 4 )
*Knockout
Capsules ( Poison 11 [ Poison Gas, soporific ])
*Smoke
Capsules ( Fire Control 7 [ Smokescreen only ])
*Tear
Gas Capsules ( Blinding 8 [ Blinding Blast ], Poison 8 [ Poison Gas, irritant
])
Regurgitative
Capsules ( Poison 12 [ Poison Gas, nausea ])
Crime
Scene Kit ( reduces difficulty of Criminology and related actions by one step )
*First
Aid Kit
*Lockpicks
*Listening
Devices ( Enhanced Senses [hearing] 10 [remote])
*Flares
( Light Control 10 )
*Subsonic
Bat Call ( Animal Control 20 [ bats only, summoning only ])
Calling: Protector
Hindrances: Obsessive ( fighting crime )
Personality: Utterly dedicated, some might say fanatical;
a crusader; intimidating, even to his friends; uncanny, awesome to behold;
brilliant tactician and detective; brooding, does not open up to others, keeps
his thoughts to himself.