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Cherubim


ACDC
ACDC

Strength   5X
Agility   5X
Intellect   3X
Willpower   3X

Edge:   1
Hand:   3 (17)

Calling:   Outcast

Hindrance:   Monstrous (ACDC are Siamese twins, joined at the arm. Their features are alien-like.)

Personality:   They seem to enjoy "shocking" people with their powers, one twin does the talking, the other just giggles "Tee-hee."

SKILLS:
Unknown.

POWERS:
Electrical Touch   14
   Limit: Both AC and DC need to touch their opponent in order to shock them.


Fern
Fern
Strength   4X
Agility   4X
Intellect   3X
Willpower   3X

Edge:   1
Hand:   3 (17)

Calling:   Outcast

Hindrance:   Mute, Monstrous (Fern is a mass of "vascular crytogam" with a humanoid upper body. Her lower body looks like a writhing bunch of seaweed and small tentacles. If here cloak is removed and her true form is revealed, this hindrance applies.)

Personality:   She has never spoken, so her true personality is a mystery

SKILLS:
Unknown.

POWERS:
Ensnarement   11
   (Fern uses her lower body to ensnare her opponents.)


Giggles
Giggles
Strength   4X
Agility   4X
Intellect   3X
Willpower   3X

Edge:   1
Hand:   3 (17)

Calling:   Outcast

Personality:   Giggles is the first line of attack, disorienting their opponents, while the others swoop in

SKILLS:
Unknown.

POWERS:
Light Control   12
   Limit: Strobe Only (Except the strobe does not knock the target unconscious. Instead, it prevents the target from making an action for an aura duration while they shake off the effects of the strobe. They can make defensive counteractions, however, but these are +6 more difficult, due to the disorientation.)
Flight   4


Lump
Lump
Strength   6X
Agility   3X
Intellect   3X
Willpower   3X

Edge:   1
Hand:   3 (17)

Calling:   Outcast

Hindrance:   Monstrous

Personality:   Lump does not seem to be a fighter, he uses his powers to confuse opponents and lead them into traps, where his teammates are waiting, talks only when he needs to

SKILLS:
Unknown.

POWERS:
Mental Probe   12
   Limit: Only used to pick images of other individuals to use with his illusion and imitation powers.
Illusion   12
   Limit: Lump can only use this power to make others and himself look like a different humanoid, usually like his opponent's worst fear. Lump can use his Mental Probe to discern his opponent's worst fear.
Imitation   12


Quill
Quill
Strength   6C
Agility   7X
Intellect   3X
Willpower   3X

Edge:   1
Hand:   3 (17)

Calling:   Outcast

Hindrance:   Monstrous

Personality:   Quill is a fighter and he loves it, can be particularly vicious if he wants

SKILLS:
Natural Weapons, Brawling

POWERS:
Claws   +4
Quills   +4


Cherub Whirlwind
Cherub Whirlwind
Strength   1X
Agility   2X
Intellect   2X
Willpower   3X

Edge:   1
Hand:   3 (17)

Calling:   Outcast

Hindrance:   Mute, Monstrous (The Cherub Whirlwind consists of five, baby-like figures with hummingbird wings, round black eyes, and beaks for mouths.)

Personality:   Unknown, though it is thought that the Cherub Whirlwind was full of rage, possibly due to being used by the R.C.X. (Resource Control Executive) and then imprisoned when not being used, when released their whirlwind was fueled by their anger.

SKILLS:
Unknown.

POWERS:
Beak   +2
Wings   10
Air Control   13
   Limit: Tornado Only (By working in tandem and arranging themselves in a five-point circle, the cherub whirlwind can call into existence a powerful twister around themselves. This tornado is devastating and frightening to behold.)


NOTE: Though the Whirlwind is actually five separate individuals, treat them as one entity, as it is most likely that they had some sort of telepathic link, though this has never been proven.