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Comet Man
(Dr. Stephen Beckley)
Strength 11X
Agility 8D
Intellect 9C
Willpower 6X
Edge: 2
Hand: 4 (25)
Calling: Protector
Personality: Not violent, will not willingly use his powers to harm others, has been a pawn in the past, prefers non-violent methods
SKILLS:
Astronaut (See New Skills page)
Astrophysics, Astronomy
POWERS:
Animal Control 4
Stunt: Memory Dredge
Flight/Space Flight 18
Regeneration 10
Mental Probe 10
Plasma Blast 12
Telekinesis 10
Telelocation 12
Limit: Comet Man has incomplete mastery of this power. He must make a Desperate (20) power action to successfully use this power.
Telepathy 18
Limit: Comet Man has incomplete mastery of this power. He must make a Desperate (20) power action to successfully use this power.
Stunt: He may monitor hostile thoughts directed towards him by making a Daunting (16) power action.
Teleportation 12
Limit: Self Only
Limit: Uncontrolled (When his life is in danger, he teleports to a random, familiar place.)
To control this power, he must wear a cybernetic amplifier, provided by Mr. Fantastic.
EQUIPMENT:
Costume 14
Body Armor +7 (vs. Energy only)
Adaptation to Deep Space (protection from cold, in vacuum the costume produces a hood that recycles the wearer's breath into fresh oxygen, etc.)
NOTE: I have converted Comet Man from the 1989 Gamer's Handbook of the Marvel Universe, Volume 5. He has appeared recently in the "Captain Marvel" comic book (the pic above is from that series) and may have exhibited better control over his powers or have exhibited newer powers. This is what he originally looked like:
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