|
Everyman
(Unknown)
Strength varies
Agility varies
Intellect 5X
Willpower 6X
Edge: varies
Hand: varies (varies)
Calling: Peace of Mind
Hindrance: Non-corporeal (Between jumps into bodies, Everyman drifts on the ghostly currents of the Astral Plane. Sometimes, Everyman's Astral form can enter the Earthly Plane and observe events. During these times, his Strength and Agility are 0 for affecting things on the Earthly Plane.)
Personality: Everyman has no complete sense of self, he/she
remembers only fleeting images and impressions of her/his previous life, Everyman has strong sense of duty and morality to do the right thing while "using" a body, during this time he/she
gains an instinctive sense of purpose for why she/he has transferred into a particular person and of the body's capabilities but not of
the individual's past or personality, Everyman also has a desire to help others, however he/she has a terrible
suspicion that the reason he/she is being forced to leap from body to body is
that they are
redeeming past wrongs he/she has committed,
as a result Everyman is a bit melancholy and she/he wonders if this journey
will ever end
SKILLS:
Unknown.
POWERS:
Transferal (Mind Control) 22
Limit: Uncontrolled (Some force guides Everyman, depositing him/her into particular
beings for particular purposes. When the unknown force is satisfied, Everyman leaves that body and eventually goes to another.)
During the times Everyman enters a body, the consciousness of that individual is
forced into the Astral Plane and remains there until Everyman leaves their body. If the individual has Mental
or Mystical abilities, they may track down their own bodies...
Resistance to Mental Control +11
Astral Projection 22
Limit: Permanent (Between jumps, Everyman spends time as an astral being.
These times may be seconds, minutes, or longer, depending on the whims of the force guiding Everyman.)
Everyman's "Strength" on the Astral Plane
or while being astral is 6. His/Her "Agility" is
5. While on the Astral Plane, Everyman can enter the Earthly Plane to observe.
To accomplish this, Everyman must make a Challenging (12) Astral Projection
action opposed by the Narrator's
card that represents the boundary between the Astral and Earthly planes.
|