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Krang

Krang
Strength   13X
Agility   6D
Intellect   6D
Willpower   4D

Edge:   2
Hand:   4 (25)

Calling:   Vengeance (Sub-Mariner)/World Domination

Hindrances:   Requires sea water to breathe. If he is without it or his "amphibian serum" for more than 10 minutes (about 20 exchanges), his gills dry up and he begins to "drown." Also, while on land his Strength is 9.

Personality:   Dreams of kingship and glory, he's a strategist, prefers to manipulate from afar, using powerful cats-paws

SKILLS:
Swimming
Atlantean Equipment
Military (Aquatic Warfare)

POWERS:
Water Breathing

EQUIPMENT:
Chainmail Suit   +5
Water Helmet
   (with internal water purification system)
Plasma Pistol   +5
"Amphibian Serum"
   Allows Atlanteans to breathe air for up to a day.