Krang Strength 13X Agility 6D Intellect 6D Willpower 4D Edge: 2 Hand: 4 (25) Calling: Vengeance (Sub-Mariner)/World Domination Hindrances: Requires sea water to breathe. If he is without it or his "amphibian serum" for more than 10 minutes (about 20 exchanges), his gills dry up and he begins to "drown." Also, while on land his Strength is 9. Personality: Dreams of kingship and glory, he's a strategist, prefers to manipulate from afar, using powerful cats-paws SKILLS: Swimming Atlantean Equipment Military (Aquatic Warfare) POWERS: Water Breathing EQUIPMENT: Chainmail Suit +5 Water Helmet (with internal water purification system) Plasma Pistol +5 "Amphibian Serum" Allows Atlanteans to breathe air for up to a day. |