|
Mr. Jip
(Unknown)
Strength 7X
Agility 3X
Intellect 6C
Willpower 12X
Edge: 2
Hand: 4 (25)
Calling: Greed/Vengeance (Cloak and Dagger)
Hindrance: Monstrous
Personality: Long lived, plans carefully, extremely patient,
schemes to increase his occult knowledge and to extend his life, condescending,
coward at heart
SKILLS:
Occult, Languages
POWERS:
Magic 12
Unique Spells:
-
Physical/Psychic Bonds (Besides physically restraining an opponent,
these also prevent mental travel like teleportation and astral projection.)
-
Usurp (This spell forces
the spirit from the body, after which Jip can absorb the body. The victim must be unaware
or they can resist the spell automatically. The victim must be evil or filled with "dark" energy for this spell to work. Otherwise,
this spell works like the Life Drain power. As an additional stunt, if the spell fails at some point during the
process, Jip can plant a suggestion into the victim using a form of Hypnosis.)
-
Enhancing/Bestowing Powers (Jip can give normal
people powers up to 14 intensity or he can boost existing powers by 7 points.)
Yipyap (Mr. Jip's magically created pet/spy)
Strength 2X
Agility 4X
Intellect 3X
Willpower 4X
Edge: 1
Hand: 3 (17)
Powers:
Gestalt 2
(Yipyap can split into two parts, each having one eye)
Flight 4
Evil Detection 18
Telepathic Link
(Mr. Jip only, during which Yipyap can exchange what it learned
with its master)
|