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Ship
Strength/Body 14X
Agility/Speed 10X
Intellect 15D
Willpower 9X
Edge: 4
Hand: 6 (40)
Calling: Protector
Hindrance: Ship is several miles in length and weighs millions of tons. Treat Ship's
Agility as 0 for purposes of attacking him when
he's stationary. (When he's flying, it's a different matter...)
Personality: Like an older, responsible child, likes to befriend
others, but will use lethal force to defend itself and its charges, Apocalypse
may have left mechanisms within Ship to bring Ship under his control again
SKILLS:
Obscure Galactic Knowledge
POWERS:
Body Armor +4
Non-Mutant Force Field 14
(This affects any non-mutant who tries to enter Ship.)
Regeneration/Repair 15
Space Flight 28
Flight 24
(Ship usually stays at or below intensity 9 in Earth's atmosphere, to avoid sonic booms.)
Shapeshifting 10
(Ship can alter its interior layout to accommodate bedrooms, shuttlebays, etc. when needed.)
Ship can produce a number of defenses, up to 10 of them at any time:
- Battering Ram 12
- Energy Cannon 14
- Rocket Launcher 12
- Grappling Claw 12
- Drills/Saws 10
- Containment Unit
(In an emergency, Ship can make a successful grappling attack and trap an opponent inside
a containment unit that inflicts 16 points of damage per exchange, until the target is neutralized.)
SHUTTLES
Ship can manufacture shuttles that can hold several people, with the following capabilities:
Body 9
Speed 24-30
Control 8
Body Armor +4
Flight/Space Flight 24-30
This is a suggestion from me, Steve-O. If someone actually wants to play Ship, I think they could manufacture a robotic body
for themselves and download their neural network into it, so they could join the team on individual missions. The stats for this body
should not exceed those for Ship. Also, this body should have Shapeshifting,
Energy Blast, and Flight. Other abilities
are up to the creator. The Narrator should take an active part in creating this body, so it does not overshadow other player characters.
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