Siena Blaze Strength 4X Agility 4X Intellect 4D Willpower 4X Edge: 2 Hand: 4 (25) Calling: Demolisher Hindrance: Overconfidence SKILLS: Physics POWERS: Electromagnetic Control 22 Stunts: Energy Blast, Teleportation Limit: Her Energy Blast uses Agility to hit (She's powerful but the blast is unfocused) Limit: Her power causes wide-spread EM disruption, messing with communications, psionics, electrical equipment, even weather. Any attempt to use a related power must make a Challenging (12) action for success. Electrical systems, including robots, must make a Challenging (12) Strength action vs. the intensity of this power, or short out. Using her teleportation to leave also causes a shockwave, as the EM field rushes in to fill the void left by her passing. The shockwave has an intensity of 20. Limit: Any use of her power runs the risk of tearing the planet's delicate ecosystem. This occurs if the Narrator's card is 10 of Doom. To repair this rip, a hero with a related power must make an Cosmic (32) action for success. Body Armor +1 Invulnerability to Electromagnetic Energy Resistance to Mental Attacks +10 Siena is totally merciless. She is not very battle experienced, and can be fooled by simple ploys. Her anger is like a natural disaster, as she cares little for collateral damage or casualties, and will slay hundreds of people at the drop of a hat. She's more apt to blow up and then teleport out, instead of facing the consequences. |