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Warwolves
(Jacko, Popsie, Scarper, Ducks, and others)

Strength   9X
Agility   6X
Intellect   3X
Willpower   10D

Edge:   2
Hand:   4 (25)

Calling:   Demolisher

Hindrance:   Monstrous

Personality:   Enjoys hunting, loves to suck the life-force from their victims and to collect their skins like clothes, bicker amongst themselves, loyal to each other

SKILLS:
Tracking

POWERS:
Life Drain   16
   Limit: Must make skin contact with their tongues. This is limited to striking distance.
   If someone loses all their health this way, their bodies dissolve, leaving their skin behind.
Shapeshifting   12
   The warwolves can climb into their victims' skins and masquerade as them. This is the only way they can shapeshift. It takes an exchange to climb into and out of a skin, and this occurs as a contigent action. Heroes can detect a masquerading Warwolf by making an Average (8) Intellect action vs. this Shapeshifting intensity.
   Stunt: Disrobing Attack -- If an opponent is fooled by a Warwolf, the Warwolf may leap out of the skin and make a surprising attack as per Surprise rules in the Game Book.
Psi-Screen   18
Claws   +4
Invulnerability to Telekinetics

NOTE: Warwolves can also affect phased individuals, but at half damage.

Warwolves