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Warwolves
(Jacko, Popsie, Scarper, Ducks, and others)
Strength 9X
Agility 6X
Intellect 3X
Willpower 10D
Edge: 2
Hand: 4 (25)
Calling: Demolisher
Hindrance: Monstrous
Personality: Enjoys hunting, loves to suck the life-force from their victims and to collect their skins like clothes, bicker amongst themselves, loyal to each other
SKILLS:
Tracking
POWERS:
Life Drain 16
Limit: Must make skin contact with their tongues. This is limited to striking distance.
If someone loses all their health this way, their bodies dissolve, leaving their skin behind.
Shapeshifting 12
The warwolves can climb into their victims' skins and masquerade as them. This is the only way they can shapeshift. It takes an exchange to climb into and out of a skin, and this occurs as a contigent action. Heroes can detect a masquerading Warwolf by making an Average (8) Intellect action vs. this Shapeshifting intensity.
Stunt: Disrobing Attack -- If an opponent is fooled by a Warwolf, the Warwolf may leap out of the skin and make a surprising attack as per Surprise rules in the Game Book.
Psi-Screen 18
Claws +4
Invulnerability to Telekinetics
NOTE: Warwolves can also affect phased individuals, but at half damage.
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