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The Young Gods

Moonstalker
(Kiana)


Strength   8A
Agility   12A
Intellect   3X
Willpower   8C

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   16 year old Inupiat Eskimo girl from 11th century Alaska, moody, intense, has a raucous sense of humor often used at an inappropriate time

SKILLS:
Weaponsmaster (All)
Thievery (Stealth only), Martial Arts
Tracking, Survival

POWERS:
Lightning Speed   14
Blending   14



Calculus
(Jawaharal Patel)


Strength   6X
Agility   3D
Intellect   12A
Willpower   10D

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Hindrance:   Naive

Personality:   Born in 1928 India, Hindu from the Brahman caste, 20 years old, gentle, caring, dislikes violence, tendency to only see the good in people

SKILLS:
Martial Arts
Scientific Genius (All), Mathematics
Leadership

POWERS:
Telepathy   14
   Stunt: Team Link
Limited Precognition   14
   (By using his considerable mathematical skill, Calculus can predict an individual opponent's next move by making an Average (8) Precognition action vs. his opponent's Intellect. If Calculus is telepathically linked to his teammates, he can do the same action vs. the highest Intellect of his opponents. If successful, he predicts the actions of all opponents. If he fails, he cannot "see" the overall pattern in their strategy and must try again later.)
   Limit: Must be able to see to use this power
   Stunt: Card Donation (Calculus can add his cards to his teammate's card play and trump can apply. These cards are added into the action, but are not discarded. They remain face up in front of Calculus. This represents the fact that he has the same health as before, but cannot use those cards for his own actions or helping others. He regains use of these cards like normal healing, but these cards are discarded and new cards are drawn.  If he uses all his cards helping other, he cannot use cards for an action of his own.   If Calculus is wounded, he can discard these cards like regular cards and gain new ones as he heals, which she can use for cardplay.)



Splice
(Chandra Ku)


Strength   8X
Agility   6A
Intellect   12A
Willpower   10D

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   Was a craftswoman for a small Zulu tribe in 18th century Africa, prefers to spend her time meditating, has no close friends among the Young Gods, doesn't take much seriously

SKILLS:
Martial Arts, Gadgetry, Repair, Construction
Scientific Genius (Any needed to build what she wants)
Meditation

POWERS:
Animation   14
   Limit: Solids Only
Hyper-Invention   14
   (See New Powers)



Highnote
(Raoul Hernandez)


Strength   8D
Agility   8X
Intellect   3X
Willpower   8C

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   Was a saloon dancer and musician in 19th century Colombia, of mixed Native American and Spanish descent, cheerful, lighthearted

SKILLS:
Boxing
Musician, Dancing

POWERS:
Teleportation   18
   Stunt: Passengers
Sonic Control   14
   Stunt: Sonic Vibration



Varua
(Mira)


Strength   6X
Agility   4D
Intellect   3X
Willpower   10D

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   Was a 14 year old Polynesian girl from the year 1914, spiritual leader of the group, stern, takes charge, takes everything seriously

SKILLS:
Martial Arts
Leadership

POWERS:
Telepathy   14
Teleportation   18
   Stunt: Passengers
Create Uni-Mind
   (Varua is needed to create the Uni-Mind. She can create it along with any number of the other Young Gods (at least one), merging into what looks like a gigantic, floating brain. The Uni-Mind possesses all the powers of the Young Gods who form it at 22 intensity. Its Intellect and Willpower is the combined total of those Young God who merged to form it, maximum of 30. Its Strength is 0, but its Agility is 12. Its Edge and Hand/Health depends on the number of Young Gods who merge with Varua:
  • 1, 2, 3, or 4 -- Edge 3, Hand/Health 5(30)
  • 5, 6, 7, or 8 -- Edge 4, Hand/Health 6(40)
  • 9, 10, or 11 -- Edge 5, Hand/Health 7(50)
If the Uni-Mind's hand drops to 0, it dissipates and the Young Gods reappear, unharmed. However, each must make an Average (8) Strength action vs. a 14 intensity stunning attack or be knocked unconscious for an aura duration.)


Caduceus
(Mark Cadmon)


Strength   6X
Agility   4C
Intellect   4D
Willpower   10X

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   Was a 30 year old man living in a tough neighborhood of 1919 Chicago, very cynical, wisecracking, tough guy attitude hides a brave and strong heart

SKILLS:
Martial Arts, Acrobatics
Medicine

POWERS:
Healing   14
Regeneration   14
Stun Touch (Sleeping)   14
Transmutation   14
   (Caduceus can use this power to change a person's physical appearance, abilities, or physiology. He can also age or anti-age a target. He can even bestow powers upon an individual, up to 14 intensity.)


Harvest
(Chi Lo)


Strength   6X
Agility   4D
Intellect   4D
Willpower   10X

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   Was a 19 year old Japanese woman living in a 1970s fishing village, intelligent, extremely shy, does not stand up for herself or voice her opinions, once she makes up her mind she cannot be dissuaded

SKILLS:
Martial Arts
Botany

POWERS:
Plant Control   14



Mindsinger
(Gregor Buhkarov)


Strength   11D
Agility   5D
Intellect   3X
Willpower   10D

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   Was a young Russian poet from the 19th century, complex man, alternates between sullen rages and sudden cheerfulness, extremely overprotective of Daydreamer

SKILLS:
Boxing
Martial Arts
Poetry

POWERS:
Telepathy   10
Shapeshifting   14
   Limit: Mindsinger must be able to say aloud what he's going to shift into.



Sea Witch
(Bridget O'Hare)


Strength   8X
Agility   9B
Intellect   3X
Willpower   10X

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   Was a 17 year old Irish girl from the 12th century, hot-tempered, wild trickster, loves to flirt with men

SKILLS:
Underwater Movement/Combat, Boating, Navigation

POWERS:
Waterbreathing
Lightning Speed (Swimming)   14
Water Control   14
Resistance to Cold   +5


Bright Sword
(Carter Dyam)


Strength   17A
Agility   7A
Intellect   3X
Willpower   8D

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Hindrance:   Overconfident

Personality:   Was an Israeli soldier in the early 1970s, disillusioned by war and people, hates mindless violence, but believes force is necessary sometimes, has a tendency to believe he can withstand any opponent

SKILLS:
Weaponsmaster (All)
Boxing, Wrestling
Martial Arts
Military

POWERS:
Resistance to Physical Injury   +9
Flight   10

EQUIPMENT:
Energy Sword   +6
Cyber Bolas (Ensnarement)   12



Daydreamer
(Catherine Moranis)


Strength   6X
Agility   9X
Intellect   3D
Willpower   10X

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Personality:   Was a 25 year old woman living on a farm in 19th century Canada, dreamy, shy, but has a backbone of steel, hates being pampered

SKILLS:
Philosophy

POWERS:
Telepathy   14
Mind Control   12
Mental Illusion   12
   Limit: Must touch her opponents
   Stunt: Dispel Mental Illusions
Precognition   10
Flight   10



Genii
(Jason Kimball)


Strength   8x
Agility   4D
Intellect   4X
Willpower   10D

Edge:   2
Hand:   4 (25)

Calling:   (Exemplar)

Hindrance:   Obsessive (Gambling)

Personality:   Was a 26 year old black man from the early 1970s Harlem, had been a successful fashion designer before becoming a compulsive gambler, sometimes lapses into a manic depressive state and complains about living conditions in Harlem, likes to take risks and is somewhat self-destructive

SKILLS:
Martial Arts
Fashion Design

POWERS:
Animation   14
   Limit: Solids Only
Shapeshifting (Others)   14
Flight   10