The Young Gods
Moonstalker (Kiana) Strength 8A Agility 12A Intellect 3X Willpower 8C Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: 16 year old Inupiat Eskimo girl from 11th century Alaska, moody, intense, has a raucous sense of humor often used at an inappropriate time SKILLS: Weaponsmaster (All) Thievery (Stealth only), Martial Arts Tracking, Survival POWERS: Lightning Speed 14 Blending 14 Calculus (Jawaharal Patel) Strength 6X Agility 3D Intellect 12A Willpower 10D Edge: 2 Hand: 4 (25) Calling: (Exemplar) Hindrance: Naive Personality: Born in 1928 India, Hindu from the Brahman caste, 20 years old, gentle, caring, dislikes violence, tendency to only see the good in people SKILLS: Martial Arts Scientific Genius (All), Mathematics Leadership POWERS: Telepathy 14 Stunt: Team Link Limited Precognition 14 (By using his considerable mathematical skill, Calculus can predict an individual opponent's next move by making an Average (8) Precognition action vs. his opponent's Intellect. If Calculus is telepathically linked to his teammates, he can do the same action vs. the highest Intellect of his opponents. If successful, he predicts the actions of all opponents. If he fails, he cannot "see" the overall pattern in their strategy and must try again later.) Limit: Must be able to see to use this power Stunt: Card Donation (Calculus can add his cards to his teammate's card play and trump can apply. These cards are added into the action, but are not discarded. They remain face up in front of Calculus. This represents the fact that he has the same health as before, but cannot use those cards for his own actions or helping others. He regains use of these cards like normal healing, but these cards are discarded and new cards are drawn. If he uses all his cards helping other, he cannot use cards for an action of his own. If Calculus is wounded, he can discard these cards like regular cards and gain new ones as he heals, which she can use for cardplay.) Splice (Chandra Ku) Strength 8X Agility 6A Intellect 12A Willpower 10D Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: Was a craftswoman for a small Zulu tribe in 18th century Africa, prefers to spend her time meditating, has no close friends among the Young Gods, doesn't take much seriously SKILLS: Martial Arts, Gadgetry, Repair, Construction Scientific Genius (Any needed to build what she wants) Meditation POWERS: Animation 14 Limit: Solids Only Hyper-Invention 14 (See New Powers) Highnote (Raoul Hernandez) Strength 8D Agility 8X Intellect 3X Willpower 8C Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: Was a saloon dancer and musician in 19th century Colombia, of mixed Native American and Spanish descent, cheerful, lighthearted SKILLS: Boxing Musician, Dancing POWERS: Teleportation 18 Stunt: Passengers Sonic Control 14 Stunt: Sonic Vibration Varua (Mira) Strength 6X Agility 4D Intellect 3X Willpower 10D Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: Was a 14 year old Polynesian girl from the year 1914, spiritual leader of the group, stern, takes charge, takes everything seriously SKILLS: Martial Arts Leadership POWERS: Telepathy 14 Teleportation 18 Stunt: Passengers Create Uni-Mind (Varua is needed to create the Uni-Mind. She can create it along with any number of the other Young Gods (at least one), merging into what looks like a gigantic, floating brain. The Uni-Mind possesses all the powers of the Young Gods who form it at 22 intensity. Its Intellect and Willpower is the combined total of those Young God who merged to form it, maximum of 30. Its Strength is 0, but its Agility is 12. Its Edge and Hand/Health depends on the number of Young Gods who merge with Varua:
Caduceus (Mark Cadmon) Strength 6X Agility 4C Intellect 4D Willpower 10X Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: Was a 30 year old man living in a tough neighborhood of 1919 Chicago, very cynical, wisecracking, tough guy attitude hides a brave and strong heart SKILLS: Martial Arts, Acrobatics Medicine POWERS: Healing 14 Regeneration 14 Stun Touch (Sleeping) 14 Transmutation 14 (Caduceus can use this power to change a person's physical appearance, abilities, or physiology. He can also age or anti-age a target. He can even bestow powers upon an individual, up to 14 intensity.) Harvest (Chi Lo) Strength 6X Agility 4D Intellect 4D Willpower 10X Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: Was a 19 year old Japanese woman living in a 1970s fishing village, intelligent, extremely shy, does not stand up for herself or voice her opinions, once she makes up her mind she cannot be dissuaded SKILLS: Martial Arts Botany POWERS: Plant Control 14 Mindsinger (Gregor Buhkarov) Strength 11D Agility 5D Intellect 3X Willpower 10D Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: Was a young Russian poet from the 19th century, complex man, alternates between sullen rages and sudden cheerfulness, extremely overprotective of Daydreamer SKILLS: Boxing Martial Arts Poetry POWERS: Telepathy 10 Shapeshifting 14 Limit: Mindsinger must be able to say aloud what he's going to shift into. Sea Witch (Bridget O'Hare) Strength 8X Agility 9B Intellect 3X Willpower 10X Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: Was a 17 year old Irish girl from the 12th century, hot-tempered, wild trickster, loves to flirt with men SKILLS: Underwater Movement/Combat, Boating, Navigation POWERS: Waterbreathing Lightning Speed (Swimming) 14 Water Control 14 Resistance to Cold +5 Bright Sword (Carter Dyam) Strength 17A Agility 7A Intellect 3X Willpower 8D Edge: 2 Hand: 4 (25) Calling: (Exemplar) Hindrance: Overconfident Personality: Was an Israeli soldier in the early 1970s, disillusioned by war and people, hates mindless violence, but believes force is necessary sometimes, has a tendency to believe he can withstand any opponent SKILLS: Weaponsmaster (All) Boxing, Wrestling Martial Arts Military POWERS: Resistance to Physical Injury +9 Flight 10 EQUIPMENT: Energy Sword +6 Cyber Bolas (Ensnarement) 12 Daydreamer (Catherine Moranis) Strength 6X Agility 9X Intellect 3D Willpower 10X Edge: 2 Hand: 4 (25) Calling: (Exemplar) Personality: Was a 25 year old woman living on a farm in 19th century Canada, dreamy, shy, but has a backbone of steel, hates being pampered SKILLS: Philosophy POWERS: Telepathy 14 Mind Control 12 Mental Illusion 12 Limit: Must touch her opponents Stunt: Dispel Mental Illusions Precognition 10 Flight 10 Genii (Jason Kimball) Strength 8x Agility 4D Intellect 4X Willpower 10D Edge: 2 Hand: 4 (25) Calling: (Exemplar) Hindrance: Obsessive (Gambling) Personality: Was a 26 year old black man from the early 1970s Harlem, had been a successful fashion designer before becoming a compulsive gambler, sometimes lapses into a manic depressive state and complains about living conditions in Harlem, likes to take risks and is somewhat self-destructive SKILLS: Martial Arts Fashion Design POWERS: Animation 14 Limit: Solids Only Shapeshifting (Others) 14 Flight 10 |