Brief history of Computer Graphics
Application of computer Graphics
Interactive Graphics System (hardware):-
Video Display Generation
Raster Scan Display
Frame Buffer
Display controller:-
Random Vector Display
Storage-Tube Display
Liquid-Crystal Display
Input Devices
Hard Copy output Devices
2. FUNDAMENTAL ALGORITHMS
Display screen viewing:-
Windows and clipping (point, line, clipping)
Panning
Zooming
Drawing Elementary Figures:-
Introduction
Plotting points
Aspect Ratio
Line Drawing (Horizontal, Vertical, Diagonal, Direct method, Line drawing
procedure)
Circle Drawing
3. INTERACTIVE GRAPHICS TECHNIQUES
256 Color driver for graphics
A Glimpse at a mouse driver
Menu design and selection in Graphics
Icon creation & Handling
4. RASTER GRAPHICS
Raster algorithms and software:-
A raster character
Displaying Raster-Cell character
5. TWO AND THREE DIMENSIONAL GRAPHICS
Introduction of Coordinate Systems
Transformations:-
Translation
Rotation
Scaling
Three Dimensional Graphics Package
Transforming coordinate system
6. CURVES AND SURFACE
Introduction of Curves
Mathematics Preliminaries
Cubic Spline
Bezier Curves
7. ANIMATION
Introduction of Animation
Speed Considerations
Paddle Techniques
Path look up table
Recommended Books
Computer Graphics with Pascal (By. MARC BERGER)
Computer Graphics
(By. FRANCIS S.HILL, Jr.)