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Affiliated with Shah Abdul Latif University.
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Computer Graphics Course Outline.


1. INTRODUCTION TO COMPUTER GRAPHICS

Brief history of Computer Graphics
Application of computer Graphics

Interactive Graphics System (hardware):-
Video Display Generation
Raster Scan Display
Frame Buffer

Display controller:-
Random Vector Display
Storage-Tube Display
Liquid-Crystal Display
Input Devices
Hard Copy output Devices

2. FUNDAMENTAL ALGORITHMS

Display screen viewing:-
Windows and clipping (point, line, clipping)
Panning
Zooming

Drawing Elementary Figures:-
Introduction
Plotting points
Aspect Ratio
Line Drawing (Horizontal, Vertical, Diagonal, Direct method, Line drawing procedure)
Circle Drawing

3. INTERACTIVE GRAPHICS TECHNIQUES

256 Color driver for graphics
A Glimpse at a mouse driver
Menu design and selection in Graphics
Icon creation & Handling

4. RASTER GRAPHICS

Raster algorithms and software:-
A raster character
Displaying Raster-Cell character

5. TWO AND THREE DIMENSIONAL GRAPHICS

Introduction of Coordinate Systems

Transformations:-
Translation
Rotation
Scaling

Three Dimensional Graphics Package
Transforming coordinate system

6. CURVES AND SURFACE

Introduction of Curves
Mathematics Preliminaries
Cubic Spline
Bezier Curves

7. ANIMATION

Introduction of Animation
Speed Considerations
Paddle Techniques
Path look up table

Recommended Books
Computer Graphics with Pascal       (By. MARC BERGER)
Computer Graphics                        (By. FRANCIS S.HILL, Jr.)

Copyright © 2003-2004,
All rights reserved.
Content Updated 23rd SEPTEMBER 2004