Fighters:
Incom/Subpro Z-95 Headhunter

The Z-95 Headhunter is one of the most common fighters
in the galaxy despite the fact that the design is older than
most starfighter pilots. The starfighter is maneuverable,
and its durability is legendary. Headhunter's often are found
in planetary police forces, and many pirate and outlaw groups
use these ships.
The original Z-95 Mark I Headhunter was designed as an
atmospheric fighter craft that could be adapted to space travel.
Mark I Headhunter's are twin-engined swing-wing craft. The
bubble cockpit gives the pilot a clear field of vision. Z?95s
typically have a set of triple blasters on each wing. While
Z-95 Mark 1's aren't fast enough for space combat, their maneuverability
gives them a clear advantage against starfighters that aren't
streamlined for air combat.
Incom/Subpro designers made modest improvements with each
model year, and the Z-95 fighters from the last production
run are evenly matched against other fighters of that era.
These later Headhunter 's are more likely to be found in operation
today. The swing-wings were replaced with fixed wings, although
maneuverability was maintained by adding maneuvering jets.
Another addition was a more heavily armored starfighter canopy
much like the one used in the X-wing, while heads-up holographic
tactical displays were improved. The lust Z-95 models look
like primitive X-wings, and with good reason-Incom's designers
borrowed many Z-95 elements when designing the original X-wing
fighter
Classification: Light Fighter
Faction: Civilian
Hull Strength: 125
Hull Regeneration: 0%
Shield Strength: 50
Shield Regneration: 10%
Evasion: 70
Cargo Rating: 0.5
Troop Capacity: 1
Landing Capacity: Land or Fight
Rank Requirement: Level 1 Civilian
Special Requirements: Life Support Fighter
Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 1
Weapons:
Forward Arc:
2 Laser Cannons
1 Concussion Missile Launcher
Others:
J-Type 327 Nubian Transport

The J-Type 327 Nubian Transport boasts a strikingly beautiful
design that embodies the craftsmanship that prevailed in the
peaceful years of the Republic. The polished, streamlined
J-type 327 lacks any offensive weaponry, but does feature
strong shields and a competent hyperdrive, as well as a spacious
interior.
Classification: Escort Class
Faction: Civilian
Hull Strength: 250
Hull Regeneration: 20%
Shield Strength: 750
Shield Regeneration: 50%
Evasion: 60
Fighter Capacity: 0
Cargo Capacity: 20
Landing Capacity: Land
Rank Requirement: Level 1 Civilian
Special Requirements: Must be Purchased on Naboo
Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 1
Weapons:
Forward Arc:
1 Proton Torpedo Launcher
Turreted Arc:
2 Laser Cannons
LY-3000 Freighter

A Light Freighter designed by a now defunct company, the
LY-3000 is a respectable baseline ship.
Classification: Escort Class
Faction: Civilian
Hull Strength: 150
Hull Regeneration: 10%
Shield Strength: 450
Shield Regeneration: 75%
Evasion: 62
Fighter Capacity: 0
Cargo Capacity: 40
Landing Capacity: Land
Rank Requirement: Civilian Level 1
Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 1
Weapons:
Forward Arc:
1 Laser Cannon
Republic Cruiser

The Republic Cruiser is the direct predecessor to the
CR90 Corellian Corvette, and although unarmed it maintains
powerful deflector shields. The Republic Cruiser serves as
evidence to the quality and fame of Corellian spacecraft design.
The red color of the Republic Cruiser indicated that the cruiser
has diplomatic immunity or is protected by diplomatic status
and warns others not to attack. Red has been the color of
ambassadorial relations and neutrality for starships of the
Galactic Republic for generations. This tradition would be
continued into the days of the Galactic Empire, for example
the Tantive IV was stripped in red, which indicated its special
diplomatic status.
Classification: Escort Class
Faction: Civilian
Hull Strength: 350
Hull Regeneration: 20%
Shield Strength: 1050
Shield Regeneration: 60%
Evasion: 40
Fighter Capacity: 4
Cargo Capacity: 100
Landing Capacity: Land
Rank Requirement: Civilian Level 1
Engine Power Ratings:
Sublight Speed: 7
Hyperspace Rating: 2
Weapons:
Turreted Arc:
2 Turbolaser Cannons
YG-4210

The YG-4210 is one of the latest in Corellian Engineering
Corporation's YG series of transports. A series that has been
in production for several millennia, the YG series was designed
to be modular enough to adapt to a variety of missions and
uses. The YG-4210, measuring 24 meters in length, has a primary
section that sits in front of the engine pods. It can transport
up to 10 metric tons of cargo and up to twelve passengers.
Classification: Escort Class
Faction: Civilian
Hull Strength: 150
Hull Regeneration: 10%
Shield Strength: 450
Shield Regeneration: 40%
Evasion: 55
Fighter Capacity: 0
Cargo Capacity: 10
Landing Capacity: Yes
Rank Requirement: Level 1 Civilian
Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 1
Weapons:
Forward Arc:
4 Laser Cannons
Action IV Transport

The Action IV Bulk Freighter typically operates in convoys
or in well-patrolled areas of space, simply because it can't
stand up to any attack. Its inner holds can be individually
adapted to various pressurization and climate needs of the
cargo being transported. Pirates call them "Inaction"
freighters because they often lack weapons, shields, speed,
and rapid hyperspace capability. These freighters stay in
service only because they are extremely inexpensive per ton
of cargo to purchase, maintain, and operate.
Classification: Escort Class
Faction: Civilian
Hull Strength: 400
Hull Regeneration: 10%
Shield Strength: 1200
Shield Regeneration: 25%
Evasion: 35
Fighter Capacity: 0
Cargo Capacity: 125
Landing Capacity: Land
Rank Requirement: Civilian Level 1
Engine Power Ratings:
Sublight Speed: 7
Hyperspace Rating: 2
Weapons:
Turreted Arc:
3 Turbolaser Cannons
YT-510

Another light Corellian Engineering Ship, the 510 is one
of the fastest freighters in space.
Classification: Escort Class
Faction: Civilian
Hull Strength: 100
Hull Regeneration: 20%
Shield Strength: 300
Shield Regeneration: 60%
Evasion: 60
Fighter Capacity: 0
Cargo Capacity: 20
Landing Capacity: Land
Rank Requirement: Civilian Level 1
Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 2
Weapons:
Turreted Arc:
1 Quad Laser Cannon
YT-1300

The YT-1300 Transport is one of the most common trading
small craft found in the Galaxy. However, in recent years
many freight and commercial trading firms have begun to employ
bulk freighters and container ships, which carry far more
cargo with more efficiency. Despite this fact, many small
traders, mostly in the Outer Rim, swear by these craft and
will not give their ships up willingly. The appeal of the
YT-1300 Transport is not its basic equipment, but in its ability
to take an extraordinary amount of modifications and alterations.
In short, the YT-1300 is reliable, durable and easy to modify,
hence its popularity.
Classification: Escort Class
Faction: Civilian
Hull Strength: 510
Hull Regeneration: 15%
Shield Strength: 170
Shield Regeneration: 50%
Evasion: 55
Fighter Capacity: 0
Cargo Capacity: 35
Landing Capacity: Land
Rank Requirement: Civilian Level 1
Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 2
Weapons:
Turreted Arc:
2 Quad Laser Cannons
YT-2000

The YT-2000 Transport is an evolutionary development of
the popular YT series of light freighters from Corellian Engineering
Corporation. It was rumored the engineers at CEC had trouble
convincing the Imperial Regulatory Commission that the YT-2000
was indeed a civilian ship. This ship is heavily armed and
armored and is amazingly agile for a craft of its size. The
YT-2000 bears an obvious family resemblance to its predecessor
the YT-1300, and the YT-2000 is prized for its ready adaptability
to a variety of duties, just like the YT-1300.
Classification: Assault Craft
Faction: Civilian
Hull Strength: 200
Hull Regeneration: 15%
Shield Strength: 600
Shield Regeneration: 50%
Evasion: 49
Fighter Capacity: 0
Cargo Capacity: 35
Landing Capacity: Land
Rank Requirement: Civilian Level 2
Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 2
Weapons:
Turreted Arc:
2 Quad Laser Cannons
YT-2400

The YT-2400 Freighter is one of the latest additions to
the successful YT series. It retains the traditional saucer-shaped
hull, and like its predecessors, it is fast, tough, and endlessly
modifiable. With thick armor plating and bulky engines the
YT-2400 can easily handle the strain of deep-space combat.
The oversized power core and modification space can be used
for the addition of "hot-rod" engines and powerful
weapons. The weapons, increased armor, reinforced bulkheads,
and heavier shields leave the YT-2400 just this side of being
legal right out of the showroom. So far, only a few complaints
from the Imperial Registry have been forthcoming regarding
this exceptional design.
Classification: Escort Class
Faction: Civilian
Hull Strength: 135
Hull Regeneration: 15%
Shield Strength: 405
Shield Regeneration: 40%
Evasion: 40
Fighter Capacity: 0
Cargo Capacity: 30
Landing Capacity: Land
Rank Requirement: Civilian Level 2
Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 2
Weapons:
Foward Arc:
2 Proton Torpedo Launchers
Turreted Arc:
2 Quad Laser Cannons
AA-9 Transport

The AA-9 Freighter was one of the largest freighter designs
of the years leading up to the Clone Wars. Known more commonly
as the Coruscant Freighter, the triple-engined AA-9 could
accommodate more than 30,000 passengers when configured for
passenger transport. The engines of the AA-9, a trio of Corellian
Engineering Corporation Dyne 2577 radial sublight engines,
provided more than enough thrust to escape a planet's atmosphere
and reach a hyperspace jump point.
Classification: Frigate Class
Faction: Civilian
Hull Strength: 500
Hull Regeneration: 10%
Shield Strength: 1500
Shield Regeneration: 30%
Evasion: 25
Fighter Capacity: 2 (External Rack)
Cargo Capacity: 250
Landing Capacity: Land
Rank Requirement: Civilian Level 2
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2
Weapons:
Forward Arc:
1 Laser Cannon
Sentinel Shuttle

The Sentinel-Class Landing Shuttle was derived from the
successful Lambda-Class Shuttle design. This Landing Shuttle
has more cargo space than the Lambda Shuttle and is also more
heavily armed and armored. The Sentinel's armor plating is
nearly 25 percent heavier than the Lambda's. The Sentinel
also has four deflector shield generators, 2 forward and 2
aft. Even with all this armament and protection this shuttle
is fast and maneuverable.
In combat this craft relies on its three gunners and a
precise targeting system to clear landing areas. After it
has deployed its troops or cargo in the thick of battle, most
Sentinels remain on hand to provide cover fire. The Landing
Shuttle has three landing ramps. Two of which are located
on either side of the craft, with the remaining one located
behind the cockpit. When landing, its wings fold upward, just
like the Lambda-class Shuttle.
Classification: Assault Craft
Faction: Galactic Empire & Civilian
Hull Strength: 120
Hull Regeneration: 50%
Shield Strength: 360
Shield Regeneration: 60%
Evasion: 50
Fighter Capacity: 0
Cargo Capacity: 100
Landing Capacity: Land
Rank Requirement: Civilian Level 2
Special Requirements: Imperial Connections
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2
Weapons:
Forward Arc:
2 Laser Cannons
Turreted Arc:
1 Turbolaser Cannon
Point Defense Arc:
1 Laser Cannon
Lambda Shuttle
The Lambda-Class Shuttle is used for transporting cargo
as well as passengers to planets, starships, star docks, different
fleets and systems. The original designer of the Lambda-Class
Shuttle was Sienar Fleet Systems. Although SFS manufactures
the shuttles, Cygnus Spaceworks is subcontracted to manufacture
a more heavily armed version. However, recently Cygnus Spaceworks
has begun to produce a more lightly armed version of the shuttle
that is virtually identical to the SFS model. The shuttle's
armament allows the Lambda to travel without military escort,
and its multiple shield generators and heavily reinforced
hull adds to its survivability.
Many government officials use the Lambda Shuttle for personal
transport owing to both their combination of combat worthiness
and the large interior cargo area, which can be converted
to passenger space. Lambda-Class shuttles often carry only
one or two persons in more luxurious conditions, but can sometimes
be found carrying up to 20 persons. The Emperor's personal
shuttle is rumored to be equipped with a cloaking device,
and it is also believed that the Emperor's top aides, military
officers and operatives have access to specially equipped
shuttles that have secured HoloNet transceivers, allowing
instantaneous communication with Coruscant from any point
in the Empire.
Classification: Large Destroyer
Faction: Galactic Empire, Rebel Alliance & Civilian
Hull Strength: 80
Hull Regeneration: 50%
Shield Strength: 240
Shield Regeneration: 50%
Evasion: 45
Fighter Capacity: 0
Cargo Capacity: 75
Landing Capacity: Land
Rank Requirement: Civilian Level 1
Special Requirements: Imperial Connections
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2
Weapons:
Forward Arc:
8 Laser Cannons
Point Defense Arc:
2 Ion Cannons
Firespray Patrol Ship

The Firespray-class Patrol and Attack Ship was originally
designed for planetary law enforcement and interdiction duty.
In more remote areas of the Galaxy this older model of patrol
craft can be found in most territorial patrol forces and navies.
The unique aspect of this vessel is it lands with the engines
down and in flight the ship is upright. As this craft comes
to land, the cockpit capsule rotates to keep the crew and
any passengers upright. For maximum pilot visibility and most
effective weapons use, this craft flies in a vertical position.
The Firespray is strictly average on all other aspects, however
it does have amazing durability.
Classification: Heavy Cruiser
Faction: Civilian
Hull Strength: 200
Hull Regeneration: 20%
Shield Strength: 600
Shield Regeneration: 50%
Evasion: 50
Fighter Capacity: 0
Cargo Capacity: 20
Landing Capacity: Yes
Rank Requirement: Civilian Level 1
Special Requirements: Rare
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2
Weapons:
Foward Arc:
1 Concussion Missile Launcher
Turreted Arc:
2 Laser Cannons
Drop Ship Transport

The Stormtroopers prefered transport for landing
in a hot Landing Zone. This ship is fast, and can get in and
out quickly.
Classification: Escort Class
Faction: Civilian
Hull Strength: 80
Hull Regeneration: 60%
Shield Strength: 240
Shield Regeneration: 60%
Evasion: 75
Fighter Capacity: 0
Cargo Capacity: 80
Landing Capacity: Land
Rank Requirement: Civilian Level 1
Special Requirements: Imperial Connections
Engine Power Ratings:
Sublight Speed: 14
Hyperspace Rating: 3
Weapons:
Forward Arc:
2 Turbolaser Cannons
Turreted Arc:
2 Ion Cannons
YV-666

The YV-666 Corellian Engineering Corporation light freighter
design that is unique in shape from many other CEC transport
designs. It has a large, rectangular main section that is
used for cargo storage. Like many CEC designs, the YV-666
is often found heavily modified by the owner. Though not as
popular as some other CEC designs, the YV-666 is still found
in use with independent traders, smugglers, and even some
bounty hunters.
Classification: Frigate Class
Faction: Civilian
Hull Strength: 1350
Hull Regeneration: 5%
Shield Strength: 4000
Shield Regeneration: 5%
Evasion: 25
Fighter Capacity: 0
Cargo Capacity: 120
Landing Capacity: Land
Rank Requirement: Civilian Level 2
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2
Weapons:
Forward Arc:
4 Laser Cannons
1 Concussion Missile Launcher
Turreted Arc:
1 Quad Laser Cannon
Gallofree Medium Transport

The Gallofree Yards Medium Transport is almost amazingly
slow, but nevertheless a popular model for its economic upside.
These ships are a common mid-range transport that is used
throughout the Galaxy. For ships of their size, these transports
can haul an immense amount of equipment. The Medium Transport's
outer hull is little more than a thick shell with an open
interior. It uses modular cargo pods, which allows the quick
loading and unloading of cargo. These ships are popular for
their easy loading and durability. When full, a magnetic shield
locks the cargo modules in place and keeps out the cold hard
death of space vacuum.
The Medium Transport has always been prone to breakdown
and tends to spend as much time in repair bays as in space.
Classification: Medium Destroyer
Faction: Civilian
Hull Strength: 600
Hull Regeneration: 20%
Shield Strength: 1200
Shield Regeneration: 20%
Evasion: 3
Fighter Capacity: 2
Cargo Capacity: 175
Landing Capacity: Land
Rank Requirement: Civilian Level 2
Engine Power Ratings:
Sublight Speed: 9
Hyperspace Rating: 2
Weapons:
Turreted Arc:
6 Turbolaser Cannons
Mobquet Medium Transport

The Mobquet Medium Cargo Hauler sports a slightly reinforced
hull and extra cargo space, increasing this cargo vessel's
popularity with mid-range traders. The Hauler was an attempt
by Tagge Co. to slip another ship construction firm into their
line. As a bonus to prospective customers, the Medium Cargo
Hauler is easily customized to almost any standard. This vessel
saw little market penetration, however, although it is fairly
popular around Hutt Space.
Medium Cargo Haulers are typically equipped with two turreted
laser cannons for defense.
Classification: Medium Destroyer
Faction: Civilian
Hull Strength: 2000
Hull Regeneration: 10%
Shield Strength: 6000
Shield Regeneration: 5%
Evasion: 8
Fighter Capacity: 0
Cargo Capacity: 200
Landing Capacity: Yes
Rank Requirement: Civilian Level 2
Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 2
Weapons:
Turreted Arc:
2 Laser Cannons
Colossus Heavy Liner

A Modular Cruiser, the Colossus can be modified to carry
various cargo complements and different weapons.
Classification: Medium Cruiser
Faction: Civilian
Hull Strength: 7750
Hull Regeneration: 5%
Shield Strength: 15000
Shield Regeneration: 5%
Evasion: 15
Fighter Capacity: 3 (per Fighter Bay)
Cargo Capacity: 50 (per Cargo Container)
Landing Capacity: Land
Rank Requirement: Civilian Level 3
Special Requirements: Rare
Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 2
Weapons:
Turreted Arc:
4 Laser Cannons
2 Quad Laser Cannons (per Weapon Compartment)
Bulk Cruiser

The Bulk Cruiser is an aging cruiser, existing since the
time of the Old Republic. Despite it's age, this ship is still
extremely reliable and rugged. Equipped with reasonable firepower
and shielding, this ship is suited for almost any type of
operation. These ships are typically used to protect convoys
from aggressors, though. Local governments and corporations
mostly favor these capital ships, however some mercenary groups
use these ships as well. Bulk Cruisers are usually modified,
since the original design was so slow and expensive to keep
maintained.
Classification: Medium Destroyer
Faction: Civilian
Hull Strength: 4000
Hull Regeneration: 15%
Shield Strength: 12000
Shield Regeneration: 10%
Evasion: 30
Fighter Capacity: 6
Cargo Capacity: 300
Landing Capacity: None
Rank Requirement: Civilian Level 3
Special Requirements: Rare
Engine Power Ratings:
Sublight Speed: 6
Hyperspace Rating: 1
Weapons:
Forward Arc:
6 Laser Cannons
Turreted Arc:
20 Laser Cannons
Point Defense Arc:
5 Laser Cannons
Guardian Class Light Cruiser
Guardian-Class Light Cruisers are fast, tough, hard-hitting
ships that are intended to patrol remote systems. Guardian
Light Cruisers are a common Imperial system patrol craft,
quite capable of handling common freighter and smuggler traffic,
although it is totally outclassed when sent up against capital
ships. They are common in lightly populated, isolated systems
where the Galactic Empire needs to maintain a presence, without
underwriting the expense of assigning a larger vessel to patrol
duty. These ships can be outfitted with external docking racks
to carry TIE Fighters, however this modification reduces the
Guardian's speed.
Classification: Medium Destroyer
Faction: Civilian
Hull Strength: 2600
Hull Regeneration: 10%
Shield Strength: 5200
Shield Regeneration: 20%
Evasion: 30
Fighter Capacity: 0
Cargo Capacity: 175
Landing Capacity: Land
Rank Requirement: Civilian Level 3
Special Requirements: Imperial Connections, Rare
Engine Power Ratings:
Sublight Speed: 11
Hyperspace Rating: 3
Weapons:
Forward Arc:
4 Laser Cannons
4 Concussion Missile Launchers
Turreted Arc:
12 Turbolaser Cannons
8 Ion Cannon Batteries
Point Defense Arc:
4 Turbolaser Cannons
Star Galleon

The Star Galleon can act as both a cargo and an escort
vessel. As increasing number of Pirates began capturing cargo
freighters and supplies, the Empire had the Star Galleon designed
and commissioned. The interior of the Star Galleon is partially
reconfigurable by the bridge, as the blast doors can be used
to turn the interior of the Star Galleon into a maze. Intruders
also have to face a true fortress of anti-intruder defenses
including fortress like emplacements in the corridors, blaster
slits, force fields, heavy blast doors and gas dispensers.
The cargo-hold pod is located in the center of the ship.
In the event that the Star Galleon seems to fall or has been
severely damaged, the captain will jettison the cargo pod
in a last ditch attempt to deny the cargo to pirates or anyone
else that is after it. To eject, the hull splits along its
long axis and blows away as pre-placed hull charges are fired.
Once ejected, the cargo pod will automatically jump into hyperspace,
randomly selecting from hundreds of pre-programmed co-ordinates.
The pod jumps and spends a pre-set number of hours in its
new location before jumping again. The pod emits a hyper transceiver
signal and can be tracked by using the proper frequency.
Classification: Medium Destroyer
Faction: Civilian
Hull Strength: 1875
Hull Regeneration: 5%
Shield Strength: 4000
Shield Regeneration: 10%
Evasion: 9
Fighter Capacity: 0
Cargo Capacity: 200
Landing Capacity: Land
Rank Requirement: Civilian Level 3
Engine Power Ratings:
Sublight Speed: 11
Hyperspace Rating: 2
Weapons:
Turreted Arc:
10 Turbolaser Cannons
Trade Federation Battleship

The Trade Federation Battleship is actually a converted
Trade Federation LH-3210 Container Ship. The Trade Federation
Container Ships themselves are a design that has been constructed
over many years. These ships are familiar to millions of officials
and civilian personnel who have dealt with them, plying cargo
across the Galaxy as part of the extensive market of the Trade
Federation. There are few systems in the Galaxy who have never
seen these tremendous vessels of the Trade Federation, and
fewer still even realized that these massive vessels were
gradually being converted for the purpose of being "battleships".
These seemingly harmless and slow-moving ships (in actuality
they were heavily shielded and their hulls had been strengthened
with heavy armor plating) were reequipped with powerful quad
laser batteries designed to destroy enemy starfighters. The
weapons were designed to rotate inward while not in use, thus
concealing their true nature until the Trade Federation wished
to show their military intentions to unsuspecting "future
customers".
Classification: Heavy Cruiser
Faction: Civilian
Hull Strength: 8000
Hull Regeneration: 10%
Shield Strength: 16000
Shield Regeneration: 5%
Evasion: 4
Fighter Capacity: 108
Troop Capacity: 20000
Cargo Capacity: 1000
Landing Capacity: Core Land
Rank Requirement: Civilian Level 3
Special Requirements: Rare
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 3
Weapons:
Turreted Arc:
172 Laser Cannons
20 Turbolaser Cannons
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