Below is what it should look like inside of the mob editor (medit)
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Name: [militedes executioner] Area: [ 2] Midgaard Act: [npc sentinel warrior nopurge] Vnum: [ 3011] Sex: [male] Race: [giant] Level: [125] Align: [1000] Hitroll: [125] Dam Type: [crush] Hit dice: [257d42 +3787] Damage dice: [42d2 + 90] Mana dice: [125d11 + 100] Affected by: [detect_evil detect_invis detect_hidden infrared haste dark_vision] Armor: [pierce: -1000 bash: -1000 slash: -1000 magic: -740] Form: [edible sentient biped mammal] Parts: [head arms legs heart brains guts hands feet fingers ear eye] Imm: [summon charm mental] Res: [magic weapon fire cold] Vuln: [lightning mental] Off: [area_attack bash berserk disarm dodge fast kick parry rescue trip crush assist_guard] Size: [huge] Material: [0] Start pos. [standing] Default pos [standing] Wealth: [ 0] Spec fun: [spec_executioner] Short descr: Militedes Long descr: Militedes is here, waiting to dispense some justice. Description: Big. Very big. Not so stupid looking either. Militedes, the guardian of the Temple of Mota, towers over you. He's over 12 feet tall, every inch of it muscle. It would be a Bad Thing to commit a crime in his presence. Step 1) Name This is the keywords your mob will be identifed by. Example: name militedes executioner Step 2) Act flags Act flags govern what the mob generally is. '? act' will provide a list of act flags. sentinel scavenger aggressive stay_area wimpy pet train practice undead cleric mage thief warrior noalign nopurge outdoors indoors healer gain update_always no_corpse banker Example: act sentinel warrior stay_area Step 3) Sex This matters very little. Mostly for the use of the correct pronoun (he/she) associated with the name of the mob. Example: sex male Step 4)Race Race selects the race for the mob. Some races have built in immunities/vulnerabilites/ resistances/parts/and forms. 'race ?' will give a list of races. Example: race giant Step 5)Level The level of the mob. Example: level 100 Step 6)Alignment The alignment of the mob will vary how much experience a character will receive for killing it. Example: align -500 Step 7)Damage Type The damage verb the mob will do without a weapon. Some of these will attack the victims slash/pierce/magic armor class and will do more damage or have special affects with them. '? weapon' will give a list of the available damage types. hit slice stab slash whip claw blast pound crush grep bite pierce suction beating digestion charge slap punch wrath magic divinepower cleave scratch peckpierce peckbash chop sting smash shockingbite flamingbite freezingbite acidicbite chomp lifedrain thrust slime shock thwack flame chill poisonbite Example: damtype chop Step 8) Hit dice/Damage dice/ Mana dice This will affect how many hit points/damage strength/and mana points the mob will get. We have a automatic command that will decide these for you. Based on the level of the mob, you have three choices to choose from: autoeasy/autoset/autohard If you wish the mob to be easy for the level, choose autoeasy, autoset for normal, and for a difficult mob for the level given, autohard. Inside the meditor, just type the command to set the dice rolls automatically. Step 9)Affected by To give the mob a uniqueness to it, you may add affect flags. These are permanent spells that are on the mob at all times. '? aff' will give a list of possible affect flags blind invisible detect_evil detect_invis detect_magic detect_hidden detect_good sanctuary faerie_fire infrared curse poison protect_evil protect_good sneak hide sleep charm flying pass_door haste calm plague weaken dark_vision berserk swim regeneration slow Example: aff berserk regeneration haste Step 10) Armor The armor class will be set automatically by the autoeast/autoset/autohard. Step 11) Form What kind of life form is this mob supposed to be? Sometimes while setting the race, the form will be set itself. '? form' for a list. Step 12) Parts What kind of body part will be left after you decimate the mob? This may also change when you set the race on the mob. '? part' for a list of parts. head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks tentacles fins wings tail claws fangs horns scales tusks Example: part head guts fangs tail Step 13) Immunity/Resistance/Vulnerablities The imm/res/vuln will futher set your mob apart from others. Some races will set their own, or you may set them according to your mob. '? imm' '? res' '? vuln' will show you a list summon charm magic weapon bash pierce slash fire cold lightning acid poison negative holy energy mental disease drowning light sound wood silver iron Note, some do not matter in the least at this time, for they are not coded in as damage types. Example: imm summon charm iron Step 14) Offense Off will give your mob certian attacks and abilities while fighting. area_attack backstab bash berserk disarm dodge fade fast kick dirt_kick parry rescue tail trip crush assist_all assist_align assist_race assist_players assist_guard assist_vnum stun feed Example: off disarm parry dodge bash Step 15) Size Size will affect how much hp the mob gets. The large the size, the more it gets. '? size' for a list. Example: size huge Step 16) Start/Default Position This will decide the postion the mob will repop in or the default position the mob will be in if you were to flee a fight. '? position' for a list. Example: start position resting Step 17) Wealth How rich will your mob be? Keep common sense in mind. A rabbit won't be carrying around 200 gold. This is measured in silver. Step 18) Spec function Spec functions are the most interesting part of a mob. They are similar to the act flags, but add extra life to a mob. '? spec' for alist breath_any breath_acid breath_fire breath_frost breath_gas breath_lightning cast_adept cast_cleric cast_judge cast_mage cast_undead clan_guard executioner fido guard janitor mayor poison questmaster thief nasty troll_member ogre_member patrolman Example: spec spec_breath_fire Keep these to a minimum, for they take up valuable CPU time. Step 19) Short description This is what the name will be when you scan or fight the mob. Example: short Militedes Step 20) Long description The long desc is what you will see when you walk into the same room as the mob. Example: long Militedes is here, waiting to dispense some justice. Step 21) Description The description is what you will see when you look at the mob. Enter 'desc' and you will be taken to a medit desc editor. It is exactly like the room desc editor. See it for futher details. Step 22) Shops If you want a shop, this is where you will add it. See the olc shop help page for futher details on this.
Head back to the OLC help index.