Planet - S (pt.2)
Source List & Abbreviations
Shaum Hii
Shaum Hii is a planet famous for its noisy cattle markets. [HTTE]
Shesharile system
Located in the Minos Cluster, the Shesharile system is a small,
unimportant system on the fringes of known space. It contains a gas
giant, around which orbit the inhabited moons Shesharile 5 and 6--
sometimes called the "Twin Planets." The two overpopulated moons share
12 billion people ruled by a single corrupt government, inhabiting
crowded cities and polluted industrial centers. Exports are considered
out of date by galactic standards, and the economy has crashed in recent
years. Gallisport, the capital city and largest starport in the system,
is home to a small Imperial consulate and a popular tavern called Ta's
Roost. Gallisport's starport, government sector, and wealthy residences
are protected behind security barriers, since the city's narrow streets
are ruled by criminals and wild swoop gangs. Swoop gangs such as the
Spiders, the Rabid Mynocks, and the Raging Banthas are pursued by the
Legally Authorized Law Authorities or LA- LAs, a corrupt security force
hired by the local government. [SWAJ]
Shimmer
A planet of massive glaciers where the Alliance operated a
medium-security work camp. [SWAJ]
Sif-Uwana
The inhabitants of Sif-Uwana, the Sif-Uwanais, have a reputation for
being very casual with their money and management style. Mara Jade once
visited the planet while on business for the Emperor, and the smuggler
Talon Karrde posed as the chief purchasing agent for the Sif-Uwana
Council while on a mission to Varonat. [SWAJ]
Silver Station
Silver Station was a hidden resistance outpost drifting near the
Dragonflower Nebula in the Doldur sector. Four hundred meters in length,
it consisted of a central cube surrounded by many interconnected
cylinders. Very few beings knew the station's secret location, where
resistance leader Una Poot supplied seven Rebel cells in the surrounding
sector. Aliens of every species could be found wandering its mazelike
hallways. Silver Station was once named Machenry Station, an outpost
built to mine gas from the nearby nebula. The station was eventually
abandoned but was discovered by Una Poot, who added two dozen huge tanks
and made the structure her base of operations. Just after the Battle of
Yavin, the young heiress Tinian I'att and her companions came to Silver
Station to meet with Poot. Though Tinian helped foil a Ranat plot to
blow up the station, most of its inhabitants were forced to flee when
Imperial forces arrived and took control of the outpost. [SWAJ]
Sinton
Imperial General Sulamar, who worked with Durga the Hutt on the
Darksaber project, was known to boast of his commanding role in the
Subjugation of Sinton. [DS]
Sionia?
The possible homeworld of the near-human aliens known as Sionian Skups.
Skups can be distinguished from humans by their closely-spaced eyes and
brittle, glasslike hair. Many master thieves have come from the Sionian
home world. Anky Fremp, an early friend of Greedo's during his youth on
Nar Shaddaa, was a Sionian Skup. [TFTC]
Sirpar
An arid, heavy-gravity world, Sirpar is used by the Empire as a training
outpost for Imperial Army soldiers. The large planet has a wide variety
of terrain but possesses no valuable natural resources, and is protected
by three orbiting defensive satellites. Many training centers dot the
surface, including the Arctic Environments Combat Range at the north
pole and the Deep Oceans Operations Camp in the tropical seas. Sirpar's
equatorial continent is covered with a thick muddy jungle, and the
planet's main starport is located on an equatorial island. Sirpar is
also the homeworld of the timid Eklaad, quadrupedal aliens possessing
prehensile snouts and covered with tough armored hides. Sirpar's 1.5
million Eklaad live in tribes ruled by hereditary chieftains, and have
not advanced beyond stone-age technology. Once, the Eklaad had a
planetwide Council of Chieftains, but that ruling body has not convened
since the arrival of the Imperial Army. [SWAJ]
Sisk
Sisk orbits a red dwarf star of the same name and is home to the
arachnid species Sic-Six. The star Sisk was once an orange star but
underwent a partial atomic collapse, cooling the planet Sisk and turning
it from warm and lush to cool and barren. Sic-Six are highly antisocial,
preventing any formation of government or mass production, though their
technology is quite complex. Sic-Six are valued throughout the galaxy
due to the fact that poison bites from their fangs are intoxicating to
most species. [GG4]
Skor II
A small dense world orbiting the star Squab. It was on this planet that
the alien species known as Squibs evolved. Skor II's resources tend to
be concentrated in various parts of the planet, which led to the nomadic
nature of the Squibs since they had to travel to find the resources they
needed. When a Dorcin trader landed on Skor II, the Squibs traded the
mineral rights to a frozen wasteland for the secrets of starship
technology. Now most Squibs roam the galaxy collecting junk, haggling
for bargains, and competing for trash-hauling business with their
primary rivals the Ugors. [GG4]
Sljee
The homeworld of the slablike, multitentacled aliens also called Sljee.
All species on the planet operate entirely by scent, and the Sljee have
a difficult time distinguishing different smells when they are away from
their homeworld. One of the waiters in a Bonadan tavern was a native of
Sljee. [HSR, CSSB]
Sluis sector
The Sluis sector contains the planets Dagobah, Bpfassh, Praesitlyn, and
Sluis Van. [HTTE, ISWU]
Sluis Van
Located in the Sluis sector, Sluis Van contains extensive shipyards and
the huge Sluis Van Central orbit- dock station, and is defended by
perimeter battle stations. The busy shipyards are managed by an outer
system defense network and the overloaded Sluissi workers at Sluis
Control. Six months after the Battle of Endor, the Sluis Van Congregate
was still debating on whether to join the New Republic. Though the Sluis
sector lay closer to New Republic sectors than to the Imperially-held
Core Worlds, the Sluissi did not want to alienate the Empire, which was
still one of their main shipyard clients. Five years after Endor, Grand
Admiral Thrawn launched an attack on 112 warships docked at Sluis Van,
attempting to capture several of them with a cloaked cargo of spa
cetrooper-manned mole miners. No warships were captured, but the
destruction of their control systems rendered over 40 of them useless.
Notable members of the snakelike Sluissi species include Secles Uslopos,
henchman for the crimelord Abdi-Badawzi on the planet Socorro. [HTTE,
DFR, SWAJ]
Smarteel
Jabba the Hutt visited Cabrool Nuum's base on Smarteel in an attempt to
sell Nuum a captured freighter. In the ensuing adventure, Jabba killed
Nuum and his two children. [JTH]
Socorro
The dry desert world Socorro orbits a red giant star in the isolated
Socorran system, approximately three days travel from the Nodgra system.
The planet's black volcanic-ash surface gives it its name, which means
"scorched earth" in Old Corellian. The vast Doaba Badlands cover
three-quarters of the planet's surface, and are home to several nomadic
tribes including the Bharhulai and Ibhaan'I. A range of dormant
volcanoes known as the Rym mountains runs through the badlands, and the
world possesses few valuable natural resources. Sandstorms are common at
the world's polar regions, where temperatures still remain a burning 110
degrees. Animal life in the deserts includes the water beetle and
sandfly. Vakeyya, the capital and only large city on Socorro, lies
adjacent to the Soco-Jarel space station of landing pads and hangar
bays. Though the planet has not seen rain in nearly 1000 years, there
are enough underground water reserves to sustain the 300 million
smugglers and nomads, who live under no form of organized government.
Socorro is a haven for free-traders and outlaws, and the planet has a
long, proud tradition of piracy. Illegal ship modifications remain a
major source of planetary revenue. Socorrans have a deep sense of honor
and integrity, and their strong loyalty to others is one reason why
bounty hunters traditionally avoid the planet. According to custom,
Socorrans travel offworld to die, but those who cannot often wander into
the desert when their time is at hand. It is considered taboo among
Socorrans to discuss those who have passed away. Socorro was one of the
first worlds colonized by early Corellian settlers, and most inhabitants
speak a distinctive dialect of the ancient Old Corellian language. This
language is called Socorran, but is sometimes inappropriately termed
"Middle Corellian." The leader of the planet's underworld is the Twi'lek
gangster Abdi-Badawzi, who rules from his subterranean fortress at the
base of the Rym mountains. The famous smuggler Karl Ancher, now retired,
runs the Black Dust Tavern in Vakeyya. The young smuggler Drake Paulsen
was born on Socorro. [SWAJ]
Solaest
The site of the Solaest Uprising, which was suppressed by Imperial
forces. [SWS]
Sombure sector
The Sombure sector is located near the Wornal sector. Imperial Moff
Prentioch, ruler of the Sombure sector, began to expand his own
territory following the Battle of Endor. His forces made advances into
neighboring sectors including Wornal, where he ran against the competing
forces of Moff Eyrgen. [SWAJ]
Soruus system
For many years, the provincial government of the Soruus system sentenced
their criminals to fight to the death in gladiatorial combat. When the
Min-Dal company took this as an opportunity to test its prototype
Gladiator battle armor, several of the armored criminals managed to
blast out of the arena and cause great damage. They were eventually
stopped by the Empire, and Min-Dal was forced to cancel its armor
production. [SWAJ]
Spefik
Two wings of TIE fighters attacked the anti-orbital ion cannons on
Spefik. The cannons were destroyed by a salvo from pilot Ranulf Trommer.
[ROC]
Spira
A tropical pleasure world near the Inner Core. With very little axial
tilt, and almost no dangerous native life, Spira is one of the most
popular vacation destinations among the wealthy Core World citizens. The
planet is almost entirely covered by a sparkling sea, broken only by
small islands. Scouted by the Old Republic over a thousand years ago,
Spira is now leased from the Empire by the Tourist Guild. Air traffic to
the planet is limited to passenger liners and registered transports, and
personal weapons are forbidden. Spira's mostly human population numbers
only 500,000, and the Spira Security Police handle most local
disturbances. Ataria Island is home to Spira's major spaceport and its
most exclusive resorts. Spectacular cliffs compose its north and west
sides, and luxurious beaches can be found to the east.
The exclusive Aspre Plunge resort is built directly into Ataria Island's
north cliff face, and it extends one hundred meters below the water's
surface. Gamblers in the Aspre Plunge's famous casino can look out its
windows and view Spira's colorful marine life. A small Imperial garrison
is located near Ataria Island's spaceport. The Shinkai Abyss, an
underwater chasm lying near Ataria Island, runs almost 5000 kilometers
and is encrusted with sparkling crystal. Spira's large, predatory Camray
eels inhabit the Abyss and make popular trophies for vacationing sport
hunters. Spira's largest island is on the opposite side of the planet,
and its southern cape is an intersection of dangerous ocean currents
called the Point. A crashed alien spaceship of unknown age or origin
lies beneath the ocean and is a popular attraction for recreational
divers. Spira is famous for the annual Spira Regatta, in which yacht
crews race each other around the entire planet in a matter of days.
Underwater plant life includes lacy green seafern, and marine animals
include the parasitic Galub slug. [SWAJ]
Spuma
New Republic intelligence agents on Spuma discovered increased trooper
recruitment into the fleet of Admiral Harrsk, one of the few Imperial
warlords remaining eight years after the Battle of Endor. [COTJ]
Squab
The star orbited by Skor II, home planet of the Squibs. [GG4]
Sriluur
Sights on Sriluur include the sandstorms of Varic and the port city of
Dnalvec. Animal life on the planet includes dark wolves, fierce
nocturnal beasts that some Weequays are skilled enough to tame. Alliance
major Adazian Liebke, a Weequay, once served in the Dnalvec militia and
fought in the Houk-Weequay conflicts. After the conflicts ended, the
Empire built a permanent garrison along the Copper Coast and in the
industrial capital of Meirm. The Nikto assassin Ma'w'shiye, while he was
still an Alliance agent, helped defend the two remaining Dnalvec militia
outposts on Sriluur against an Imperial attack. [SWAJ]
StarCave
(see ThonBoka)