Specialty Items

Cost of all Poisons is 10 gp per 1/4 ounce

A. Arsenic/stricnine combo - can make the victim ill, if a savings throw is made, if not, in the matter of one day victim will die if not healed in a painful manner.

B. Viper Venom - Works in a matter of moments, a painful death unless antivenom is given, antivenom for this item is 25 gp for single dose.

C. Black Widow Venom - works much the same as the viper venom, except one withers in pain for hours and the area inflicted by the wound will not heal properly and the skin breaks down leaving a permant scar if a saving throw is made, if not and antivenom or in the case of this poision, the victim does not get healed, death will come in a matter of six hours, antivenom for this item is 25 gp for single dose.

D. Nerve rootskullcap combo - temporarily sedates the victim

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~ All Items below have to be Recharged once a month by the shop owner, the cost for recharging is 10% of the inital price of the item. ~

Ring of Fire- Immunity against fire attacks, 500 gp's ( Reg# FR100)

Wizard Eye Medalion- gives bear ability to use spells, 500 Gp's ( Reg# WM100)

Bamboo Staff- Lowers spell casting roll by 5, 500 Gp's ( Reg# BS100)

Ring of Life- Auto Rezz's, 500 Gp's ( Reg # RL100)

Cloak of Fear- opponent loses one turn during a match of wearer's choice, 300 Gp's ( Reg# CF100)

Cloak of Immunity- immunity to magic, 5,000 Gp's ( Reg # CI1000)

Forbiddance Ring- Immunity to kidnapping and AA's, 15,000 Gp's (Reg# FR100)

Shadow Walk Ring- No perception is rolled in Kidnapping's or AA's go straight to the attack, 10,000 Gp's ( Reg # SW100)

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Basic Swords
Enhanced Weapons
Daggers

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