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R U L E S
1ROLEPLAY DEADLINE: 11:59PM EASTERN TIME EVERY MONDAY!
2ROLEPLAY LIMIT: FIVE PER SHOW AND SIX PER PPV
3 DEADLINE RULE: NO MORE THAN TWO RPS CAN BE POSTED DURING THE LAST 24 HOURS AND NO MORE THAN ONE OF THEM DURING THE LAST HOUR
4 OPEN DOOR POLICY: IF YOU FEEL MISTREATED OR MIS-JUDGED YOU MAY TAKE YOUR PROBLEM TO ANOTHER STAFF MEMEBER TO GET A SECOND OPINION
5 OUR OPINIONS ARE FINAL.
6 YOU CAN USE ANY CHARACTER REAL OR FAKE, ONLY 2-3 PEOPLE ARE ALLOWED THE SAME PIC BASE THOUGH.
7 KEEP SWEARING TO A MINIMUM
8 NO USING ANYONE ELSE WITHOUT THIER PERMISSION...YOU CAN TALK WHATEVER YOU WANT ABOUT THEM BUT YOU CAN NOT HAVE THEM IN YOUR RP UNLESS YOU HAVE THIER PERMISSION.
9 NO ARGUING WITH ANY STAFF MEMEBER FOR ANY REASON...WE ALLOW DISCUSSIONS AND DEBATES BUT NO CONFRONTATIONS..IF YOU COME TO US WE WILL BE HAPPY TO EXPLAIN YOUR LOSS
10 ALL SEGMENTS MUST BE SENT IN BY 11:59 EASTERN TIME ON SUNDAY NIGHTS, IF NOT OR IF THEY ARE LATE THEY MAY OR MAY NOT BE USED
11 ALL THAT IS REQUIRED OF YOU IS ONE ROLEPLAY PER WEEK...ONE RP FROM EVERYONE ON THE ROSTER IS A GOOD WEEK ANY WEEK
12 HAVE FUN
ROLEPLAY SCORING
20%CONTENT: The actual writing within the roleplay. The story, the description, the interest. This is where ORIGINALITY comes into play. If you do something nobody's thought of, or if you do something everyone's thought of, but you did it WELL, expect to score big here.
20%MOOD: How well do you grab the reader? If it's meant to be a funny RP, is it funny? if it's meant to be suspenseful, does it keep us on the edge of our seats? If it's a "tough guy" story, do we actually FEAR you?
20% LENGTH: Obviously, a longer RP will outscore a short one, but it only needs to be long enough to tell the story. Don't pad your story to give the illusion of a longer RP. It should be long, but not thinned out.
20% HTML: Color, pictures, and other cool effects add to the overall score. It shows creativity.
10% ANGLE/STORY: Following the storylines in the TNA and mentioning your opponents is important, but not crucial..
10% GRAMMAR/SPELLING: This one is self-explanatory. No one is perfect, We dont count off any points as long as We can read it...If we have trouble reading it or understanding it you may lose points.
Q & A

SO HOW DO I GET THAT BIG PUSH TO THE TOP, OR AT LEAST THE MIDDLE?

Obviously, you're only as good as your roleplaying when it comes to winning matches, but there are simple steps you can take to become bigger than you are, and getting bigger matches and opportunities quicker..



1. SUBMIT YOUR IDEAS. This is far and away the biggest way. When the events are written, they feature some stars more than others. Why? Because those super-highlighted stars probably submitted their own segments and strats.

"So what's the difference between a STRAT and a SEGMENT?"

A STRAT (short for "strategy") is simply an outline of what you'd like to do or see happen involving your character. Like "I want my guy to beat my opponent with a dead rabbit and then kiss him full on the lips." When an angle is submitted, it's written into the show and worked into the writing. It's stretched into story form and utilized however possible. Although it's not as dependable as a SEGMENT, it gets your point across. (These are best communicated through e-mails and PMs to the creative team)

A SEGMENT is a more involved format which will guarantee you more exposure, because you write the whole thing out yourself. This is a better idea, as it adds a new dimension of creativity to the show in ways that only you can. Since you know your character better than anyone else, you can fine tune every appearance you make using the SEGMENT structure. You can write out every step, every line, exactly the way you'd like to see it on the show. And since it can be as long and involved as you want, it will can you as much exposure as you need.. You can attack, you can humiliate, you can do ANYTHING. If it looks a bit ridiculous and unbelievable, there may be some editing, and it still requires RP power to back it up, but 9 times out of 10, what YOU submit is what ends up on the screen.. (Use the SUMBIT A SEGMENT form on the main page to submit your segment)


2. Follow the stories, and find your spot in them. When something big is going on, ask yourself "Should I get involved, and in what capacity?" Is it worth it for your character to be part of a storyline, and will you have the ability to make it work? If so, jump on in! But pick your spots carefully, and don't try to work yourself into EVERY story just because it's happening now.. You will spread yourself too thin and end up with nothing.


3. Do your homework. If you're in a stable or tag team, COMMUNICATE with your mates on e-mail or IM. Plan your moves and agree on your story turns. When you cooperate and agree backstage, it shows in the quality of your attacks. Otherwise, you will be the guy who gets booted. (Which can work too, if you plan a revenge angle.)


4. Be involved, and be mature. Although RP skill is still the only determining factor for winning matches, your attitude backstage and your constant involvement in the TNA, on stage and off, will get you bigger and better matches as your career evolves. If you keep "paying your dues" week after week, you WILL get noticed. If you are sporadic and lazy, especially when you have a big match scheduled, you will get less exposure and shorter matches. A no-show for a match will drop you like a stone in the eyes of the entire fed, and may leave you fighting for your job next week.



Basically, since the staff has no preference as to who does well and who fails, your career is totally in your hands in the TNA. You can make yourself bigger using these tools, or you can just RP, win matches and be labeled "underrated" for your entire career.