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Sephiroth Mech
Height- 24 meters
Length- 6 meters
Width- 14 meters
Construction: Due to advanced replicating techniques the primary construction is Gundamium-alpha. Then there comes a low-density ceramic, infused with radiation-shielding rhodinium\lead fibers; it also prevents stray radiation from leaking outside of the ship. Finally the armor channels the SIF field to distribute impacts over the entire frame rather than a single point.
ARMOR
Gundamium-Alpha- 20cm
Nanocarbon stress-dispersal and heat dispersal layer- 20cm
Type 3 ablative armor- 20 cm
TACTICAL SYSTEMS
D-particle Shield Sustainable Load: 1 TW
Standard Shield Sustainable Load: 5 TW
Shields Auxiliary Load: Up to 40% of Primary
-Slow Electromagnetic regeneration system
-Metaphasic shields
-Rapid Remodulation
Beam Spikes- The beam spikes are simply multiple E-caps placed around the body of the mech. When activated 2-3 meter spikes will protrude from the body like a porcupine on steroids. This is most effective in close combat situations where a quick getaway is necessary. The only disadvantage to the spikes is that there is only a 1-2 minute charge on them. This means that they will need to be recharged often. And since the draw so much power it would take too long to charge from the mech's main power core so recharging will have to be in a mech bay so not to put too much of a strain on the power supply.
MSBR- (Muti-Speed Beam Rifle)A self-powered variant on the beam rifle, this paticular rifle harnesses the physics of the D- particle and allows for different beams, from cutting to impact. An uplink is located on the grip to connect with the suits core allowing it to reach higher levels than by itself. The max sustainable load is 30 TW for 5 seconds 15 TW is drained from the mech.
Split Beam Lance- The Beam Lance is a variation of the beam saber. Using D-particles to form two blade shaped D fields on either side of the main unit. Each side can be turned on and off at will by the piloted depending on the situation. The only disadvantage is when both sides are turned on the drain is too much for an E-cap to handle. To get around this problem the beam lance is tied directly in to the suit allowing for constant use. And in case there is a need to throw the beam lance there is an internal E-cap so the lance can be sustained independently for a short amount of time. The Split Beam Lance Is the same thing as the normal beam lance except there are two internal E-caps so the beam lance can be separated in to two sections.
Magnetic D-Particle channel
The magnetic D-particle channel is basically self-explanatory. Since D-particles can be influenced by magnetic fields a pathway can be constructed to channel the D-particles from the main core in the suit in to the device being held (ie: Beam Saber or MSBR) via a magnetic uplink port. This channel will allow the device being held to draw more power then it could produce on it's own.
Mobile D-field generators- The mobile D-field generators are just like the name states. Four torpedoes contain two E-caps apiece. When fired they surround the target and trap them in a large D-field. This keeps the enemy from attacking but also prevents anyone from attacking it. As an added bonus the propertied of the D-field reflect infrared waves turning the field in to a giant oven. This will cause the enemy to over heat faster than normal. And the mobile D-field generators can be collaborated with other heat producing weapons such as plasma torpedoes to increase the chances of the enemy overheating.
Torpedo Launchers: 3 forward, 2 aft
Torpedo Payload:
30 Graviton torpedos
60 microtrinuclear high-speed torpedos
500 microplasma torpedos
Cloaking Device: Holographic cloak
TRANSPORTER SYSTEMS
Personnel Transporters: 1 1-person
Computer System:
Automatic Retaliating Offensive Reflex Assault System (Aurora System)
The Aurora system is a new breed of computer system in mechs today. The Aurora system works by connecting directly to the pilot's neural pathways. Then sensors strategically placed around the body of the mech feed information in to the main computer core. This information is then taken, translated, and sent directly into the mind of the pilot. At the same time the brainwaves controlling fighting abilities are enhanced so that the pilot becomes a more perfect fighter.
The main disadvantage to this system is that the combination of enhanced fighting brainwaves and the overwhelming information sent into the pilot's mind is usually too much to handle. This causes the pilot to respond to any little annoyance as a threat. This means that everything will eventually become an enemy. The only way around this is to undergo intensive training to properly use the information given to you from the system. But very few pilots have been able to survive the training process so the use of the Aurora system has been stopped in most areas.
-Nanocomputer memory storage
-Quantum-transient data transfer links.
Max speed- 6000 kiloquads\sec
PROPULSION
Max Cruise- 2.4
Max Sustainable- 4.9(for 24 hours)
Max Burst- 5.7(for 2 hrs)
Gravitational Ion Thrusters: 6 thrusters using ionic energy to accelerate forward. This works by ions being fed into multi-layered constrictors then fired off. With the use of microsecond irising control the degree at which the plasma can be released can be changed instantly. With the decrease in speed these engines make it up in extreme maneuverability. When combined with the SIF waveguides to transfer the stress all over the hull these engines should be the favorites of any pilot that is fond of staying in the battle instead of running away.
Minimum- .15 c
Maximum- .4 c
Auxiliary power comes in the form of nanofusion power generators supplied by the main deuterium and he3 tank.
Other:
Positronic brain- a somewhat primitive form of a positronic brain is installed to aid in the computer system's decisions.
Subspace neural network- A communication directly between the pilot and the Mech. (Only available for previous borg members.)
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