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Seth(The Dark Protector) Mech
Height- 25 meters
Length- 6 meters
Width- 15 meters
Construction- Primarily composed of tetroburnium-toranium alloy, with carbon nanofiber crossfibers. Next comes a low-density ceramic, infused with radiation-shielding rhodinium\lead fibers; it also prevents stray radiation from leaking outside of the ship. The next component is a thermoconductive layer; two dissimilar metals joined together, generating a current from the waste heat inside the ship; its only 32% efficient, but its still a sizable energy haul. A subtrate layer of gundamium-alpha is electron bonded to the structural members and critical joints. The armor channels the SIF field to distribute impacts over the entire frame rather than a single point.
ARMOR
Gundamium-Beta- 20cm
Nanocarbon stress-dispersal and heat dispersal layer- 20cm
Type 3 ablative armor- 20 cm
TACTICAL SYSTEMS
D-particle Shield Sustainable Load: 1 TW
Standard Shield Sustainable Load: 5 TW
Shields Auxilliary Load: Up to 40% of Primary
-Slow Electromagnetic regeneration system
-Metaphasic shields
-Rapid Remodulation
-Beam Fist- right hand has bands of E-capacitors linked directly to the fusion reactors for recharging. Upon activation they release a compressed burst of plasma\negatron energy.
-2 1 TW gamma ray laser emitters, shoulder mounted
-Plasma Gatlings- Quantite-infused plasma torpedos, 10 total, 5 on each leg
-2 Phaser arrays- 5 segments, 500 GW each array
Nega Bazooka- A self-powered varient on the beam rifle, this uses a fusion generator to generate both negatrons and high-energy plasma, which are both fired at the target.
Beam Saber- the beam saber doesn't use negatrons. Instead, it emits high-energy D-particles to form a blade-shaped D field, and then fills this field shell with superheated plasma to produce a lethally effective cutting blade. The D particles are stored by E-cap in the beam saber's hilt, which is recharged by a reactor when the saber is returned to its socket. As the beam saber's D-field enclosure repels plasma, it not only keeps the blade's contents in but also keeps other blades' contents out, allowing one beam saber to block another. And, since the D-field can be formed into a variety of simple shapes, it's pretty trivial to create exotic variants like the beam tomahawk, beam sword, beam sword/axe, beam fan, beam mace, beam cutter and beam tonfa - glorified beam sabers, all.
-These last two weapons are large, capable of being held in the mech`s hands.
Torpedo Launchers: 2 forward, 1 aft
Torpedo Payload:
30 microquantum torpedos- Cobalt hexaflouride warheads
60 microtrinuclear torpedos
500 microplasma torpedos
Cloaking Device: Holographic cloak
TRANSPORTER SYSTEMS
Personnel Transporters: 1 1-person
Computer System:
Experimental Biometric Prototype Rapid Offense Tactical Operating System(Proto System)
The Proto system is an alternative to the Aurora system, whereby a computer links directly into the user`s neural pathways and proceeds to enhance its speed and efficiency, resulting in a greatly enhanced combat capability. The side effect of this, in untrained minds, is that the computer system picks up on the small, petty annoyances almost anyone has and translates that annoyance into a target. You end up believing everything is your enemy. A strong, trained mind can overcome this, but it is not a common sight.
In the Proto system, the user`s brain is connected via axon-grafts directly to three biometric tactical computers. The user`s consciousness 'expands' to fill these computer brains in a way impossible with mechanical computers. The natural tactical abilities of the cores is then transferred to the user, which in turn leads to greatly increased speed, manueverability and targetting ability. The downside is that it takes time to 'pull' one`s consciousness out of the three cores and back solely in your own head.
-Nanocomputer memory storage
-Quantum-transient data transfer links.
Max speed- 6000 kiloquads\sec
PROPULSION
Max Cruise- 2.4
Max Sustainable- 5(for 24 hours)
Max Burst- 5.8(for 2 hrs)
Meta Superchargers- two Meta tanks top the warp propulsion unit. Meta is infused into the warp coil chambers at 2 minute intervals, keeping the coils primed at just below the transition energy for warp travel. Only a small amount of plasma from the main engines is required for an instantaneous jump to full warp. In addition, the meta can be used to temporarily boost the warp speed of the mech beyond its normal maximum rated speeds; however, this creates severe stress on the spaceframe of the mech, and its not recommended.
Impulse Engines: 6 dispersion-strenghtened hafnium molyferrinide fusion cylinders. Muon-proton bonding energy, D-field confinement and He3\deuterium fusion fuels provide 70% more power. Tuned to emit in less-noticible UV spectrum; it is slightly less efficient, but the greater stealth capability makes up for it. Each impulse engine has a ion-neutralization grid included to eliminate ion trails.
Minimum- .15 c
Maximum- .5 c
To aid in manueverability, all impulse engines have been converted over to a gravitic-based propulsive nature; they generate a gravity field that opposes the galactic field, and as such can push against it for rapid acceleration. Also, the gravity configuration is closely tied into the SIF waveguides embedded in the hull, transferring stress all over rather than concentrating it in one location. Manueverability is unmatched, enabling tight turns, rolls and complex three-dimensional moves to evade and return enemy fire.
Max. Emergency Speed 0.79c
Max. Safe Speed: 0.28c
Thrusters- 10 omnidirectional MHD engines using deuterium for fuel.
Auxiliary power comes in the form of nanofusion power generators supplied by the main deuterium and he3 tank.
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