Site hosted by Angelfire.com: Build your free website today!

Independence Fleet Newsletter

August 2003

--------------------------------------------------

INDEPENDENCE FLEET AUGUST 2003 NEWSLETTER

*******************************************************
Table of Contents:
-Introduction
-Newsbits
-Award Winners
-Logo Contest Results
-Interview with Rear Admiral Steven MacCloud
-Video Game Review
-Closing Comments
*******************************************************

Fellow IDF Members:
Well we have concluded another month under great
circumstances. The
hurdles that we had previously encountered have been
taken care of and
everything is running extremely well. I would like to
take this moment to
say that we couldn't have done it without any of you,
and that I would like
to dedicate this newsletter to each and everyone of
you, the members of this fleet.
You are what makes this fleet survive and without we
wouldn't be able to have such a
great organization. I thank you all... and now to the
fun stuff

Vice Admiral Felicity "Slash" Dragonetti
Director of Fleet Development
Independence Fleet

*******************************************************

NEWSBITS AND ANNOUNCEMENTS

---Anniversaries---

Forgot to mention last month that the Washington
celebrated it's 2 year anniversary on July 4th!

The Liberty celebrated it's 1 year anniversary in IDF
on August 1st, and 2 years as a sim also on August
1st. The Liberty originally was IDF's first expansion

sim ever. In March of 2002, the Liberty left the
fleet.
On it's one year anniversary, the Liberty rejoined the

fleet as a new sim and under a new registry number.


---IDF Website---

The IDF website now has NO POP-UP ADS! Or ANY ads for

that matter!! Who Hoo!
https://www.angelfire.com/trek/independencefleet/

Admiralty Bios are up on the IDF website for all who
are interested in viewing them (except for McCloud's
and Griffith's)

Award Definitions and Award Nomination Submission
rules are being put up on the website on the Fleet
Documents page


---New Newsletters---

DSE's first newsletter was sent out on August 1st.
DSE is also the first division to get a newsletter
going, though there are rumors of the other divisions
(at
least SO) also starting newsletters.

New sim newsletter launched August 1st: MINERVA
MONTHLY


---Milestones---

IDF saw it's 20,000th post on August 1st!! (I'll try
to track it down for when the newsletter goes out.)

UC hit 2000 on July 18th, posted by Kiara Rodale.

The Excalibur passed 2900 posts, and will hit #3000 in
the Month of August

---Record Breakers---

New fleet record Most Posts for a sim! USS Conqueror
not only broke the fleet record for most posts in one
month, it also broke the 400 mark! 442 posts in July,

what a feat!

New fleet record Most Posts for an Individual,
breaking her own previously established record, Kiara
Rodale
posted 110 posts last month on the Conqueror. It
might be good to note that this feat was only possible

because her crewmate(s) posts so much as well,
specifically one Lt. David Timion who posted 100
himself.

---Miscellaneous---

Rear-Admiral McCloud is stepping down from DD of the
DSE Division to Captain and becoming CO of the
Excalibur again. His reasons are explained in this
month's
interview.

*******************************************************

AWARD WINNERS FOR JULY 2003

Best Story Post:
SB10: Terrh Ullho, Post #1662
http://groups.yahoo.com/group/Starbase10IDF/message/2126

Best Character Post:
Patriot: Ens Doohan Park., Post 1344
http://groups.yahoo.com/group/USS-Patriot/message/1876

Funniest Post:
DS15: Lieutenant Venrir Kaesora, Post #820
http://groups.yahoo.com/group/DeepSpace15/message/1055

Genesis Award:
Patriot: Capt Logan and Ens Olera, Post 1331
http://groups.yahoo.com/group/USS-Patriot/message/1856

MVP:
GWB: Lt. J.G. Thomas Hallet
It's always hard to choose an MVP-and after a lot of
thought I came to the decision that Hallet deserved it

since he not only crafted this great mission but,
helped get the new simmers into the "flow". He was
out of
touch for a while for the month of July, but it isn't
the fact of how many posts he contributed but rather
how he helped incorporate
everyone into them.

Most Improved Player:
DS15: Ensign Michael St. Martin
His improvement in less than one month is more than
I've seen in simmers over three or more. He joined
not
knowing even all the basics of writing, and absolutely

nothing about simming. He not only put to use
improvement comments he got, he asked for them to be
given so
he could improve. In the beginning he was asking for
others to give him direction in his posts, now he's
quite confident in posting his own ideas. He can even

handle being involved in the current story, or doing
things with just his own character and NPCs when he's
not. While he's still learning how to write others'
characters he's been
doing joint posts to overcome his lack of
experience/skill in this area. 13.3 posts

Outstanding Simmer:
Excalibur: Lt Barnes.
Not for quantity of posts, but for effort, has posted
6 times this month., whilst being on active duty in
the Gulf. In the middle of a hostile environment, Lt
Barnes finds the time to post. And add a positive
influence to the mission. Demonstrating his commitment
to the
ship and his fellow simmers.

Rookie of the Month:
GWB: Ensign Katagh, CMO.
This Klingon ensign has shown a great start in simming

on the Bush. He jumped right into the mission, and
the fact that there is a small language barrier, him
being Dutch, has not let him falter from his
dedication.
This constant interest had him posting more then
everyone even the CO, and his posts are improving in
quality. Another contribution he has made is
recruiting
five friends to the Bush. All of which are promising
simmers.

Recruitment:
Ensign Katagh with 5 recruits, GWB

Most Posts:
Commander Kiara Rodale, 110, Conqueror

*******************************************************

THE RESULTS OF THE FLEET LOGO CONTEST

Well, I was very impressed with the logo contest. We
had many entries, and many many people
voted. We have two logos that stood out in the results
of the contest. Before I announce the
winner, I would like to thank everyone who
participated, I was very impressed with
everything entered. We definitely have some graphic
talent in this fleet. And now for the
winners:

Logo A is going to be our official logo. This was the
blue logo with the liberty bell.
This logo was created by none other than our very own
Admiral West. (No names were given
during voting so the logos were completely anonymous).
This will become the official logo
of the fleet.

Second place is a logo that we might use for a
possible banner exchange or something similar.
This was Logo I. (The oval shaped American Flag with
Independence Fleet wrapped around it.)
This logo was created by Dex. A crewmember of the USS
Goliad.

We thank everyone for their submissions.
If you would like to see the logos again (written
descriptions are included under them)
please go to the following site:
https://www.angelfire.com/trek/independencefleet/possibleSymbols/descriptions.htm\
l


Also please send any questions/comments/quandaries
about this contest to me (Dragonetti)
at
poisonwake@y...

Vice Admiral Dragonetti

*******************************************************

INTERVIEW WITH REAR-ADMIRAL STEVEN MACCLOUD

Interviewer: I would like to welcome Rear-Admiral
Steven McCloud. I hear you have some news for the DSE
Division.

McCloud: Yes, I will be stepping down as Director of
the DSE by the end of August and return to the rank of

Captain and CO of the Excalibur. I have a lot of real
life projects going on right now that prevent me from
giving the position the attention it requires.

Interviewer: Who will take over that position?

McCloud: I really don't know. I think that the
Admiralty will probably pick someone to take over or
may just
open it up to anyone interested. It will be up to
them.

Interviewer: "You became a member of the Fleet in
December of 2001 is that right?"

McCloud: "Yes, that's correct. I started as an Ensign
and Chief Engineer of the Patriot."

Interviewer: "You were promoted twice on the Patriot
and won her first awards."

McCloud: "I think I won rookie of the Month, Most
posts and MVP while I was there.
Then a friend said, "You should ask for your own ship.
You'd make a good Captain."
So I talked to Admiral Star about Command and was
given the Excalibur."

Inteviewer: "When were you promoted to Commodore and
made Director of the DSE?"

McCloud: "That was in November of 2002 I believe. Then
in December, I was promoted
again to Rear-Admiral."

Interviewer: "To what do you contribute to your
promotions?"

McCloud: " I think I was promoted because of my
interest in seeing the Fleet expand
and grow and my willingness to help out."

Interviewer: "The Excalibur has thrived with you at
the helm for the past 16 months."

McCloud: "Yeah, we've done alright. Over 2700 posts, 4
posting titles and 28 Fleet
awards in 16 months is much more than I expected when
we first started. She has a
great core group of simmers that have kept things
going very well."

Interviewer: "So why then did you step down as CO?"

McCloud: "For a couple of reasons. Some personal, real
life situations have come up
that will not allow me the time to both Command a ship
and be Division Director at
the same time. So I've opted to step down as CO of the
X and put a little more time
into running the Division. I will still be on the X
helping Captain Tolbin, but my
main focus will be helping the DSE grow along with the
Fleet."

Interviewer: "What are some of the things you have
planned for the DSE?"

McCloud: "Well to start, I plan to put out a Division
Newsletter. I hope to have
the first edition out on August 1st."

Interviewer: "A Division Newsletter? "

McCloud: "Yes, it was actually Captain Griffith's idea
when he was my Deputy
Director. He is now the Division Director of the SOD,
and I'm sure he plans on
doing the same for his division."

Interviewer: "Why a Division Newsletter?"

McCloud: "For a couple of reasons. Communication being
the prime reason. I feel
that if more people know what's going on, the more
they will become involved, thus
helping the Fleet grow. Along with having fun, we can
all be proud in what we have
built here. The Independence Fleet has been around for
two years now and with
everyone's help will be around for a long time to
come."

Interviewer: "What else do you have planned?"

McCloud: "I will be starting a recruitment drive
within the next week or so.
There are ship's that are operating on 5-7 crewmen. We
have many ships in the
Fleet that have crewmen that are on more than one
ship. More people, means more
growth, new ideas, making it easier for the COs to
keep their ships from becoming
slow or weak. I would very much like to see the ships
that were recently
decommissioned, brought back, but not at the price of
weakening the ships we
already have."

Interviewer: "What do you think of the current
restructuring of the Fleet?"

McCloud: "It was long overdue. Things were not looking
too god for the health of
the Fleet. Things and people were spread too thin. I
think the poeple that we have
currently in Command are doing a great job,
refocusing, and getting things back on
track."

Interviewer: "Then you think the Fleet has a bright
future?"

McCloud: "I think it's bright, yes, as long as we all
work together to keep it
looking that way. I think that the more people become
involved, the better things
will get. As the old saying goes, "Many hands, make
light work." One person trying
to run this whole thing, just isn't the way to go. A
broader command base will only
make things easier to handle. And as the Fleet grows,
it won't become a chore to
keep it up."

Interviewer: "Sounds like you have a great love of the
game."

McCloud: "I do at that, but I don't like to do things
half way. I like to put
110% into everything I do. If your not willing to do
that, then the games not
worth playing. At least for me. I have been watching
Star Trek since it first
aired in the sixties. I have learned a great many
things from Gene Roddenberry.
I would like to think that some of those lessons can
be learned by the leaders of
our world today. Sorry, I'm getting a little
philosophical here."

Interviewer: "That's OK Mac, we all do from time to
time. Well, our time is about
up. Is there anything you'd like to add before I let
you get back to work?"

McCloud: "Yes, I'd like to say that it has been great
to be part of the Fleet over
the past couple of years. I would also like to welcome
Captian Krol and the crew of
the Minerva to the DSE. I'm sure you will enjoy being
part of our Division. "

Interviewer: "Well thanks again for taking the time to
visit with us Mac. Until next
month, bye for now."
*******************************************************

VIDEO GAME REVIEW

The highly anticipated "Enter The Matrix" game is now
out for XBOX,
PC, Gamecube, PS2, and just about any other console a
game can be
made for. The breathtaking graphics and new video
footage are state-
of-the-art and can only be supported by the best of
the best on PCs.
The game allows you to fight everyone from programs of
Civilians,
Security, and Police who get in your way, to SWAT Team
Snipers, the
Undead, and the shockingly difficult Agents. Enter The
Matrix is
rated E for Everyone, despite the obvious violence in
the game,
because instead of blood and gore, which most games
now have, the
game shows a circle of Matrix code when you defeat an
opponent. You
can be one of two characters: Niobe, or her First
Officer, Ghost.
The game is different for each character, which you
will see if you
start two separate games, one with Ghost, and one with
Niobe. They
both have their own special moves, assignments, and
tips given to
you throughout the game. The game centers around you,
the not-so-
important characters, so that you don't go through the
exact things
you saw in the Matrix: Reloaded movie. There are
helpful video clips
throughout the game, which show you parts of the movie
from a
different perspective, helping you to better
understand the movie as
you go through the game. The awesome assortment of
weapons, hand-to-
hand combat, bullet-time moves, things that can only
be done to bend
and break the rules of the Matrix, and even some
driving thrown into
the mix, make the game that much more interesting and
challenging.
This is a must-have for all the Matrix and gaming fans
out there who
love a good game with kick-butt graphics, your
favorite characters,
and challenging missions to complete. After playing
this game, the
Matrix _will_ have you.

~Captain Nara Treniek

*******************************************************

CONCLUDING STATEMENTS

A special thank you to all that helped with the
newsletter. MacCloud for the interview
and news. The fleet for the logo contest. All the
award winners, and voters. And Captain
Treniek for the review!

Well, that concludes another newsletter. I hope you
all have enjoyed reading it as much
as I have enjoyed putting it together here in my PJs.
(YAY for lazy days). With schools and
colleges returning soon, I hope we maintain the same
greatness we have established for the
fleet. This is for all of you. I thank you all for
reading and participating in a great game.
Happy simming ( : !

Vice Admiral Dragonetti

*******************************************************