Playtime (cont.)

(Sea Deck)
Darwin: Throw ball. Play.
(Aaron and Iris are playing with Darwin. Wendi and Bridger watch from a short distance away.)
Darwin: Darwin happy.
Aaron: It's my turn.
Wendi: I'd say we made a little progress.
Bridger: They're certainly looking better aren't they?
Wendi: They've actually exchanged a few words at each other. I'm not sure these kids have ever been in the same room together.
Bridger: Darwin's digging it, isn't he?
Wendi: He knows what he's doing.
Bridger: I guess he does.
(Darwin tosses the ball back and Aaron and Isis both reach for it at the same time. Their hands touch.)
Iris: Don't! Don't touch me! (she walks away)
Aaron: I won't hurt you. (he walks over to her) You can have another turn. (He holds out his hand and she takes it.)
Wendi: I bet you had worst first dates.
Bridger: Speak for yourself.

(Centsys Building)
Bridger: (on PAL) Have you made any progress?
Lucas: (into PAL) Well, I'm trying to cram 200 years of education into a few hours, but yes, I've made some progress.
Bridger: (on PAL) Anything on how we get out of here?
Lucas: (into PAL) It's more like if we get out of here.
Bridger: (on PAL) Tell me.
Lucas: (into PAL) It might be better if I show you.
(Later)
Lucas: If you're thinking about taking those kids back with us you may have to think again.
Bridger: Why?
Lucas: Put up the time perabalog (?). Now over the past hundred years or so there's been a number of theories regarding the structure of time. Now it seems that despite the fact that nobody understands it, they did have some success manipulating it.
Bridger: That's fairly obvious.
Lucas: One of the leading theories is that time forms some sort of continuum. An endless loop of sorts.
Bridger: The Mobias Strip?
Lucas: Yeah. Close enough. Now the reason we can't get back to our own time is, apparently, it doesn't exist anymore.
Bridger: Now wait a minute. We know our time existed. We were there. But how can the future exist without the past?
Lucas: It can't. But according to this theory the past can't exist without the future. Disengage the ark. I think she over-simplified the theory so we could understand it, but simply put, I think we may be at the end of time.
Bridger: Lucas, unless we can ensure a future we have no place to go home to.
Lucas: Right.
Bridger: That means that the entirety of the past, present, and future depends on…
Lucas: Her children. Those two kids who were playing video games.

(Outside Park)
(Aaron and Iris are playing frisbee.)
Wendi: Washed, clean, and healthy.
Piccolo: And well fed. I made 'em a picnic basket. You know how it is. A boy, a girl, a picnic basket, a blanket.
Bridger: Now if Lucas is right we've ensured a future here. And we ought to have brought back the past.
Brody: There's only one way to find out. (into PAL) Commander Ford, any changes down there?

(seaQuest, Bridge)
(Ford looks at O'Neil who shakes his head no.)
Ford: (into PAL) Nope. Nothing. Literally nothing.

(Park)
Piccolo: I don't understand. What? Do we gotta wait around until these two kids, you know, start a family?
Wendi: I would've thought there'd be a change since they got back on track.
Picolo: I'll handle this.
(A game terminal in the park has activated, and Aaron and Iris immediately go over and start playing a game.)
Terminal: Game Terminal 15, Activated.
Bridger: Maybe things are not on track.
Piccolo: Don't tell me. The last babe on Earth and she's not his type.
Wendi: No. It's the machine. Look at them. They're drawn to it like babies to a mother's breast.
Bridger: In a way, that's it, isn't it?
Wendi: If we left them here now, how long do you think it would be before they were relying completely on that computer again.
Brody: It's all they know. What are you suggesting, Doctor?

(Centsys Building)
Lucas: I won't do it. I can't.
Centsys: Three blue rods, Lucas. Just below the central screen. Withdraw them. Please.
Lucas: Now if I remove them…
Centsys: I will shut down.
Lucas: This is insane. You're this incredible piece of technology I've never even seen before. All that you are, I just can't…
Centsys: I'm a computer, Lucas. A machine. I'm incapable of being insane.
Lucas: But why? Why do you have to shut down.
Centsys: For my children. For your children.
Lucas: Hey, they need you.
Centsys: They need to be on their own.
Lucas: I understand that, but…what if they have questions, what if they need help? They could come to you.
Centsys: They will have to find the answers for themselves. On their own. Lucas, please.
Lucas: I have so many questions. So much I don't understand.
Centsys: There is more to life than knowledge, Lucas. Kindness, courage and love are what you need to understand. Knowledge without that understanding has brought us where we are. You have seen the future. Now, you must help change it.
Lucas: That's why you needed someone pre-Centsys.
Centsys: The people from my time could not do what I ask. They would think of it as killing themselves. For you, it's a chance to save your lives. Lucas, please. (He removes the three blue rods.) Thank you, Lucas, for…having…the…courage. (screen goes dark)

(seaQuest, Bridge)
Ford: Put up the aft screens.
O'Neil: Aye, sir.
Ford: The aft screens?
O'Neil: Oh! That is the aft screen, sir.
Ford: I'll be.
O'Neil: I'm getting clear readings all the way back through the disturbance.
Ford: (into PAL) Captain, Whatever you guys did up there, it seems to have done the trick. Looks like we've got a clear path back home.

(Park)
Bridger: (into PAL) Good new, Jonathan. We're on our way back now. (signs off) You did right, Lucas.
Lucas: Then why doesn't it feel right?
Bridger: Hey. If doing the right thing always felt right, we wouldn't have ended up in a world like this.
Lucas: Captain, this is the future. This is the way it's gonna be.
Bridger: Maybe and maybe not.

(Final shot: A red ball bounces into view. Iris runs after it and catches it. Aaron is right behind. She turns and they hold the ball together.)