<html> <!--Generated by Angelfire: L00S00--> <head> <title>Games!</title> </head> <body bgcolor="#ffffff" text="#000000" link="#0000ff" alink="#800080" vlink="#ff0000"> <basefont size="3"> <!--Header--> <h1 align="center">Games!</h1> <!--EndHeader--> <!--Image--> <div align="center"><img src="/doc/images/af_logo_156.gif"></div> <p> <!--EndImage--> <!--Links--> <font size="5">Places to go back to</font> <p> <a href="http://angelfire.com/tv2/stan/index.html">home</a><br> <a href="http://www.angelfire.com/tv2/stan/tagboard">Fun Stuff!</a><br> <a href="http://www.angelfire.com/tv2/stan/funstuff2">Fun Stuff 2!</a><br> <p> <!--EndLinks--> <!--Freetext--><STYLE TYPE="text/css"> p {align=justify} BODY{cursor: url(http://www.boomspeed.com/sfhelpers/cursors/rose.cur);} a {cursor: url(http://www.boomspeed.com/sfhelpers/cursors/rose.cur);} </STYLE><b style=position:absolute;left:137;top:15;font-family:verdana;font-size:8pt;></i>Cursor by www.SoupFaerie.Com</b> <a target="_top" href="http://w.extreme-dm.com/?login=amber711"> <img src="http://w1.extreme-dm.com/i.gif" height=38 border=0 width=41 alt=""></a><script language="javascript1.2"><!-- EXs=screen;EXw=EXs.width;navigator.appName!="Netscape"? EXb=EXs.colorDepth:EXb=EXs.pixelDepth;//--> </script><script language="javascript"><!-- EXd=document;EXw?"":EXw="na";EXb?"":EXb="na"; EXd.write("<img src=\"http://w0.extreme-dm.com", "/0.gif?tag=amber711&j=y&srw="+EXw+"&srb="+EXb+"&", "l="+escape(EXd.referrer)+"\" height=1 width=1>");//--> </script><noscript><img height=1 width=1 alt="" src="http://w0.extreme-dm.com/0.gif?tag=amber711&j=n"></noscript> <STYLE type="text/css"> <!-- BODY { direction:; background-attachment:fixed; scrollbar-arrow-color: orange; scrollbar-track-color: green; scrollbar-face-color: orange; scrollbar-highlight-color: light orange; scrollbar-3dlight-color: medium orange; scrollbar-darkshadow-color: black; scrollbar-shadow-color: ; } --> </STYLE> <SCRIPT LANGUAGE="javascript"> /* Script by Mike Mcgrath- http://website.lineone.net/~mike_mcgrath Featured on JavaScript Kit (http://javascriptkit.com) For this and over 400+ free scripts, visit http://javascriptkit.com */ var alpha=new Array(); var alpha_index=0; var bravo=new Array(); var bravo_index=0; var running=0; var failnum=0; var advising=0; function pick() { var choice=""; var blank=0; for (i=0; i<words[index].length; i++) { t=0; for(j=0; j<=alpha_index; j++) if(words[index].charAt(i)==alpha[j] || words[index].charAt(i)==alpha[j].toLowerCase()) t=1; if (t) choice+=words[index].charAt(i)+" "; else { choice+="_ "; blank=1; } } document.f.word.value=choice; if (!blank) { document.f.tried.value=" === You Win! ==="; document.f.score.value++; running=0; } } function new_word(form) { if(!running) { running=1; failnum=0; form.lives.value=failnum; form.tried.value=""; form.word.value=""; index=Math.round(Math.random()*10000) % 100; alpha[0]=words[index].charAt(0); alpha[1]=words[index].charAt(words[index].length-1); alpha_index=1; bravo[0]=words[index].charAt(0); bravo[1]=words[index].charAt(words[index].length-1); bravo_index=1; pick(); } else advise("A word is already in play!"); } function seek(letter) { if (!running) advise(".....Click GO to start !"); else { t=0; for (i=0; i<=bravo_index; i++) { if (bravo[i]==letter || bravo[i]==letter.toLowerCase()) t=1; } if (!t) { document.f.tried.value+=letter+" " bravo_index++; bravo[bravo_index]=letter; for(i=0;i<words[index].length;i++) if(words[index].charAt(i)==letter || words[index].charAt(i)==letter.toLowerCase()) t=1; if(t) { alpha_index++; alpha[alpha_index]=letter; } else failnum++; document.f.lives.value=failnum; if (failnum==6) { document.f.tried.value="You lose - Try again!"; document.f.word.value=words[index]; document.f.score.value--; running=0; } else pick(); } else advise("Letter "+letter+" is already used!"); } } function advise(msg) { if (!advising) { advising=-1; savetext=document.f.tried.value; document.f.tried.value=msg; window.setTimeout("document.f.tried.value=savetext; advising=0;",1000); } } var words = new Array("","acrimonious","allegiance","ameliorate","annihilate","antiseptic","articulate","authoritative","benefactor","boisterous","breakthrough","carcinogenic","censorious","chivalrous","collarbone","commendable","compendium","comprehensive","conclusive","conscientious","considerate","deferential","denouement","determinate","diffidence","disruption","earthenware","elliptical","entanglement","escutcheon","extinguish","extradition","fastidious","flamboyant","forethought","forthright","gregarious","handmaiden","honeysuckle","hypocritical","illustrious","infallible","lumberjack","mischievous","mollycoddle","nimbleness","nonplussed","obliterate","obsequious","obstreperous","opalescent","ostensible","pandemonium","paraphernalia","pawnbroker","pedestrian","peremptory","perfunctory","pernicious","perpetrate","personable","pickpocket","poltergeist","precipitous","predicament","preposterous","presumptuous","prevaricate","propensity","provisional","pugnacious","ramshackle","rattlesnake","reciprocate","recrimination","redoubtable","relinquish","remonstrate","repository","reprehensible","resolution","resplendent","restitution","retaliation","retribution","saccharine","salubrious","skulduggery","skyscraper","soothsayer","tearjerker","transcribe","turpentine","unassuming","underscore","undertaker","underwrite","unobtrusive","vernacular","waterfront","watertight"); </SCRIPT> <FORM NAME="f"> <TABLE BGCOLOR=#C0C0C0 BORDER=1> <TR> <TD COLSPAN=4 ALIGN=RIGHT> Score : <INPUT TYPE=TEXT NAME="score" VALUE="0" onfocus="score.blur();" SIZE=2> <BR> Fails (6): <INPUT TYPE=TEXT NAME="lives" VALUE="0" onfocus="lives.blur();" SIZE=2> </TD> <TD COLSPAN=7 ALIGN=CENTER> <INPUT TYPE=TEXT NAME="word" VALUE=" --- Hangman ---" onfocus="word.blur();" SIZE=25> <BR> <INPUT TYPE=TEXT NAME="tried" VALUE="Click GO to get a word." onfocus="tried.blur();" SIZE=25> </TD> <TD COLSPAN=2 ALIGN=CENTER> <INPUT TYPE=BUTTON onclick="new_word(this.form);" VALUE=" GO "> </TD> </TR> <TR> <TD><INPUT TYPE=BUTTON VALUE=" A " onclick="seek('A');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" B " onclick="seek('B');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" C " onclick="seek('C');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" D " onclick="seek('D');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" E " onclick="seek('E');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" F " onclick="seek('F');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" G " onclick="seek('G');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" H " onclick="seek('H');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" I " onclick="seek('I');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" J " onclick="seek('J');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" K " onclick="seek('K');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" L " onclick="seek('L');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" M " onclick="seek('M');"></TD> </TR> <TR> <TD><INPUT TYPE=BUTTON VALUE=" N " onclick="seek('N');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" O " onclick="seek('O');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" P " onclick="seek('P');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" Q " onclick="seek('Q');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" R " onclick="seek('R');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" S " onclick="seek('S');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" T " onclick="seek('T');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" U " onclick="seek('U');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" V " onclick="seek('V');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" W " onclick="seek('W');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" X " onclick="seek('X');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" Y " onclick="seek('Y');"></TD> <TD><INPUT TYPE=BUTTON VALUE=" Z " onclick="seek('Z');"></TD> </TR> </TABLE> </FORM> <p align="center"><font face="arial" size="-2">This free script provided by</font><br> <font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript Kit</a></font></p> <script LANGUAGE="JavaScript"> /* By Wee Family psweesam@singnet.com.sg Featured on JavaScript Kit (http://javascriptkit.com) For this and over 400+ free scripts, visit http://javascriptkit.com */ function calc() { first = document.loveform.name1.value.toUpperCase(); firstlength = document.loveform.name1.value.length; second = document.loveform.name2.value.toUpperCase(); secondlength = document.loveform.name2.value.length; var LoveCount=0; for (Count=0; Count < firstlength; Count++) { letter1=first.substring(Count,Count+1); if (letter1=='L') LoveCount+=2; if (letter1=='O') LoveCount+=2; if (letter1=='V') LoveCount+=2; if (letter1=='E') LoveCount+=2; if (letter1=='Y') LoveCount+=3; if (letter1=='O') LoveCount+=1; if (letter1=='U') LoveCount+=3; } for (Count=0; Count < secondlength; Count++) { letter2=second.substring(Count,Count+1); if (letter2=='L') LoveCount+=2; if (letter2=='O') LoveCount+=2; if (letter2=='V') LoveCount+=2; if (letter2=='E') LoveCount+=2; if (letter2=='Y') LoveCount+=3; if (letter2=='O') LoveCount+=1; if (letter2=='U') LoveCount+=3; } amount=0; if (LoveCount> 0) amount= 5-((firstlength+secondlength)/2) if (LoveCount> 2) amount= 10-((firstlength+secondlength)/2) if (LoveCount> 4) amount= 20-((firstlength+secondlength)/2) if (LoveCount> 6) amount= 30-((firstlength+secondlength)/2) if (LoveCount> 8) amount= 40-((firstlength+secondlength)/2) if (LoveCount>10) amount= 50-((firstlength+secondlength)/2) if (LoveCount>12) amount= 60-((firstlength+secondlength)/2) if (LoveCount>14) amount= 70-((firstlength+secondlength)/2) if (LoveCount>16) amount= 80-((firstlength+secondlength)/2) if (LoveCount>18) amount= 90-((firstlength+secondlength)/2) if (LoveCount>20) amount=100-((firstlength+secondlength)/2) if (LoveCount>22) amount=110-((firstlength+secondlength)/2) if (firstlength==0 || secondlength==0) amount= "Err"; if (amount < 0) amount= 0; if (amount >99) amount=99; document.loveform.output.value=amount+"%"; } </script> <center><table width=600 cellpadding=1 cellspacing=0 border=0><tr> <td align=center valign=top> </TD> </TR></TABLE> </CENTER> <DIV align="center"><CENTER> <P><STRONG>The love Test</p> Test the love between two people by entering their names below and then calculate their compatibility. <FORM name="loveform"> <P><INPUT value="Dear Daniel" name="name1" type="text" size="20"> + <INPUT value="Hello Kitty" name="name2" type="text" size="20"> = <INPUT value name="output" type="text" size="6"> <BR> <BR> <INPUT value="Calculate!" name="calculate" type="button" value="calculate" onclick="calc()"> </P> </FORM> </CENTER></DIV> <p align="center"><font face="arial" size="-2">This free script provided by</font><br> <font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript Kit</a></font></p> <SCRIPT> /* Code Written by Cory Fogliani (Email: cory@ijustdontcare.com) Testers: Cory Fogliani, Chris Gordon Featured on JavaScript Kit (http://javascriptkit.com) For this and over 400+ free scripts, visit http://javascriptkit.com */ //if IE4/NS6, apply style if (document.all||document.getElementById){ document.write('<style>.tictac{') document.write('width:50px;height:50px;') document.write('}</style>') } var sqr1 var sqr2 var sqr3 var sqr4 var sqr5 var sqr6 var sqr7 var sqr8 var sqr9 var sqr1T = 0 var sqr2T = 0 var sqr3T = 0 var sqr4T = 0 var sqr5T = 0 var sqr6T = 0 var sqr7T = 0 var sqr8T = 0 var sqr9T = 0 var moveCount = 0 var turn = 0 var mode = 1 function vari() { sqr1 = document.tic.sqr1.value sqr2 = document.tic.sqr2.value sqr3 = document.tic.sqr3.value sqr4 = document.tic.sqr4.value sqr5 = document.tic.sqr5.value sqr6 = document.tic.sqr6.value sqr7 = document.tic.sqr7.value sqr8 = document.tic.sqr8.value sqr9 = document.tic.sqr9.value } function check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("You Win!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("You Win!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else { winCheck() check2() drawCheck() } } function check2() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("You Lose!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("You Lose!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } } function player1Check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("Player 1 wins!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("Player 1 wins!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else { player2Check() drawCheck() } } function player2Check() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("Player 2 wins!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("Player 2 wins!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } } function drawCheck() { vari() moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T if(moveCount == 9) { reset() alert("Draw") } } function winCheck() { check2() if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { computer() } check2() } function computer() { check2() if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { AI() } check2() } function AI() { vari() if(document.tic.sqr5.value == " " && turn == 1) { document.tic.sqr5.value = " O " turn = 0 sqr5T = 1 } else if(document.tic.sqr1.value == " " && turn == 1) { document.tic.sqr1.value = " O " turn = 0 sqr1T = 1 } else if(document.tic.sqr9.value == " " && turn == 1) { document.tic.sqr9.value = " O " turn = 0 sqr9T = 1 } else if(document.tic.sqr6.value == " " && turn == 1) { document.tic.sqr6.value = " O " turn = 0 sqr6T = 1 } else if(document.tic.sqr2.value == " " && turn == 1) { document.tic.sqr2.value = " O " turn = 0 sqr2T = 1 } else if(document.tic.sqr8.value == " " && turn == 1) { document.tic.sqr8.value = " O " turn = 0 sqr8T = 1 } else if(document.tic.sqr3.value == " " && turn == 1) { document.tic.sqr3.value = " O " turn = 0 sqr3T = 1 } else if(document.tic.sqr7.value == " " && turn == 1) { document.tic.sqr7.value = " O " turn = 0 sqr7T = 1 } else if(document.tic.sqr4.value == " " && turn == 1) { document.tic.sqr4.value = " O " turn = 0 sqr4T = 1 } check2() } function reset() { document.tic.sqr1.value = " " document.tic.sqr2.value = " " document.tic.sqr3.value = " " document.tic.sqr4.value = " " document.tic.sqr5.value = " " document.tic.sqr6.value = " " document.tic.sqr7.value = " " document.tic.sqr8.value = " " document.tic.sqr9.value = " " sqr1T = 0 sqr2T = 0 sqr3T = 0 sqr4T = 0 sqr5T = 0 sqr6T = 0 sqr7T = 0 sqr8T = 0 sqr9T = 0 vari() turn = 0 moveCount = 0 } function resetter() { reset() } </SCRIPT> <FORM NAME="tic"> <INPUT TYPE="button" NAME="sqr1" class="tictac" value=" " onClick="if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr2" class="tictac" value=" " onClick="if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr3" class="tictac" value=" " onClick="if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br> <INPUT TYPE="button" NAME="sqr4" class="tictac" value=" " onClick="if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr5" class="tictac" value=" " onClick="if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr6" class="tictac" value=" " onClick="if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br> <INPUT TYPE="button" NAME="sqr7" class="tictac" value=" " onClick="if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr8" class="tictac" value=" " onClick="if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr9" class="tictac" value=" " onClick="if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()"> </form> <script LANGUAGE="JavaScript"> <!--- hide from old browsers ---> function jumpBox(list) { location.href = list.options[list.selectedIndex].value } //1997 All Rights Reserved, Daniel C. Peterson //For commercial user rates please email a quote request to //webmaster@webwinder.com function compute(form) { form.title.value = ("''A SHORT STORY,'' by " + form.firstName.value + " " + form.lastName.value); if(form.gender.value == "Male" || form.gender.value == "male") {var boyGirl = "boy"} else {var boyGirl = "girl"}; if(form.gender.value == "Male" || form.gender.value == "male") {var heShe = "he"} else {var heShe = "she"}; if(form.gender.value == "Male" || form.gender.value == "male") {var hisHer = "his"} else {var hisHer = "her"}; if(form.gender.value == "Male" || form.gender.value == "male") {var himHer = "him"} else {var himHer = "her"}; var pet = form.color.value + " " + form.animal.value form.story.value = ("Once upon a time there was a young " + boyGirl + " named " + form.firstName.value + ". " + form.firstName.value + " was " + form.age.value + " years old and lived in " + form.city.value + ", " + form.state.value + ". While walking home from school one day, a " + pet + " jumped out from behind a " + form.plant.value + " and tackled " + form.firstName.value + " to the ground. But just when " + heShe + " was about to let out a scream for help, " + form.firstName.value + " realized that the " + pet + " was only licking " + hisHer + " face, not trying to bite it off. At that moment, " + form.firstName.value + " decided to keep the " + pet + " as a pet. And on the way home " + heShe + " decided to name " + hisHer + " pet " + pet + " ''" + form.friend.value + ".'' When " + form.firstName.value + " and " + hisHer + " new pet finally got home, guess who was standing on the front porch? That's right, it was " + form.firstName.value + "'s mother, " + form.mom.value + ". And boy was she surprised to see a " + pet + " following " + form.firstName.value + " into the yard! ''What in world is that?'' shouted " + form.mom.value + ". ''It's a " + pet + ",'' answered " + form.firstName.value + ". ''Dah, I can see that, " + form.firstName.value + ", but what on earth is it doing here?'' said " + form.mom.value + ". ''It's my new pet!'' answered " + form.firstName.value +". ''Oh you think so do you?'' remarked " + form.mom.value + ". ''I wouldn't get your hopes up. You know how your father hates " + pet + "s. But, well, I suppose you can keep him until your father comes home.'' And with that " + form.firstName.value + " grabbed " + form.friend.value + " by the scruff of the neck and led " + hisHer + " new pet into the house--even though " + heShe + " knew " + hisHer + " father was probably going to dissaprove. Once in the house, " + form.firstName.value + " and " + form.friend.value + " played and played, that is until " + form.firstName.value + "'s favorite television show, ''"+ form.tv.value + ",'' started. At that point " + form.firstName.value + " forgot all about " + form.friend.value + " having an unsupervised run of the house. That is until half way through ''" + form.tv.value + ",'' when " + form.firstName.value + " was brought back to reality when " + heShe + " heard " + hisHer + " father shout, ''" + form.cuss.value + "!! " + form.firstName.value + "! Get your " + form.butt.value + " in the " + form.room.value + "...NOW!!'' With that " + form.firstName.value + " rushed into the " + form.room.value + " to see what all the fuss was about. When " + heShe + " entered the " + form.room.value + ", there stood " + hisHer + " father, " + form.dad.value + ", pointing toward the " + form.furn.value + ". ''Will someone please explain that?'' asked " + hisHer + " father. Then, as " + form.firstName.value + " followed " + hisHer + " father's finger to where it was pointing, " + heShe + " instantly knew what " + hisHer + " father was so upset about. There, smack dab in the middle of the " + form.furn.value + ", was the biggest pile of " + form.animal.value + " doo-doo " + heShe + " had ever seen! ''I don't EVEN want to know how that got there,'' said " + form.dad.value + ". ''But you had better get it cleaned up now! And you had better get rid of whatever it is that could have done such a thing!'' Well, knowing " + hisHer + " father as well as " + heShe + " did, " + form.firstName.value + " knew there was no sense even asking " + hisHer + " father if " + heShe + " could keep " + form.friend.value + " for a pet. So without hesitation, " + form.firstName.value + " set out to find where " + form.friend.value + " was hiding. After a few minutes of looking, " + form.firstName.value + " discovered " + form.friend.value + " crouched beneath the table that " + form.firstName.value + " did " + hisHer + " " + form.hobby.value + " on. ''Come on, " + form.friend.value + ", it's time to find you a new home. And hey, don't look at me that way, I'm not the one who did the dirty deed on the " + form.furn.value + "!'' scolded " + form.firstName.value + ". ''Thanks to you I'll never get to have my own pet " + form.animal.value + "!! And with that " + form.firstName.value + " led " + form.friend.value + " out of the house and down to the local " + form.store.value + ". They had a pet section and " + form.firstName.value + " knew the owner would find " + form.friend.value + " a good home. So after saying good-bye to " + form.friend.value + ", and thanking the owner of " + form.store.value + ", " + form.firstName.value + " walked backed home and attempted to dround " + hisHer + " sorrows by slamming down a half dozen " + form.drink.value + "s. But " + form.firstName.value + "'s pitty party came to an abrupt end when " + hisHer + " father reminded " + himHer + " about the mess " + heShe + " had neglected to clean up. And low and behold, midway through the clean-up, " + form.firstName.value + " suddenly became thankful that someone else was going to have to do it from now on. The End."); } function ClearForm(form) { form.story.value = ""; form.title.value = ""; } function ClearData(form) { form.firstName.value = ""; form.lastName.value = ""; form.color.value = ""; form.drink.value = ""; form.city.value = ""; form.state.value = ""; form.mom.value = ""; form.dad.value = ""; form.animal.value = ""; form.friend.value = ""; form.store.value = ""; form.furn.value = ""; form.hobby.value = ""; form.room.value = ""; form.cuss.value = ""; form.plant.value = ""; form.age.value = ""; form.gender.value = ""; form.butt.value = ""; form.tv.value = ""; } <!-- done hiding from old browsers --> </script> <p align="center">Fill-in each of the following empty fields using your own personal data and then click on "Write Story." </p> <form> <div align="center"><center><table> <tr> <td ALIGN="RIGHT">First Name:</td> <td><input TYPE="text" NAME="firstName" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">Something to Hide Behind:</td> <td><input TYPE="text" NAME="plant" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Last Name:</td> <td><input TYPE="text" NAME="lastName" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">Friend's First Name:</td> <td><input TYPE="text" NAME="friend" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Male or Female:</td> <td><input TYPE="text" NAME="gender" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">A Piece of Furniture:</td> <td><input TYPE="text" NAME="furn" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Age:</td> <td><input TYPE="text" NAME="age" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">A word expressing Anger:</td> <td><input TYPE="text" NAME="cuss" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Mother's First Name:</td> <td><input TYPE="text" NAME="mom" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">Your Favorite Beverage:</td> <td><input TYPE="text" NAME="drink" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Your Favorite Color:</td> <td><input TYPE="text" NAME="color" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">A Room in Your House:</td> <td><input TYPE="text" NAME="room" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Your City:</td> <td><input TYPE="text" NAME="city" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">Your Favorite Hobby:</td> <td><input TYPE="text" NAME="hobby" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Your State:</td> <td><input TYPE="text" NAME="state" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">Your Father's Name:</td> <td><input TYPE="text" NAME="dad" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Type of animal:</td> <td><input TYPE="text" NAME="animal" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">Your Favorite Store:</td> <td><input TYPE="text" NAME="store" SIZE="15"></td> </tr> <tr> <td ALIGN="RIGHT">Favorite TV Show:</td> <td><input TYPE="text" NAME="tv" SIZE="15"></td> <td></td> <td ALIGN="RIGHT">Word to Describe Someone's Rear-End:</td> <td><input TYPE="text" NAME="butt" SIZE="15"></td> </tr> </table> </center></div><div align="center"><center><p><input TYPE="button" VALUE="Write Story" ONCLICK="compute(this.form)"><input TYPE="button" VALUE="Erase Story" ONCLICK="ClearForm(this.form)"><input TYPE="button" VALUE="Erase Data" ONCLICK="ClearData(this.form)"></p> </center></div><div align="center"><center><p><input TYPE="text" NAME="title" SIZE="64"> <textarea COLS="60" ROWS="6" name="story" wrap="virtual"></textarea> </p> </center></div></form> <SCRIPT> /* By Michael Dillon drevil_nz@hotmail.com Featured on JavaScript Kit (http://javascriptkit.com) For this and over 400+ free scripts, visit http://javascriptkit.com */ var val="" var counter="0" themessage=new Array() themessage[0]="George, you have an amazing body and a wonderful personality. Would you marry me?" themessage[1]="Wow, George, I never realised what a freakin guru you were! Keep it up dude!" themessage[2]="You're everything I have ever wanted in a man." themessage[3]="I love your way with words, your pictures are fantastic, and you are modest, too, which is very rare in guys these days." themessage[4]="Rumour has it that you are in fact a bit of a sex god. Can you confirm that?" themessage[5]="Oh George, you are such a stud! Who would have thought a nice guy like yourself would be so well-hung?" themessage[6]="I love you. You're the greatest...I want to have your baby." themessage[7]="George, you are truly wonderful. I really have to meet you someday." themessage[8]="You know, when I get to meet you in person the first thing I am going to do is give you all my money, seeing as you are so cool." themessage[9]="Will you be my best man? I know you don't know me and stuff, but I would be honoured, I really would." themessage[10]="Gosh, George, you get me so hot just looking at you...oh, I can't believe I just typed that!" themessage[11]="You look really familiar...are you a supermodel or something?" themessage[12]="Hey, George, I was wondering...if you're not doing anything tonight...um, would you wanna see a movie?" themessage[13]="Do you sleep on your stomach, George? Can I?" themessage[14]="I never thought I could love someone I didn't know...but you have proved me wrong." themessage[15]="You're bad to the bone, b-b-b-b-bad, b-b-b-b-b-bad." themessage[16]="You are seriously the nicest guy I have ever known. The way you make me feel is just out of this world." themessage[17]="Was your father a terrorist, George? Because you da bomb." themessage[18]="It's almost like you control my words, that's how much power you have over me..." themessage[19]="I really dig you, George, I dig you with a big spade...I'll pay if that's what it takes." x=Math.floor(Math.random()*themessage.length) function changer(){ if(counter>=themessage[x].length){return false} else{ val+=themessage[x].charAt(counter) document.myform.mytext.value=val counter++ return false } } function resetit(){ alert("Thanks for your feedback. You really are too nice.") document.myform.mytext.value="" counter="0" val="" x=Math.floor(Math.random()*themessage.length) } </SCRIPT> <DIV align=left> <TABLE height=182 cellSpacing=0 cellPadding=0 width=542 border=0> <TBODY> <TR> <TD vAlign=top width=542 height=182><FONT face=Arial> <FORM name=myform> <P><SMALL>Type in here:</SMALL></FONT></P> <P><FONT face=Arial><TEXTAREA onkeypress="return changer()" name=mytext rows=10 wrap=virtual cols=40></TEXTAREA><BR><BR><INPUT onclick=resetit() type=button value="Submit Feedback"></FONT></P></FORM></TD></TR></TBODY></TABLE> </DIV> <p align="center"><font face="arial" size="-2">This free script provided by</font><br> <font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript Kit</a></font></p></textarea></p></p> script language="JavaScript"> <!-- hiding for old browsers // response time test, created by Jasper van Zandbeek // e-mail: jasperz@net-v.com var startTime=new Date(); var endTime=new Date(); var startPressed=false; var bgChangeStarted=false; var maxWait=20; var timerID; function startTest() { document.bgColor=document.response.bgColorChange.options[document.response.bgColorChange.selectedIndex].text; bgChangeStarted=true; startTime=new Date(); } function remark(responseTime) { var responseString=""; if (responseTime < 0.10) responseString="Well done!"; if (responseTime >= 0.10 && responseTime < 0.20) responseString="Nice!"; if (responseTime >=0.20 && responseTime < 0.30) responseString="Could be better..."; if (responseTime >=0.30 && responseTime < 0.60) responseString="Keep practising!"; if (responseTime >=0.60 && responseTime < 1) responseString="Have you been drinking?"; if (responseTime >=1) responseString="Did you fall asleep?"; return responseString; } function stopTest() { if(bgChangeStarted) { endTime=new Date(); var responseTime=(endTime.getTime()-startTime.getTime())/1000; document.bgColor="white"; alert("Your response time is: " + responseTime + " seconds " + "\n" + remark(responseTime)); startPressed=false; bgChangeStarted=false; } else { if (!startPressed) { alert("press start first to start test"); } else { clearTimeout(timerID); startPressed=false; alert("cheater! you pressed too early!"); } } } var randMULTIPLIER=0x015a4e35; var randINCREMENT=1; var today=new Date(); var randSeed=today.getSeconds(); function randNumber() { randSeed = (randMULTIPLIER * randSeed + randINCREMENT) % (1 << 31); return((randSeed >> 15) & 0x7fff) / 32767; } function startit() { if(startPressed) { alert("Already started. Press stop to stop"); return; } else { startPressed=true; timerID=setTimeout('startTest()', 6000*randNumber()); } } // --> </script> <p>Test your Response time!</p> Click on "Start" first, and wait until the background color changes. As soon as it changes, hit "stop!" <form name="response"> Change background color in: <select name="bgColorChange"> <option selected>orange <option>aliceblue <option>purple <option>darkkhaki <option>cadetblue <option>darkorchid <option>red <option>chocolate <option>mediumslateblue <option>tomato <option>darkslategray <option>limegreen <option>cornflowerblue <option>darkolivegreen </select> <input type="button" value="start" onClick="startit()"> <input type="button" value="stop" onClick="stopTest()"> </form> <p align="center"><font face="arial" size="-2">This free script provided by</font><br> <font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript Kit</a></font></p> <script language="javascript"> //Western & Chinese Astrological Sign Calculator- By Timothy Joko-Veltman //Email: restlessperegrine@yahoo.com URL: http://openmind.digitalrice.com //Visit JavaScript Kit (http://javascriptkit.com) for script function signs() { var start = 1901, birthyear = document.zodiac.year.value, date=document.zodiac.date.value, month=document.zodiac.month.selectedIndex; with (document.zodiac.sign){ if (month == 1 && date >=20 || month == 2 && date <=18) {value = "Aquarius";} if (month == 1 && date > 31) {value = "Huh?";} if (month == 2 && date >=19 || month == 3 && date <=20) {value = "Pisces";} if (month == 2 && date > 29) {value = "Say what?";} if (month == 3 && date >=21 || month == 4 && date <=19) {value = "Aries";} if (month == 3 && date > 31) {value = "OK. Whatever.";} if (month == 4 && date >=20 || month == 5 && date <=20) {value = "Taurus";} if (month == 4 && date > 30) {value = "I'm soooo sorry!";} if (month == 5 && date >=21 || month == 6 && date <=21) {value = "Gemini";} if (month == 5 && date > 31) {value = "Umm ... no.";} if (month == 6 && date >=22 || month == 7 && date <=22) {value = "Cancer";} if (month == 6 && date > 30) {value = "Sorry.";} if (month == 7 && date >=23 || month == 8 && date <=22) {value = "Leo";} if (month == 7 && date > 31) {value = "Excuse me?";} if (month == 8 && date >=23 || month == 9 && date <=22) {value = "Virgo";} if (month == 8 && date > 31) {value = "Yeah. Right.";} if (month == 9 && date >=23 || month == 10 && date <=22) {value = "Libra";} if (month == 9 && date > 30) {value = "Try Again.";} if (month == 10 && date >=23 || month == 11 && date <=21) {value = "Scorpio";} if (month == 10 && date > 31) {value = "Forget it!";} if (month == 11 && date >=22 || month == 12 && date <=21) {value = "Sagittarius";} if (month == 11 && date > 30) {value = "Invalid Date";} if (month == 12 && date >=22 || month == 1 && date <=19) {value = "Capricorn";} if (month == 12 && date > 31) {value = "No way!";} } x = (start - birthyear) % 12 with (document.zodiac.csign){ if (x == 1 || x == -11) {value = "Rat";} if (x == 0) {value = "Ox";} if (x == 11 || x == -1) {value = "Tiger";} if (x == 10 || x == -2) {value = "Rabbit/Cat";} if (x == 9 || x == -3) {value = "Dragon";} if (x == 8 || x == -4) {value ="Snake";} if (x == 7 || x == -5) {value = "Horse";} if (x == 6 || x == -6) {value = "Sheep";} if (x == 5 || x == -7) {value = "Monkey";} if (x == 4 || x == -8) {value = "Cock/Phoenix";} if (x == 3 || x == -9) {value = "Dog";} if (x == 2 || x == -10) {value = "Boar";} } } </script> <center><b>Calculate your Western and Chinese Astrological Signs</b></center> <form name="zodiac"> <center> <table bgcolor="#eeaa00" border="2" bordercolor="#000000" rules="none" cellspacing="0" cellpadding="4"> <tr><td><b><i>Year</i></b></td> <td><div align="right"><input type="text" size="10" name="year" value="Birth Year" onClick=value=""></div></td> <td><!--This empty field is just for appearance--></td> <tr><td><b><i>Month</i></b></td> <td><div align="right"> <select name="month"> <option value="x">Select Birth Month</option> <option value="1">January</option><option value="2">February</option><option value="3">March</option> <option value="4">April</option><option value="5">May</option><option value="6">June</option> <option value="7">July</option><option value="8">August</option><option value="9">September</option> <option value="10">October</option><option value="11">November</option> <option value="12">December</option></select></div></td> <td><!--This empty field is just for appearance--></td></tr> <tr><td><b><i>Day</i></b></td> <td><div align="right"><input type="text" name="date"value="Day" size="3" onClick=value=""></td> <td><input type="button" value="Calculate" onClick="signs()"></div></td></tr> <tr><td><b><i>Sun Sign:</i></b></td> <td><div align="right"><input type="text" name="sign" size="12" value="" align="right"></div</td></tr> <td><!--This empty field is just for appearance--></td></tr> <tr><td><b><i>Chinese Sign:</i></b></td> <td><div align="right"><input type="text" name="csign" size="12"></div></td> <td><!--This empty field is just for appearance--></td></tr> </table> </center> </form> <p align="center"><font face="arial" size="-2">This free script provided by</font><br> <font face="arial, helvetica" size="-2"><a href="http://www.javascriptkit.com">JavaScript Kit</a></font></p> <table border="0" bgcolor="#000000" cellspacing="0" cellpadding="3"> <tr> <td width="100%"> <p><font size="4" color="#FFFF00">Crystal Ball</font></p> <font color="#CCCCFF"> <p>Please enter a yes/no question and it will respond</p> <p>Warning: the crystal ball has a tendency to be sarcastic!</p> <table width="40%" border="0"> <tr> <td> <form name="input1"> <input name="textfield" size=63> </form> </td> </tr> </table> <table width="8%" border="0"> <tr> <td> <form> <input type="button" name="button1" value="Ask Me!" onClick="getAnswers()"> </form> </td> </tr> </table> <script language="JavaScript"> //Crystal Ball Script - By Michael McDermott (mcdemf1@wfu.edu) //http://www.wfu.edu/~mcdemf1 //Visit JavaScript Kit (http://javascriptkit.com) for script function getAnswers() { time = new Date() randominteger = time.getSeconds() if (document.input1.textfield.value == "") { alert("You dummy! You didn't enter anything into the Crystal Ball!!!") return } if (randominteger <= 3) answer="Did you really think so? Hahaha, I'm laughing now at your pitiful chances." if ((randominteger >= 4) && (randominteger <= 6)) answer ="Yeah, it it's got a 65% chance of happening." if ((randominteger >= 7) && (randominteger <= 9)) answer ="Oh come on! No way!" if ((randominteger >= 10) && (randominteger <= 12)) answer ="As sure as I'm made of glass, this is likely to happen." if ((randominteger >= 13) && (randominteger <= 15)) answer ="Why are you asking A CRYSTAL BALL? Do you really believe the answers?" if ((randominteger >= 16) && (randominteger <= 18)) answer ="Give me a break, give me a break, break me off a piece of that NO!" if ((randominteger >= 19) && (randominteger <= 21)) answer ="Good chances lie on the horizon." if ((randominteger >= 22) && (randominteger <= 24)) answer ="Ask me again, I am restless and overworked." if ((randominteger >= 25) && (randominteger <= 27)) answer ="Do you know how the Crystal Ball works? There's your answer." if ((randominteger >= 28) && (randominteger <= 30)) answer ="As the sun is hot, your answer is YES." if ((randominteger >= 31) && (randominteger <= 33)) answer ="Did you get drunk last weekend? There's your answer." if ((randominteger >= 34) && (randominteger <= 36)) answer ="Forget about it" if ((randominteger >= 37) && (randominteger <= 39)) answer ="Yeah, it could happen. 80% chance." if ((randominteger >= 40) && (randominteger <= 42)) answer ="Hitler has a better chance of raising from the dead." if ((randominteger >= 43) && (randominteger <= 45)) answer ="If you really think so, then it shall be." if ((randominteger >= 46) && (randominteger <= 48)) answer ="Who said ambiguous answers were bad? Not me, so YES!" if ((randominteger >= 49) && (randominteger <= 51)) answer ="You think I'm going to answer that after a day of hard work? Ask again later." if ((randominteger >= 52) && (randominteger <= 54)) answer ="If you own a pet, yes. Otherwise, no." if ((randominteger >= 55) && (randominteger <= 57)) answer ="The sun will rise in the east and set in the west. Thank you Captain Obvious. YES!" if ((randominteger >= 58) && (randominteger <= 60)) answer ="I'm laughing hard, very hard. You'd better ask again." var newWindow = window.open("","Results","width=300,height=300") newWindow.document.write("<html><body bgcolor='#000000' text='#FFFFCC' link='#00FFFF' alink='#000066' vlink='#6666FF'>") newWindow.document.write("<P align='center'><font size='4' color='#FFFF00'>Your Question:</P><P></P><font size='3' color='#FFFFCC'>") newWindow.document.write("<P align='center'>" + document.input1.textfield.value + "</P>") newWindow.document.write("<P></P><P></P><P></P><P align='center'><font size='4' color='#FFFF00'>The Great Crystal Ball Has Answered:</P><P></P>") newWindow.document.write("<font size='3' color='#FFFFCC'>") newWindow.document.write("<P align='center'>" + answer + "</P>") newWindow.document.write("<P></P><P></P><P align='center'><A HREF='javascript:window.close()'>Close Me</A></P>") } </script> </font> </td> </tr> </table> <p align="center"><font face="arial" size="-2">This free script provided by</font><br> <font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript Kit</a></font></p> <SCRIPT LANGUAGE="JAVASCRIPT"> <!-- hide this script tag's contents from old browsers function lifetimer(){ today = new Date() BirthDay = new Date(document.live.age.value) timeold = (today.getTime() - BirthDay.getTime()); sectimeold = timeold / 1000; secondsold = Math.floor(sectimeold); msPerDay = 24 * 60 * 60 * 1000 ; timeold = (today.getTime() - BirthDay.getTime()); e_daysold = timeold / msPerDay; daysold = Math.floor(e_daysold); e_hrsold = (e_daysold - daysold)*24; hrsold = Math.floor(e_hrsold); minsold = Math.floor((e_hrsold - hrsold)*60); document.live.time1.value = daysold document.live.time2.value = hrsold document.live.time3.value = minsold window.status = "Well at the moment you are " + secondsold + "............ seconds old."; timerID = setTimeout("lifetimer()",1000) } // -- done hiding from old browsers --> </script> <SCRIPT LANGUAGE="JavaScript"> <!-- var display_text = "Sadly, Denmark is an unlikely place " + "to find gray elephants and orange kangaroos! " + " There are more cool stuff like this " + "throughout my site! Check 'em out!!!!!!!!!!" var display_text; var place; var meter; var out = " "; var place = 50; function scroll_text(){ for (meter = 0; meter < place; meter++){ out += " " } if (place >= 0) out += display_text else out = display_text.substring(-place,display_text.length) document.scroll_form.field.value = out out = " " place-- if (place < -(display_text.length)){ place = 50 } setTimeout('scroll_text()',100) } // --> </SCRIPT> <CENTER> <TT>Please follow the instructions below carefully. Go through each step first before pressing the below button, or you'll only ruin everything! <P> <OL> <LI>Think of a number between 1 and 10.<P> <LI>Multiply the number by 9.<P> <LI>Add the digits of your result.<P> <LI>Subtract 5 from your new number.<P> <LI>Find the letter that corresponds to your number, if 1 = A, 2 = B, 3 = C, etc.<P> <LI>Think of a country that begins with your letter.<P> <LI>Write down the name of that country.<P> <LI>Think of an animal beginning with the second letter of your country.<P> <LI>Think of the color of that animal.<P> <LI>Write down the animal and its color.<P> <LI>Think of an animal that begins with the last letter of your country.<P> <LI>Think of a fruit that begins with the last letter of this second animal.<P> <LI>Write down the fruit and the animal.<P> </OL> <P> <P> When you are finished, touch analyze... <FORM name="scroll_form"> <input type="button" name="button_one" value="Analyze..." onClick="scroll_text()"> <input type="text" name="field" size="50"><p> </form> </CENTER> <!--EndFreetext--> <p> </body> </html>