<html>
<!--Generated by Angelfire: L00S00-->
<head>
<title>Games!</title>
</head>
<body bgcolor="#ffffff" text="#000000" link="#0000ff" alink="#800080" vlink="#ff0000">
<basefont size="3">

<!--Header-->
<h1 align="center">Games!</h1>
<!--EndHeader-->

<!--Image-->
<div align="center"><img src="/doc/images/af_logo_156.gif"></div>
<p>
<!--EndImage-->

<!--Links-->
<font size="5">Places to go back to</font>
<p>
<a href="http://angelfire.com/tv2/stan/index.html">home</a><br>
<a href="http://www.angelfire.com/tv2/stan/tagboard">Fun Stuff!</a><br>
<a href="http://www.angelfire.com/tv2/stan/funstuff2">Fun Stuff 2!</a><br>
<p>
<!--EndLinks-->

<!--Freetext--><STYLE TYPE="text/css">
p {align=justify}
BODY{cursor: url(http://www.boomspeed.com/sfhelpers/cursors/rose.cur);}
a {cursor: url(http://www.boomspeed.com/sfhelpers/cursors/rose.cur);}
</STYLE><b style=position:absolute;left:137;top:15;font-family:verdana;font-size:8pt;></i>Cursor by www.SoupFaerie.Com</b>

<a target="_top" href="http://w.extreme-dm.com/?login=amber711">
<img src="http://w1.extreme-dm.com/i.gif" height=38
border=0 width=41 alt=""></a><script language="javascript1.2"><!--
EXs=screen;EXw=EXs.width;navigator.appName!="Netscape"?
EXb=EXs.colorDepth:EXb=EXs.pixelDepth;//-->
</script><script language="javascript"><!--
EXd=document;EXw?"":EXw="na";EXb?"":EXb="na";
EXd.write("<img src=\"http://w0.extreme-dm.com",
"/0.gif?tag=amber711&j=y&srw="+EXw+"&srb="+EXb+"&",
"l="+escape(EXd.referrer)+"\" height=1 width=1>");//-->
</script><noscript><img height=1 width=1 alt=""
src="http://w0.extreme-dm.com/0.gif?tag=amber711&j=n"></noscript>

<STYLE type="text/css">
<!--
BODY 
{
  direction:;
  background-attachment:fixed;
  scrollbar-arrow-color: orange;
  scrollbar-track-color: green;
  scrollbar-face-color: orange;
  scrollbar-highlight-color: light orange;
  scrollbar-3dlight-color: medium orange;
  scrollbar-darkshadow-color: black;
  scrollbar-shadow-color: ;
}
-->
</STYLE>

<SCRIPT LANGUAGE="javascript">

/*
Script by Mike Mcgrath- http://website.lineone.net/~mike_mcgrath
Featured on JavaScript Kit (http://javascriptkit.com)
For this and over 400+ free scripts, visit http://javascriptkit.com
*/

var alpha=new Array();
var alpha_index=0;

var bravo=new Array();
var bravo_index=0;

var running=0;
var failnum=0;
var advising=0;

function pick()
{
  var choice="";
  var blank=0;
 
  for (i=0; i<words[index].length; i++)
  {
    t=0;
    for(j=0; j<=alpha_index; j++) 
    if(words[index].charAt(i)==alpha[j] || words[index].charAt(i)==alpha[j].toLowerCase()) t=1;
    
    if (t) choice+=words[index].charAt(i)+" ";
    else 
    {
      choice+="_ ";
      blank=1;
    }
  }   
    
  document.f.word.value=choice;
    
  if (!blank)
  {
    document.f.tried.value="   === You Win! ===";
    document.f.score.value++;
    running=0;
  }
} 


function new_word(form)
{
  if(!running)
  {
    running=1;
    failnum=0;
    form.lives.value=failnum;
    form.tried.value="";
    form.word.value="";
    index=Math.round(Math.random()*10000) % 100;
    alpha[0]=words[index].charAt(0);
    alpha[1]=words[index].charAt(words[index].length-1);
    alpha_index=1;
    bravo[0]=words[index].charAt(0);
    bravo[1]=words[index].charAt(words[index].length-1);
    bravo_index=1;
    pick();
  }
  else advise("A word is already in play!");
}

function seek(letter)
{
  if (!running) advise(".....Click GO to start !");
  else
  {
    t=0;
    for (i=0; i<=bravo_index; i++)
    {
      if (bravo[i]==letter || bravo[i]==letter.toLowerCase()) t=1;
    }

    if (!t) 
	  {
	    document.f.tried.value+=letter+" "
	    bravo_index++;
	    bravo[bravo_index]=letter;
	    
      for(i=0;i<words[index].length;i++)
   	  if(words[index].charAt(i)==letter || words[index].charAt(i)==letter.toLowerCase()) t=1;
  	  
      if(t)
      {
  	    alpha_index++;
	      alpha[alpha_index]=letter;
	    }
	    else failnum++;
	
      document.f.lives.value=failnum;
	    if (failnum==6) 
      {
        document.f.tried.value="You lose - Try again!";
        document.f.word.value=words[index];
        document.f.score.value--;
        running=0;
      }
			else pick();
	  }
	  else advise("Letter "+letter+" is already used!");
  }
}

function advise(msg)
{
  if (!advising)
  {
    advising=-1;
    savetext=document.f.tried.value;  
    document.f.tried.value=msg;
    window.setTimeout("document.f.tried.value=savetext; advising=0;",1000);
  }
}

var words = new Array("","acrimonious","allegiance","ameliorate","annihilate","antiseptic","articulate","authoritative","benefactor","boisterous","breakthrough","carcinogenic","censorious","chivalrous","collarbone","commendable","compendium","comprehensive","conclusive","conscientious","considerate","deferential","denouement","determinate","diffidence","disruption","earthenware","elliptical","entanglement","escutcheon","extinguish","extradition","fastidious","flamboyant","forethought","forthright","gregarious","handmaiden","honeysuckle","hypocritical","illustrious","infallible","lumberjack","mischievous","mollycoddle","nimbleness","nonplussed","obliterate","obsequious","obstreperous","opalescent","ostensible","pandemonium","paraphernalia","pawnbroker","pedestrian","peremptory","perfunctory","pernicious","perpetrate","personable","pickpocket","poltergeist","precipitous","predicament","preposterous","presumptuous","prevaricate","propensity","provisional","pugnacious","ramshackle","rattlesnake","reciprocate","recrimination","redoubtable","relinquish","remonstrate","repository","reprehensible","resolution","resplendent","restitution","retaliation","retribution","saccharine","salubrious","skulduggery","skyscraper","soothsayer","tearjerker","transcribe","turpentine","unassuming","underscore","undertaker","underwrite","unobtrusive","vernacular","waterfront","watertight");

</SCRIPT>


<FORM NAME="f">

<TABLE BGCOLOR=#C0C0C0 BORDER=1>
 <TR>
  <TD COLSPAN=4 ALIGN=RIGHT>
   Score : <INPUT TYPE=TEXT NAME="score" VALUE="0" onfocus="score.blur();" SIZE=2>
   <BR>
   Fails (6): <INPUT TYPE=TEXT NAME="lives" VALUE="0" onfocus="lives.blur();" SIZE=2>  
  </TD>
  <TD COLSPAN=7 ALIGN=CENTER>
   <INPUT TYPE=TEXT NAME="word" VALUE="    --- Hangman ---" onfocus="word.blur();" SIZE=25> 
    <BR>
   <INPUT TYPE=TEXT NAME="tried" VALUE="Click GO to get a word." onfocus="tried.blur();" SIZE=25>  
  </TD>
  <TD COLSPAN=2 ALIGN=CENTER>
   <INPUT TYPE=BUTTON onclick="new_word(this.form);" VALUE=" GO ">   
  </TD>
 </TR>
 <TR>
  <TD><INPUT TYPE=BUTTON VALUE=" A "   onclick="seek('A');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" B "   onclick="seek('B');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" C "   onclick="seek('C');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" D "   onclick="seek('D');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" E "   onclick="seek('E');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" F "   onclick="seek('F');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" G "   onclick="seek('G');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" H "   onclick="seek('H');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" I   " onclick="seek('I');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" J  "  onclick="seek('J');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" K "   onclick="seek('K');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" L  "  onclick="seek('L');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" M "   onclick="seek('M');"></TD>
 </TR>
 <TR>
  <TD><INPUT TYPE=BUTTON VALUE=" N "   onclick="seek('N');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" O "   onclick="seek('O');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" P "   onclick="seek('P');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" Q "   onclick="seek('Q');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" R "   onclick="seek('R');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" S "   onclick="seek('S');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" T "   onclick="seek('T');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" U "   onclick="seek('U');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" V "   onclick="seek('V');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" W "   onclick="seek('W');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" X  "  onclick="seek('X');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" Y "   onclick="seek('Y');"></TD>
  <TD><INPUT TYPE=BUTTON VALUE=" Z  "  onclick="seek('Z');"></TD>
 </TR>
</TABLE>

</FORM>

<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript
Kit</a></font></p>

<script LANGUAGE="JavaScript">

/*
By Wee Family  psweesam@singnet.com.sg
Featured on JavaScript Kit (http://javascriptkit.com)
For this and over 400+ free scripts, visit http://javascriptkit.com
*/

function calc() {
first = document.loveform.name1.value.toUpperCase();
firstlength = document.loveform.name1.value.length;
second = document.loveform.name2.value.toUpperCase();
secondlength = document.loveform.name2.value.length;
var LoveCount=0;

for (Count=0; Count < firstlength; Count++) {



letter1=first.substring(Count,Count+1);

if (letter1=='L') LoveCount+=2; 
if (letter1=='O') LoveCount+=2; 
if (letter1=='V') LoveCount+=2;
if (letter1=='E') LoveCount+=2; 
if (letter1=='Y') LoveCount+=3; 
if (letter1=='O') LoveCount+=1; 
if (letter1=='U') LoveCount+=3;
}


for (Count=0; Count < secondlength; Count++) {
letter2=second.substring(Count,Count+1);
if (letter2=='L') LoveCount+=2;
if (letter2=='O') LoveCount+=2; 
if (letter2=='V') LoveCount+=2; 
if (letter2=='E') LoveCount+=2;
if (letter2=='Y') LoveCount+=3;
if (letter2=='O') LoveCount+=1;
if (letter2=='U') LoveCount+=3;
}

amount=0;

if (LoveCount> 0) amount=  5-((firstlength+secondlength)/2)
if (LoveCount> 2) amount= 10-((firstlength+secondlength)/2)
if (LoveCount> 4) amount= 20-((firstlength+secondlength)/2)
if (LoveCount> 6) amount= 30-((firstlength+secondlength)/2)
if (LoveCount> 8) amount= 40-((firstlength+secondlength)/2)

if (LoveCount>10) amount= 50-((firstlength+secondlength)/2)

if (LoveCount>12) amount= 60-((firstlength+secondlength)/2)
if (LoveCount>14) amount= 70-((firstlength+secondlength)/2)
if (LoveCount>16) amount= 80-((firstlength+secondlength)/2)
if (LoveCount>18) amount= 90-((firstlength+secondlength)/2)
if (LoveCount>20) amount=100-((firstlength+secondlength)/2)
if (LoveCount>22) amount=110-((firstlength+secondlength)/2)
if (firstlength==0 || secondlength==0) amount= "Err";
if (amount < 0) amount= 0;
if (amount >99) amount=99;

document.loveform.output.value=amount+"%";



}


</script>


<center><table width=600 cellpadding=1 cellspacing=0 border=0><tr>
<td align=center valign=top>
</TD>
</TR></TABLE>
</CENTER> 

<DIV align="center"><CENTER>
<P><STRONG>The love Test</p>


Test the love between two people by entering their names below and then calculate their compatibility.

<FORM name="loveform">

  <P><INPUT value="Dear Daniel" name="name1" type="text" size="20">  + <INPUT

  value="Hello Kitty" name="name2" type="text" size="20">  = <INPUT value name="output" type="text" size="6"> <BR>

  <BR>

  <INPUT value="Calculate!" name="calculate" type="button" value="calculate"

  onclick="calc()"> </P>



</FORM>

  </CENTER></DIV>

<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript
Kit</a></font></p>

<SCRIPT>

/*
Code Written by Cory Fogliani (Email: cory@ijustdontcare.com)
Testers: Cory Fogliani, Chris Gordon
Featured on JavaScript Kit (http://javascriptkit.com)
For this and over 400+ free scripts, visit http://javascriptkit.com
*/

//if IE4/NS6, apply style
if (document.all||document.getElementById){
document.write('<style>.tictac{')
document.write('width:50px;height:50px;')
document.write('}</style>')
}

var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1

function vari()
{
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("You Win!")
    reset()
  } 
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("You Win!")
    reset()
  } 
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else
  {
    winCheck()
    check2()
    drawCheck()  
  } 
}

function check2()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("You Lose!")
    reset()
  } 
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("You Lose!")
    reset()
  } 
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("You Lose!")
    reset()
  }
}

function player1Check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  } 
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  } 
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else
  {
    player2Check()
    drawCheck()  
  } 
}

function player2Check()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  } 
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  } 
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
}

function drawCheck()
{
  vari()
  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T 
  if(moveCount == 9)
  {
    reset()
    alert("Draw") 
  }
}

function winCheck()
{
  check2()
  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    computer()
  }
  check2()
}
function computer()
{
  check2()
  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    AI()
  }
  check2()
}

function AI()
{
  vari()
  if(document.tic.sqr5.value == "     " && turn == 1)
  {
    document.tic.sqr5.value = " O "
    turn = 0
    sqr5T = 1
  }
  else if(document.tic.sqr1.value == "     " && turn == 1)
  {
    document.tic.sqr1.value = " O "
    turn = 0
    sqr1T = 1
  }
  else if(document.tic.sqr9.value == "     " && turn == 1)
  {
    document.tic.sqr9.value = " O "
    turn = 0
    sqr9T = 1
  }
  else if(document.tic.sqr6.value == "     " && turn == 1)
  {
    document.tic.sqr6.value = " O "
    turn = 0
    sqr6T = 1
  }
  else if(document.tic.sqr2.value == "     " && turn == 1)
  {
    document.tic.sqr2.value = " O "
    turn = 0
    sqr2T = 1
  }
  else if(document.tic.sqr8.value == "     " && turn == 1)
  {
    document.tic.sqr8.value = " O "
    turn = 0
    sqr8T = 1
  }
  else if(document.tic.sqr3.value == "     " && turn == 1)
  {
    document.tic.sqr3.value = " O "
    turn = 0
    sqr3T = 1
  }
  else if(document.tic.sqr7.value == "     " && turn == 1)
  {
    document.tic.sqr7.value = " O "
    turn = 0
    sqr7T = 1
  }
  else if(document.tic.sqr4.value == "     " && turn == 1)
  {
    document.tic.sqr4.value = " O "
    turn = 0
    sqr4T = 1
  }
  check2()
}

function reset()
{
  document.tic.sqr1.value = "     "
  document.tic.sqr2.value = "     "
  document.tic.sqr3.value = "     "
  document.tic.sqr4.value = "     "
  document.tic.sqr5.value = "     "
  document.tic.sqr6.value = "     "
  document.tic.sqr7.value = "     "
  document.tic.sqr8.value = "     "
  document.tic.sqr9.value = "     "
  sqr1T = 0
  sqr2T = 0
  sqr3T = 0
  sqr4T = 0
  sqr5T = 0
  sqr6T = 0
  sqr7T = 0
  sqr8T = 0
  sqr9T = 0
  vari()
  turn = 0
  moveCount = 0
}

function resetter()
{
  reset()
}
</SCRIPT>

<FORM NAME="tic">
<INPUT TYPE="button" NAME="sqr1" class="tictac" value="     " onClick="if(document.tic.sqr1.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr2" class="tictac" value="     " onClick="if(document.tic.sqr2.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr3" class="tictac" value="     " onClick="if(document.tic.sqr3.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr4" class="tictac" value="     " onClick="if(document.tic.sqr4.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr5" class="tictac" value="     " onClick="if(document.tic.sqr5.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr6" class="tictac" value="     " onClick="if(document.tic.sqr6.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr7" class="tictac" value="     " onClick="if(document.tic.sqr7.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr8" class="tictac" value="     " onClick="if(document.tic.sqr8.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr9" class="tictac" value="     " onClick="if(document.tic.sqr9.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
</form>

<script LANGUAGE="JavaScript">

<!--- hide from old browsers --->

function jumpBox(list) {
   location.href = list.options[list.selectedIndex].value
   }

//1997 All Rights Reserved, Daniel C. Peterson
//For commercial user rates please email a quote request to
//webmaster@webwinder.com

function compute(form)  {
    form.title.value = ("''A SHORT STORY,'' by " + form.firstName.value + " " + form.lastName.value);
    if(form.gender.value == "Male" || form.gender.value == "male") {var boyGirl = "boy"} else {var boyGirl = "girl"};
    if(form.gender.value == "Male" || form.gender.value == "male") {var heShe = "he"} else {var heShe = "she"};
    if(form.gender.value == "Male" || form.gender.value == "male") {var hisHer = "his"} else {var hisHer = "her"};
    if(form.gender.value == "Male" || form.gender.value == "male") {var himHer = "him"} else {var himHer = "her"};
    
    var pet = form.color.value + " " + form.animal.value

form.story.value = ("Once upon a time there was a young " + boyGirl + " named " + form.firstName.value + ".  " + form.firstName.value + " was " + form.age.value + " years old and lived in " + form.city.value + ", " + form.state.value + ".  While walking home from school one day, a " + pet + " jumped out from behind a " + form.plant.value + " and tackled " + form.firstName.value + " to the ground.  But just when " + heShe + " was about to let out a scream for help, " + form.firstName.value + " realized that the " + pet + " was only licking " + hisHer + " face, not trying to bite it off.  At that moment, " + form.firstName.value + " decided to keep the " + pet + " as a pet.  And on the way home " + heShe + " decided to name " + hisHer + " pet " + pet + " ''" + form.friend.value + ".''  When " + form.firstName.value + " and " + hisHer + " new pet finally got home, guess who was standing on the front porch?  That's right, it was " + form.firstName.value + "'s mother, " + form.mom.value + ".  And boy was she surprised to see a " + pet + " following " + form.firstName.value + " into the yard!  ''What in world is that?'' shouted " + form.mom.value + ".  ''It's a " + pet + ",'' answered " + form.firstName.value + ".  ''Dah, I can see that, " + form.firstName.value + ", but what on earth is it doing here?'' said " + form.mom.value + ".  ''It's my new pet!'' answered " + form.firstName.value +".  ''Oh you think so do you?'' remarked " + form.mom.value + ".  ''I wouldn't get your hopes up. You know how your father hates " + pet + "s.  But, well, I suppose you can keep him until your father comes home.''  And with that " + form.firstName.value + " grabbed " + form.friend.value + " by the scruff of the neck and led " + hisHer + " new pet into the house--even though " + heShe + " knew " + hisHer + " father was probably going to dissaprove.  Once in the house, " + form.firstName.value + " and " + form.friend.value + " played and played, that is until " + form.firstName.value + "'s favorite television show, ''"+ form.tv.value + ",'' started.  At that point " + form.firstName.value + " forgot all about " + form.friend.value + " having an unsupervised run of the house.  That is until half way through ''" + form.tv.value + ",'' when " + form.firstName.value + " was brought back to reality when " + heShe + " heard " + hisHer + " father shout, ''" + form.cuss.value + "!!  " + form.firstName.value + "! Get your " + form.butt.value + " in the " + form.room.value + "...NOW!!''  With that " + form.firstName.value + " rushed into the " + form.room.value + " to see what all the fuss was about.  When " + heShe + " entered the " + form.room.value + ", there stood " + hisHer + " father, " + form.dad.value + ", pointing toward the " + form.furn.value + ".  ''Will someone please explain that?'' asked " + hisHer + " father.  Then, as " + form.firstName.value + " followed " + hisHer + " father's finger to where it was pointing, " + heShe + " instantly knew what " + hisHer + " father was so upset about.  There, smack dab in the middle of the " + form.furn.value + ", was the biggest pile of " + form.animal.value + " doo-doo " + heShe + " had ever seen!  ''I don't EVEN want to know how that got there,'' said " + form.dad.value + ".  ''But you had better get it cleaned up now!  And you had better get rid of whatever it is that could have done such a thing!''  Well, knowing " + hisHer + " father as well as " + heShe + " did, " + form.firstName.value + " knew there was no sense even asking " + hisHer + " father if " + heShe + " could keep " + form.friend.value + " for a pet.  So without hesitation, " + form.firstName.value + " set out to find where " + form.friend.value + " was hiding.  After a few minutes of looking, " + form.firstName.value + " discovered " + form.friend.value + " crouched beneath the table that " + form.firstName.value + " did " + hisHer + " " + form.hobby.value + " on.  ''Come on, " + form.friend.value + ", it's time to find you a new home.  And hey, don't look at me that way, I'm not the one who did the dirty deed on the " + form.furn.value + "!'' scolded " + form.firstName.value + ".  ''Thanks to you I'll never get to have my own pet " + form.animal.value + "!!  And with that " + form.firstName.value + " led " + form.friend.value + " out of the house and down to the local " + form.store.value + ".  They had a pet section and " + form.firstName.value + " knew the owner would find " + form.friend.value + " a good home.  So after saying good-bye to " + form.friend.value + ", and thanking the owner of " + form.store.value + ", " + form.firstName.value + " walked backed home and attempted to dround " + hisHer + " sorrows by slamming down a half dozen " + form.drink.value + "s.  But " + form.firstName.value + "'s pitty party came to an abrupt end when " + hisHer + " father reminded " + himHer + " about the mess " + heShe + " had neglected to clean up.  And low and behold, midway through the clean-up, " + form.firstName.value + " suddenly became thankful that someone else was going to have to do it from now on.  The End.");

   
   } 

function ClearForm(form)  {
   form.story.value = "";
   form.title.value = "";
   }

function ClearData(form) {
   form.firstName.value = "";
   form.lastName.value = "";
   form.color.value = "";
   form.drink.value = "";
   form.city.value = "";
   form.state.value = "";
   form.mom.value = "";
   form.dad.value = "";
   form.animal.value = "";
   form.friend.value = "";
   form.store.value = "";
   form.furn.value = "";
   form.hobby.value = "";
   form.room.value = "";
   form.cuss.value = "";
   form.plant.value = "";
   form.age.value = "";
   form.gender.value = "";
   form.butt.value = "";
   form.tv.value = "";
   }

<!-- done hiding from old browsers -->
</script>

<p align="center">Fill-in each of the following empty fields using your own personal data
and then click on &quot;Write Story.&quot; </p>

<form>
  <div align="center"><center><table>
    <tr>
      <td ALIGN="RIGHT">First Name:</td>
      <td><input TYPE="text" NAME="firstName" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">Something to Hide Behind:</td>
      <td><input TYPE="text" NAME="plant" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Last Name:</td>
      <td><input TYPE="text" NAME="lastName" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">Friend's First Name:</td>
      <td><input TYPE="text" NAME="friend" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Male or Female:</td>
      <td><input TYPE="text" NAME="gender" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">A Piece of Furniture:</td>
      <td><input TYPE="text" NAME="furn" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Age:</td>
      <td><input TYPE="text" NAME="age" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">A word expressing Anger:</td>
      <td><input TYPE="text" NAME="cuss" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Mother's First Name:</td>
      <td><input TYPE="text" NAME="mom" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">Your Favorite Beverage:</td>
      <td><input TYPE="text" NAME="drink" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Your Favorite Color:</td>
      <td><input TYPE="text" NAME="color" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">A Room in Your House:</td>
      <td><input TYPE="text" NAME="room" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Your City:</td>
      <td><input TYPE="text" NAME="city" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">Your Favorite Hobby:</td>
      <td><input TYPE="text" NAME="hobby" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Your State:</td>
      <td><input TYPE="text" NAME="state" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">Your Father's Name:</td>
      <td><input TYPE="text" NAME="dad" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Type of animal:</td>
      <td><input TYPE="text" NAME="animal" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">Your Favorite Store:</td>
      <td><input TYPE="text" NAME="store" SIZE="15"></td>
    </tr>
    <tr>
      <td ALIGN="RIGHT">Favorite TV Show:</td>
      <td><input TYPE="text" NAME="tv" SIZE="15"></td>
      <td></td>
      <td ALIGN="RIGHT">Word to Describe Someone's Rear-End:</td>
      <td><input TYPE="text" NAME="butt" SIZE="15"></td>
    </tr>
  </table>
  </center></div><div align="center"><center><p><input TYPE="button" VALUE="Write Story"
  ONCLICK="compute(this.form)"><input TYPE="button" VALUE="Erase Story"
  ONCLICK="ClearForm(this.form)"><input TYPE="button" VALUE="Erase Data"
  ONCLICK="ClearData(this.form)"></p>
  </center></div><div align="center"><center><p><input TYPE="text" NAME="title" SIZE="64"> <textarea
  COLS="60" ROWS="6" name="story" wrap="virtual"></textarea> </p>
  </center></div></form>

<SCRIPT>

/*
By Michael Dillon  drevil_nz@hotmail.com
Featured on JavaScript Kit (http://javascriptkit.com)
For this and over 400+ free scripts, visit http://javascriptkit.com
*/

var val=""
var counter="0"
themessage=new Array()
themessage[0]="George, you have an amazing body and a wonderful personality. Would you marry me?"
themessage[1]="Wow, George, I never realised what a freakin guru you were! Keep it up dude!"
themessage[2]="You're everything I have ever wanted in a man."
themessage[3]="I love your way with words, your pictures are fantastic, and you are modest, too, which is very rare in guys these days."
themessage[4]="Rumour has it that you are in fact a bit of a sex god. Can you confirm that?"
themessage[5]="Oh George, you are such a stud! Who would have thought a nice guy like yourself would be so well-hung?"
themessage[6]="I love you. You're the greatest...I want to have your baby."
themessage[7]="George, you are truly wonderful. I really have to meet you someday."
themessage[8]="You know, when I get to meet you in person the first thing I am going to do is give you all my money, seeing as you are so cool."
themessage[9]="Will you be my best man? I know you don't know me and stuff, but I would be honoured, I really would."
themessage[10]="Gosh, George, you get me so hot just looking at you...oh, I can't believe I just typed that!"
themessage[11]="You look really familiar...are you a supermodel or something?"
themessage[12]="Hey, George, I was wondering...if you're not doing anything tonight...um, would you wanna see a movie?"
themessage[13]="Do you sleep on your stomach, George? Can I?"
themessage[14]="I never thought I could love someone I didn't know...but you have proved me wrong."
themessage[15]="You're bad to the bone, b-b-b-b-bad, b-b-b-b-b-bad."
themessage[16]="You are seriously the nicest guy I have ever known. The way you make me feel is just out of this world."
themessage[17]="Was your father a terrorist, George? Because you da bomb."
themessage[18]="It's almost like you control my words, that's how much power you have over me..."
themessage[19]="I really dig you, George, I dig you with a big spade...I'll pay if that's what it takes."

x=Math.floor(Math.random()*themessage.length)

function changer(){
if(counter>=themessage[x].length){return false}
else{
val+=themessage[x].charAt(counter)
document.myform.mytext.value=val
counter++
return false
}
}
function resetit(){
alert("Thanks for your feedback. You really are too nice.")
document.myform.mytext.value=""
counter="0"
val=""
x=Math.floor(Math.random()*themessage.length)
}

</SCRIPT>

<DIV align=left>
<TABLE height=182 cellSpacing=0 cellPadding=0 width=542 border=0>
  <TBODY>
  <TR>
    <TD vAlign=top width=542 height=182><FONT face=Arial>
      <FORM name=myform>
      <P><SMALL>Type in here:</SMALL></FONT></P>
      <P><FONT face=Arial><TEXTAREA onkeypress="return changer()" name=mytext rows=10 wrap=virtual cols=40></TEXTAREA><BR><BR><INPUT onclick=resetit() type=button value="Submit Feedback"></FONT></P></FORM></TD></TR></TBODY></TABLE>
</DIV>

<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript
Kit</a></font></p></textarea></p></p>

script language="JavaScript">
<!-- hiding for old browsers
	// response time test, created by Jasper van Zandbeek
	// e-mail: jasperz@net-v.com

var startTime=new Date();
var endTime=new Date();
var startPressed=false;
var bgChangeStarted=false;
var maxWait=20;
var timerID;

function startTest()
{
	document.bgColor=document.response.bgColorChange.options[document.response.bgColorChange.selectedIndex].text;
	bgChangeStarted=true;
	startTime=new Date();
}

function remark(responseTime)
{
	var responseString="";
	if (responseTime < 0.10)
		responseString="Well done!";
	if (responseTime >= 0.10 && responseTime < 0.20)
		responseString="Nice!";
	if (responseTime >=0.20 && responseTime < 0.30)
		responseString="Could be better...";
	if (responseTime >=0.30 && responseTime < 0.60)
		responseString="Keep practising!";
	if (responseTime >=0.60 && responseTime < 1)
		responseString="Have you been drinking?";
	if (responseTime >=1)
		responseString="Did you fall asleep?";

	return responseString;
}

function stopTest()
{
	if(bgChangeStarted)
	{
		endTime=new Date();
		var responseTime=(endTime.getTime()-startTime.getTime())/1000;

		document.bgColor="white";       
		alert("Your response time is: " + responseTime + " seconds " + "\n" + remark(responseTime));
		startPressed=false;
		bgChangeStarted=false;
	}
	else
	{
		if (!startPressed)
		{
			alert("press start first to start test");
		}
		else
		{       
			clearTimeout(timerID);
			startPressed=false;             
			alert("cheater! you pressed too early!");
		}               
	}
}

var randMULTIPLIER=0x015a4e35;
var randINCREMENT=1;
var today=new Date();
var randSeed=today.getSeconds();
function randNumber()
{
	randSeed = (randMULTIPLIER * randSeed + randINCREMENT) % (1 << 31);
	return((randSeed >> 15) & 0x7fff) / 32767;
}

function startit()
{
	if(startPressed)
	{
		alert("Already started. Press stop to stop");
		return;
	}
	else
	{
		startPressed=true; 
		timerID=setTimeout('startTest()', 6000*randNumber());
	}
}
// --> 
</script>
<p>Test your Response time!</p>
Click on "Start" first, and wait until the background color changes. As soon as it changes, hit "stop!"


<form name="response">
Change background color in: 
<select name="bgColorChange">
<option selected>orange
<option>aliceblue
<option>purple
<option>darkkhaki
<option>cadetblue
<option>darkorchid
<option>red
<option>chocolate
<option>mediumslateblue
<option>tomato
<option>darkslategray
<option>limegreen
<option>cornflowerblue
<option>darkolivegreen
</select>
<input type="button" value="start" onClick="startit()">
<input type="button" value="stop" onClick="stopTest()">
</form>

<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript
Kit</a></font></p>

<script language="javascript">

//Western & Chinese Astrological Sign Calculator- By Timothy Joko-Veltman
//Email: restlessperegrine@yahoo.com URL: http://openmind.digitalrice.com
//Visit JavaScript Kit (http://javascriptkit.com) for script

function signs() {
var start = 1901, birthyear = document.zodiac.year.value, date=document.zodiac.date.value, month=document.zodiac.month.selectedIndex;

with (document.zodiac.sign){

if (month == 1 && date >=20 || month == 2 && date <=18) {value = "Aquarius";}
if (month == 1 && date > 31) {value = "Huh?";}
if (month == 2 && date >=19 || month == 3 && date <=20) {value = "Pisces";}
if (month == 2 && date > 29) {value = "Say what?";}
if (month == 3 && date >=21 || month == 4 && date <=19) {value = "Aries";}
if (month == 3 && date > 31) {value = "OK.  Whatever.";}
if (month == 4 && date >=20 || month == 5 && date <=20) {value = "Taurus";}
if (month == 4 && date > 30) {value = "I'm soooo sorry!";}
if (month == 5 && date >=21 || month == 6 && date <=21) {value = "Gemini";}
if (month == 5 && date > 31) {value = "Umm ... no.";}
if (month == 6 && date >=22 || month == 7 && date <=22) {value = "Cancer";}
if (month == 6 && date > 30) {value = "Sorry.";}
if (month == 7 && date >=23 || month == 8 && date <=22) {value = "Leo";}
if (month == 7 && date > 31) {value = "Excuse me?";}
if (month == 8 && date >=23 || month == 9 && date <=22) {value = "Virgo";}
if (month == 8 && date > 31) {value = "Yeah. Right.";}
if (month == 9 && date >=23 || month == 10 && date <=22) {value = "Libra";}
if (month == 9 && date > 30) {value = "Try Again.";}
if (month == 10 && date >=23 || month == 11 && date <=21) {value = "Scorpio";}
if (month == 10 && date > 31) {value = "Forget it!";}
if (month == 11 && date >=22 || month == 12 && date <=21) {value = "Sagittarius";}
if (month == 11 && date > 30) {value = "Invalid Date";}
if (month == 12 && date >=22 || month == 1 && date <=19) {value = "Capricorn";}
if (month == 12 && date > 31) {value = "No way!";}
}
x = (start - birthyear) % 12
with (document.zodiac.csign){
if (x == 1 || x == -11) {value = "Rat";}
if (x == 0) {value = "Ox";}
if (x == 11 || x == -1) {value = "Tiger";}
if (x == 10 || x == -2) {value = "Rabbit/Cat";}
if (x == 9 || x == -3)  {value = "Dragon";}
if (x == 8 || x == -4)  {value ="Snake";}
if (x == 7 || x == -5)  {value = "Horse";}
if (x == 6 || x == -6)  {value = "Sheep";}
if (x == 5 || x == -7)  {value = "Monkey";}
if (x == 4 || x == -8)  {value = "Cock/Phoenix";}
if (x == 3 || x == -9)  {value = "Dog";}
if (x == 2 || x == -10)  {value = "Boar";}  

}
}
</script>

<center><b>Calculate your Western and Chinese Astrological Signs</b></center>
<form name="zodiac">
<center>
<table bgcolor="#eeaa00" border="2" bordercolor="#000000" rules="none" cellspacing="0" cellpadding="4">
	<tr><td><b><i>Year</i></b></td>
	<td><div align="right"><input type="text" size="10" name="year" value="Birth Year" onClick=value=""></div></td>
	<td><!--This empty field is just for appearance--></td>
	<tr><td><b><i>Month</i></b></td>
	<td><div align="right">
<select name="month">
<option value="x">Select Birth Month</option>
<option value="1">January</option><option value="2">February</option><option value="3">March</option>
<option value="4">April</option><option value="5">May</option><option value="6">June</option>
<option value="7">July</option><option value="8">August</option><option value="9">September</option>
<option value="10">October</option><option value="11">November</option>
<option value="12">December</option></select></div></td>
	<td><!--This empty field is just for appearance--></td></tr>
	<tr><td><b><i>Day</i></b></td>
	<td><div align="right"><input type="text" name="date"value="Day" size="3" onClick=value=""></td>
	<td><input type="button" value="Calculate" onClick="signs()"></div></td></tr>
	<tr><td><b><i>Sun Sign:</i></b></td>
	<td><div align="right"><input type="text" name="sign" size="12" value="" align="right"></div</td></tr>
	<td><!--This empty field is just for appearance--></td></tr>
	<tr><td><b><i>Chinese Sign:</i></b></td>
	<td><div align="right"><input type="text" name="csign" size="12"></div></td>
	<td><!--This empty field is just for appearance--></td></tr>

</table>
</center>
</form>

<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<font face="arial, helvetica" size="-2"><a href="http://www.javascriptkit.com">JavaScript
Kit</a></font></p>

<table border="0" bgcolor="#000000" cellspacing="0" cellpadding="3">
  <tr>
    <td width="100%">
<p><font size="4" color="#FFFF00">Crystal Ball</font></p>
<font color="#CCCCFF">
<p>Please enter a yes/no question and it will respond</p>
<p>Warning: the crystal ball has a tendency to be sarcastic!</p>
<table width="40%" border="0">
<tr>
<td>
<form name="input1">
<input name="textfield" size=63>
</form>
</td>
</tr>
</table>
<table width="8%" border="0">
<tr>
<td>
<form>
<input type="button" name="button1" value="Ask Me!"
onClick="getAnswers()">
</form>
</td>
</tr>
</table>

<script language="JavaScript">

//Crystal Ball Script - By Michael McDermott (mcdemf1@wfu.edu)
//http://www.wfu.edu/~mcdemf1
//Visit JavaScript Kit (http://javascriptkit.com) for script


function getAnswers() {

time = new Date()
randominteger = time.getSeconds()

if (document.input1.textfield.value == "") { 
alert("You dummy! You didn't enter anything into the Crystal Ball!!!")
return
}

if (randominteger <= 3) answer="Did you really think so? Hahaha, I'm laughing now at your pitiful chances."
if ((randominteger >= 4) && (randominteger <= 6)) answer ="Yeah, it it's got a 65% chance of happening."
if ((randominteger >= 7) && (randominteger <= 9)) answer ="Oh come on! No way!"
if ((randominteger >= 10) && (randominteger <= 12)) answer ="As sure as I'm made of glass, this is likely to happen."
if ((randominteger >= 13) && (randominteger <= 15)) answer ="Why are you asking A CRYSTAL BALL? Do you really believe the answers?"
if ((randominteger >= 16) && (randominteger <= 18)) answer ="Give me a break, give me a break, break me off a piece of that NO!"
if ((randominteger >= 19) && (randominteger <= 21)) answer ="Good chances lie on the horizon."
if ((randominteger >= 22) && (randominteger <= 24)) answer ="Ask me again, I am restless and overworked."
if ((randominteger >= 25) && (randominteger <= 27)) answer ="Do you know how the Crystal Ball works? There's your answer."
if ((randominteger >= 28) && (randominteger <= 30)) answer ="As the sun is hot, your answer is YES."
if ((randominteger >= 31) && (randominteger <= 33)) answer ="Did you get drunk last weekend? There's your answer."
if ((randominteger >= 34) && (randominteger <= 36)) answer ="Forget about it"
if ((randominteger >= 37) && (randominteger <= 39)) answer ="Yeah, it could happen. 80% chance."
if ((randominteger >= 40) && (randominteger <= 42)) answer ="Hitler has a better chance of raising from the dead."
if ((randominteger >= 43) && (randominteger <= 45)) answer ="If you really think so, then it shall be."
if ((randominteger >= 46) && (randominteger <= 48)) answer ="Who said ambiguous answers were bad? Not me, so YES!"
if ((randominteger >= 49) && (randominteger <= 51)) answer ="You think I'm going to answer that after a day of hard work? Ask again later."
if ((randominteger >= 52) && (randominteger <= 54)) answer ="If you own a pet, yes. Otherwise, no."
if ((randominteger >= 55) && (randominteger <= 57)) answer ="The sun will rise in the east and set in the west. Thank you Captain Obvious. YES!"
if ((randominteger >= 58) && (randominteger <= 60)) answer ="I'm laughing hard, very hard. You'd better ask again."

var newWindow = window.open("","Results","width=300,height=300")
newWindow.document.write("<html><body bgcolor='#000000' text='#FFFFCC' link='#00FFFF' alink='#000066' vlink='#6666FF'>")
newWindow.document.write("<P align='center'><font size='4' color='#FFFF00'>Your Question:</P><P></P><font size='3' color='#FFFFCC'>")
newWindow.document.write("<P align='center'>" + document.input1.textfield.value + "</P>")
newWindow.document.write("<P></P><P></P><P></P><P align='center'><font size='4' color='#FFFF00'>The Great Crystal Ball Has Answered:</P><P></P>")
newWindow.document.write("<font size='3' color='#FFFFCC'>")
newWindow.document.write("<P align='center'>" + answer + "</P>")
newWindow.document.write("<P></P><P></P><P align='center'><A HREF='javascript:window.close()'>Close Me</A></P>")
}

</script>
</font>
</td>
  </tr>
</table>

<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript
Kit</a></font></p>

<SCRIPT LANGUAGE="JAVASCRIPT">
<!-- hide this script tag's contents from old browsers
function lifetimer(){            

        today = new Date()          

        BirthDay = new Date(document.live.age.value)         

        timeold = (today.getTime() - BirthDay.getTime());         

        sectimeold = timeold / 1000;         

        secondsold = Math.floor(sectimeold);         

        msPerDay = 24 * 60 * 60 * 1000 ;         

        timeold = (today.getTime() - BirthDay.getTime());         

        e_daysold = timeold / msPerDay;         

        daysold = Math.floor(e_daysold);         

        e_hrsold = (e_daysold - daysold)*24;         

        hrsold = Math.floor(e_hrsold);         

        minsold = Math.floor((e_hrsold - hrsold)*60);           

        document.live.time1.value = daysold              

        document.live.time2.value = hrsold               

        document.live.time3.value = minsold              

        window.status = "Well at the moment you are " + secondsold + "............ seconds old.";         

        timerID = setTimeout("lifetimer()",1000)   

}        
// -- done hiding from old browsers -->

</script>

<SCRIPT LANGUAGE="JavaScript">
<!-- 
var display_text  = "Sadly, Denmark is an unlikely place "
+ "to find gray elephants and orange kangaroos!  "
+ "     There are more cool stuff like this "
+ "throughout my site!  Check 'em out!!!!!!!!!!"
var display_text; var place; var meter; 
var out = " "; var place = 50;
function scroll_text(){
for (meter = 0; meter < place; meter++){
out += " "
}
if (place >= 0)
out += display_text
else out = display_text.substring(-place,display_text.length)
document.scroll_form.field.value = out
out = " "
place--
if (place < -(display_text.length)){
place = 50
}
setTimeout('scroll_text()',100)
}
// -->
</SCRIPT> 
<CENTER>
<TT>Please follow the instructions below carefully. Go through each step first before pressing the below button, or you'll only ruin everything!
<P>
<OL>
<LI>Think of a number between 1 and 10.<P>
<LI>Multiply the number by 9.<P>
<LI>Add the digits of your result.<P>
<LI>Subtract 5 from your new number.<P>
<LI>Find the letter that corresponds to your number, if 1 = A, 2 = B, 3 = C, etc.<P>
<LI>Think of a country that begins with your letter.<P>
<LI>Write down the name of that country.<P>
<LI>Think of an animal beginning with the second letter of your country.<P>
<LI>Think of the color of that animal.<P>
<LI>Write down the animal and its color.<P>
<LI>Think of an animal that begins with the last letter of your country.<P>
<LI>Think of a fruit that begins with the last letter of this second animal.<P>
<LI>Write down the fruit and the animal.<P>
</OL>
<P>
<P>
When you are finished, touch analyze...
<FORM name="scroll_form">
<input type="button" name="button_one" value="Analyze..." onClick="scroll_text()">
<input type="text" name="field" size="50"><p>
</form>
</CENTER>


<!--EndFreetext-->
<p>

</body>
</html>