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Table of Contents

Breaking News
 (if it ain't flashin', it ain't breakin', but it is always of interest)

Introduction to the Babylon 5 Collectable Card Game - (B5 CCG)

Card Releases 

Houston, Texas Area Babylon 5 CCG Tournaments  and Demos

My Wants, My Gots (personal trades)

Houston Area locations selling B5 CCG cards

Houston Area Babylon 5 CCG Player's List

Babylon 5 CCG Errata and Clarifications from Precedence

Babylon 5 CCG Rule Discussions and Examples from Rangers

More Stuff
    Player's Tips 
    Errata lists
    Card Lists 

Links

 Player's Decks 

 Centauri 

  
     Here are another few obvious combos that  I use in my Centauri deck along with  Ranger Operations (which normaly infuriates people so much that they target you with every conflict they can!). 
     My starting hand is Ranger Operationss, Centauri Telepath, and Meddling with Others.  The deck isn't ever going to win in a 4 player game, as it's unrest based. 
     Use the "Meddling with Others" intrigue conflict to get your oponent to 5 unrest then hit them hard- "No Alternatives" their agenda, then "Forced Impairment" it if necessary (they won't like this at all!!), then hit them with other nasty cards like "To Stand Alone", and "Test of Merit"and just to make them start crying. 
     This deck also includes Tolonius VII. It really is worth it to see the looks on your victims faces as you hit them with all these nasty enhancements at a bargain half 
price!!   The deck  also needs 3 Political Realignments and 3 of the other event that rises unrest (I forgot its name, but it only costs one to play). 
     Use "Held Back" , other funny cards like Bureaocracy and "Uncertain 
Followers"  to add to this, then simply take the victory with a "Knowledge 
is Power" or similar intrigue based conflicts. 
     The main weakness I have found is that every one goes to war on you so three Homeworld and Colonial and Picket fleets (all cheap to play) come in handy, and that highly underplayed card, Mines, would be good here I reckon as I think it only costs 4 to play with Tolonius VII out- definately a value for money deterrent. 

                            - Submitted by D.D.Belk <PRA96DDB@sheffield.ac.uk
 

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Game Design (c) 1997 Precedence