RETURN TO OZ
U.S. Gold
Walk Through by Dorothy Millard (C64 Version)
(Start in the farmyard, you must find Billina), LOOK WOMAN (it's Aunt Em), TALK
AUNT (Did you find Billina?), LOOK COOP (this is where Billina lays eggs),
SEARCH COOP, GET BILLINA, LOOK OLD KEY, GET OLD KEY, TALK AUNT ("Get your
shoes... you must go to the hospital"), GET SHOES, LEAVE EAST (to hospital
hallway), SEARCH BUREAU, GET TINDERBOX, LEAVE LEFT DOOR (to hospital bedroom),
SEARCH CUPBOARD, TALK LADY ("This pumpkin is for you"), GET PUMPKIN, LEAVE EAST
(to operating room), LOOK BED (it's a large electrical box with a glass door and
it seems you are to be attached to it), TALK DOCTOR ("The scarecrow is in danger
in Oz. Can he use the ruby slippers and make a wish like you did?), USE
TINDERBOX, TALK LADY (you find yourself standing near the deadly desert).
LOOK TREES (you see some fruit), LOOK SAND YACHT (it's magic), LEAVE TREES (you
are near some lunchbox trees), LOOK ROAD (the yellow brick road is in ruins),
SEARCH TREE, LOOK RED LUNCHBOX (the red fruit is good but the green cannot help
you), GET RED LUNCHBOX, GET GREEN LUNCHBOX, LEAVE SOUTH (back to desert), LEAVE
SAND YACHT (you are standing on the magic sand yacht), LEAVE SAND YACHT (you see
the emerald city), LOOK SAND YACHT (the mast has collapsed), LOOK CITY (the
emerald city is in ruins), LEAVE NORTH (to a beautiful green meadow), LOOK BLACK
SACK (there's something in it), SEARCH SACK, GET LARGE COPPER KEY.
LEAVE CITY (you are in the ruins of the Emerald City), LOOK STATUE (minus a head), LEAVE WEST, LOOK TIN MAN (carrying an axe), SEARCH TIN MAN, GET ROPE, LOOK WHEELER (has wheels for hands and feet), LEAVE WEST, LOOK SIGN, LOOK DEAD END (you see a keyhole in the stone), USE OLD KEY, LEAVE GATE (to a small dark room), LOOK COPPER MAN, SEARCH COPPER MAN, LOOK COPPER MAN (under the dust you see something written "wind-up..."), USE COPPER KEY, LEAVE SOUTH (he follows you), LEAVE WEST, LEAVE SOUTH, LEAVE NORTH, LEAVE NORTH (to near jade river), SEARCH GRID (it opens), LEAVE DOWN (to tunnel entrance).
GET DUST, LEAVE NORTH, LEAVE NORTH, TALK COPPER MAN (he is attacked with a
wooden handle), USE DUST, GET WOODEN HANDLE, LEAVE NORTH, LEAVE NORTH, LOOK
CARROT (fire spurts from it's nose), USE BELLINA, LOOK CARROTS (they are dead),
LEAVE NORTH, LOOK DOOR (it has a large keyhole - you can't enter yet), LEAVE
NORTH, LOOK PIT (it's too wide to get across), LOOK WALL (see a crack), SEARCH
CRACK, LOOK CRACK (you see a broken handle), USE WOODEN HANDLE, LOOK PIT (you
now see a drawbridge), LEAVE NORTH (to in front of palace).
GET STONE KEY, LEAVE DOOR (to mirror room), LOOK MIRROR (there is no reflection
but you can see a bat, vase, book, bottle, bomb and brick inside it), LOOK
PRINCESS (it is the Princess Mombi), TALK PRINCESS ("I will show you
something"), LEAVE LEFT DOOR (to cabinet room), LOOK LEFT CABINET (you see the
head of a beautiful woman), LOOK MIDDLE CABINET (it has a mirror door and you
cannot see inside), LOOK RIGHT CABINET (you see the head of a beautiful woman),
LOOK PRINCESS (she puts her head into an empty cabinet... she has a ruby key to
open another cabinet and she take the head out and into her hands), TALK
PRINCESS (she says "Go to the Tower Now"), LEAVE SOUTH (to tower room), LOOK
WINDOW (you see the deadly desert), LOOK GUMP (has the head of a green camel
with horns and a sofa for a body), LOOK PUMPKIN MAN, TALK PUMPKIN MAN (he is
Jack Pumpkin and he tells you that you must get the powder of life from the
mirror cabinet to help the gump), LEAVE SOUTH (to bedroom of princess Mombi),
LOOK BED (she sleeps but has no head), DROP SHOES, SEARCH BED, GET RUBY KEY, GET
SHOES, LEAVE RIGHT DOOR (to cabinet room), USE RUBY KEY (it opens the mirror
cabinet), LOOK MIDDLE CABINET (it's a horrible head - there's something inside
here), SEARCH MIDDLE CABINET, GET BOX OF THE POWDER OF LIFE, LEAVE SOUTH (to
tower room), USE POWDER OF LIFE, LEAVE WINDOW (to mountain of the Nome King).
LOOK CAVE (entrance to a tunnel), TALK PUMPKIN MAN (Billina will be warm inside
my head), LEAVE CAVE (to tunnel - there is a pit of lava here with a door beyond
but there is no way to cross it), LEAVE SOUTH, LEAVE SOUTH (a scorpion is here
but ignore it for now), LEAVE SOUTH, SEARCH CUPBOARD, GET LADDER, LEAVE SOUTH,
LOOK JEWELLERY BOX (there's something inside), SEARCH JEWELLERY BOX, LOOK MIRROR
(the reflection is horrible), GET MIRROR, LEAVE SOUTH (the stone door is here),
USE STONE KEY (this unlocks the stone door), LEAVE NORTH, LEAVE NORTH (to in
front of palace), LEAVE NORTH, LOOK TREES (it's the wood that you can make the
magic sand yacht from), LOOK HUT (belongs to the tin woodsman), SEARCH HUT, GET
AXE, USE AXE, LOOK BRANCH (will make a new mast for the magic sand yacht - note
however that this isn't necessary or in fact possible), GET BRANCH, LEAVE SOUTH
(back to in front of palace), LEAVE DOWN, LEAVE SOUTH, LEAVE STONE DOOR, LEAVE
NORTH, LEAVE NORTH, LOOK SCORPION, USE MIRROR, LOOK SCORPION (it has turned away
in fear and there is no danger now), LEAVE NORTH, LEAVE NORTH, LOOK PIT.
LOOK CRACK, USE LADDER, LEAVE LADDER (to mountain of the Nome King), USE BILLINA
(you now see a crack), LOOK CRACK (it seems to go inside the mountain), LEAVE
CRACK (you are standing in front of the Nome King), TALK NOME KING (you can go
if you can find the ornament that the scarecrow has been turned into), TALK KING
(Gump leaves), TALK KING (Pumpkin Head leaves), TALK KING (Royal Army of Oz
leaves), TALK KING (your turn... you are in the ornament room), TALK VASE (the
scarecrow appears), TALK SCARECROW ("You found me - we must get out of here"),
LEAVE NORTH DOOR (back to Nome King), DROP BELLINA, LOOK BELLINA, TALK BELLINA
("Look at me! I have laid an egg"), SEARCH BELLINA, GET BELLINA, GET EGG, USE
EGG, LOOK NOME KING (he is dead... now there is a pile of rubble, but there is
something flickering in the stone), SEARCH RUBBLE, GET RUBY SLIPPERS, USE RUBY
SLIPPERS, LEAVE SOUTH (to ballroom).
LOOK MIRROR (there is no reflection... there is a pretty young girl inside... it is the girl from the hospital and she must get out), GET MIRROR, USE MIRROR (a beautiful young girl appears), TALK SCARECROW, TALK GIRL (I am Ozma, Queen of Oz and the Princess Mombi trapped me inside the mirror), DROP SLIPPERS, TALK GIRL (you will go back to Kansas but if you wish to return to Oz it will be and you will return here), LEAVE.
Well done. You have saved Oz.
Return to Oz Topps - 1985
Note: The format is of "sticker-cards," with the story (including pictures) and a puzzle on the backs.
No. Title or (Character Pictured) Back Text or (puzzle item) 1 Return to Oz Return to Oz - Topps Storycards 2 Follow the Yellow Brick Road... Setting: Kansas, around the turn of the century. You 3 (The Tin Woodsman) Hoping to "cure" Dortly of her strange hallucinations 4 (Dortohy and Aunt Em) Later that night in Dr. Worley's mansion, Dorothy Gal 5 Wheelers An anxious Dr. Worley prepares Dorothy for the Electr 6 (Head Nurse) Dorothy is rescued from the Electrical Machine by her 7 (Dorothy and Billina) The sinister Head Nurse chases Dorothy and her friend 8 Cowardly Lion Separated from her rescuer, Dorothy finds herself in 9 Billina And the shattered yellow bricks lead Dorothy and Bill 10 Tik Tok Emerald City: once a fantasy land of gem-laden buildi 11 Jack Pumpkinhead All the citizens of Emerald City have been turned int 12 (Jack and Dorothy) Strange creatures known as "Wheelers" race after Doro 13 (Chickens) Dorothy befriends Tik Tok, a wonderful mechanical man 14 (Jack, Dorothy, Tik Tok, Gump) After a wild battle, Tik Tok captures the Lead Wheele 15 Chicken! Chicken! Chicken! Princess Mombi: ruler of what remains of Emerald City 16 The Scarecrow A beautiful young woman greets Dorothy in the mirrore 17 This is NO WAY to treat royalty! 31 glass-doored cabinets: within each lies the head o 18 Mombi Held! The enraged Princess pushes Dorothy and Billina into 19 (The whole crew) In Mombi's Tower Room, Dorothy and Billina meet a lik 20 (Dorothy and Mombi) As her friends assemble an escape vehicle, Dorothy ap 21 (Scarecrow) The "flying sofa" assembled by Dorothy's friends, sti 22 All's not lost, little Dorothy... The Gump - a flying sofa with a moose head - soars in 23 (Jack and Dorothy) Princess Mombi shouts from the high tower as Dorothy 24 Tin Man The mysterious mountain lair of the Nome King! One by 25 (Lion and Dorothy) "Each of you," says the Nome King, "has three chances 26 (Statue'd victim) Dorothy now realizes that green ornaments were origin 27 Home - There's No Place Like It! Jack Pumpkinhead is suddenly picked up and held by hi 28 (Jack and Dorothy) As the mountain crumbles, Dorothy takes the magical r 29 (Nome King) It's a day of thanksgiving as crowds of Emerald City 30 (Scarecrow) Princess Mombi - now a helpless old woman in a cage - 31 Nome King With Dorothy's help, the reflection of Princess Ozma 32 (Gump, Scarecrow, Dorothy, Jack) Finally, it is time for Dorothy to leave the enchante 33 (Gump) Back in Kansas, Dorothy stares at her reflection in t 34 (Tik Tok and Dorothy) (puzzle left row 5) 35 Ozma (puzzle left row 4) 36 Imagination is the key! (puzzle left row 3) 37 I am not alive... (puzzle left row 2) 38 Toto (puzzle left row 1) 39 Through the Looking Glass (puzzle right row 5) 40 Princess Mombi (puzzle right row 4) 41 I love Tik Tok (puzzle right row 3) 42 (Jack Pumpkinhead) (puzzle right row 2) 43 The Gump (puzzle right row 1) 44 Dorothy (completed Red Border puzzle Picture A)