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You may be thinking that you want to explore this area to start, but you will want the Masamune sword before going on...
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QUEST FOR MASAMUNE
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Okay, begin by exiting to the World Map, and visiting the Isle of the Damned in Another World. Make sure Karsh is with you, then head to the main cliff you visited before. Here, there will be LONG cut-scenes involving Karsh and Dario, as well as Solt and Peppor. After the cut-scenes, you will have to fight Solt and Peppor again...
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BOSS: SOLT AND PEPPOR
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This fight is just like the previous fight with Solt and Peppor, but this time they are alone. Remember that Peppor has Red Elements as his main weapon, and Solt has some Yellow Elements. Just pound them with some Yellow Elementals, and just try to defeat them both at the same time (almost, but Peppor has a higher HP number than Solt, so he can take longer to defeat than Solt).
After the fight, they will apologize, and give you the MomentoPendant. Great. Now with this in hand, go back to the World Map, and visit the TINY smoking island near Mount Pyre (it has no name, but you can visit it). Enter the hut, and speak with Dario. Show him the MomentoPendant. (BTW, the Island is known as Forbiddan Island later one, after you have visited it once). Oh, and make sure Riddle is in your party as well. Be sure to visit the Island in Home World too.
A fight will soon ensure between you, Dario, and the Masamune...
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BOSS: DARIO
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This is one of the toughest fights in the game, and for good reason. Dario is using the most powerful (or one of the most powerful) weapons in the entire game against you, and his Hp is much higher than any of the Dragons from earlier. He's Black Innate, and for some odd reason, whenever he used Black Elements on Serge, Serge was actually HEALED, not damaged...odd. Anywho, just use White Elements and Lv. 7 Tech Skills for the best results against the tough Dario.
After the fight, the Masamune will replace your Sea Swallow as your main weapon!
Alright, once you are done, sail to the Sea of Eden. Now you are here, only this time it's WAY different than before, and there is no way to sail out of here, since you seem to be trapped in a concealed sea, surrounded by mountains and land. You can return back to normal time and the first disc if you wish, just use one of the Fate Distortions scattered around this area.
To get to the next phase of the game, you will need to visit and examine each of the three main islands:
For "time" sake, lets head over to the Past island first. Approach the purple
Record of Fate (Atroops), and examine it, and it will read:
"Atroops: Cutting the thread of life."
It will say this, then it will just dissappear into thin air. Weird. Leave
the area, and hop onto your boat again.
Make your way south, and go onto the Present Island. Run forward, and
examine the reddish-orange Record of Fate, (Clotho), which reads:
"Clotho: Spinning the threads of life."
Leave the island, and head northwest and get onto the Future Island
(Lachesis). Run forward and examine the green Record of Fate, and it will
read:
"Lachesis: Measuring the thread of life."
Uh, huh. Anywho, after this (it flies away, then all three Records of Fate
come together to form a weird being), you will have to fight Vita
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BOSS: VITA
Even though the boss can come in 3 different forms, it's still the same old
boss all the time, so the same strategy is required for it...well, sorta.
Each form is a different color innate:
This boss isn't all that hard, especiall if you have the Mastermune sword,
or your character's Level 7 Tech Skills, since these are VERY powerful, or
should be by now. Use the opposite color Innate Elementals against each
form (Green = Blue, Red = Blue, Blue = Red), as well as your character's
main color Innate Elements (Red uses Red Elements...). Eventually all
of the Records of Fate (Island names) will stop working. A quick note:
Even though a certain form may be a certain color Innate, it will still
use many various color Innate Elements against you, so be ready. Also,
the boss doesn't use very many attacking Elements, but he uses just straight
up punches and jabs, which are powerful indeed. Actually, scratch that
previous comment about this boss being not so tough...Vita is a ***** to
beat.
When the fight finally ends, you will hear a large noise from another
area...leave the Island and investigate it. Ahh! That huge water shield
that was blocking the center city is now gone! Great! Time to check out
that city, and why it's so important...
Enter Future Ruins, and then Time Fortress -Chronopolis-. Kick butt. Enter
the area, and listen to the conversation between the ghosts as you run
north. Continue north, and a giant robot will stop you in your tracks...
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BOSS: POLISPOLICE
For this mega-robot, use Black Innate Elements, since he's White Innate.
Try not to use White Innate Elements unless you want to heal him. If you
have the White Plate equipped, then you won't take much or any damage
from his White Innate elements, in fact, you will be healed. His
MegatonFist is a bad Element to mess with, but it's his Bazooka is
the worst. Level 7 Tech Skills (by everyone except for Serge) is
great against him. The GrimReaper (Black) Element is REALLY good for
this fight, since it does over 700 HP of damage to PolisPolice.
Enter the next room that was being blocked off by the robot (or get the
Yellow Brooch from the chest to the east of this room first), and enter
the grate that leads to the sewers that is to the southeast of this room.
Once inside, go north right away, and up the small ramp. Hit the flashing
switch to form a bridge. Now run west and operate the control panel, and
operate the Cleaning Robot. Move it along the path underwater to the 2
chests containing WhiteBrooch and CureAll. Now head to the northeast part
of the room, and use the other switch to activate the second part of the
bridge. Make the robot drown, and make your way across the bridge, and
climb up the ladder on the other side of the bridge.
Once in the next room, hit the switch on the desk to open the other door
on the other side of this room. Exit through the door to the north. In this
next area, enter the right hand door, and make your way up the stairs to
the second level. Run forward through the laser beams, avoid the robot, and
enter the door to the south. Watch out for the robots in here, and enter
the door to the northwest part of the room. In the room with the large map
on the ground, head to the northwest part of this room, and hit the pink
switch near the black ghost. This deactivates the Level 2 locks.
Leave the room, and go to the area with the laser beams, and enter the door
to the north of you. In this locker room, open the left-most locker, the
one near the hatch that is locked. Now enter the number "16" as the code,
and the hatch will open, giving you Recharge Elements.
Leave the room, and go back through the door to the south, and find the
Level 3 Elevator. Head up to level 3. Go left of the elevator, and head into
the left room. Run through this room, and enter the small room to the north
to find a chest containing @Rainbow Shell. Return to the main 3rd Floor room,
then either fight the robot with a HellBound element in the right-hand
room, or go up to Level 4 with the Elevator.
Run into the right-hand room to find out about some experiments with a
Time Egg, and time-travel conducted by Lucca. Whoa. Anyways, go right through
the door in this room, and through the next door and in the stairwell again.
Run down the stairs a bit, talk with the ghost to find out about the chief's
plans. Check the chest for some Magnify.
Go back up to the fourth floor, and take the elevator back down to the
first level. You have to find the Chief. Head to the stairs to the east
of the elevator, and locate the chief who is to the northwest part of
the catwalk. Talk to him, and he'll leave. On your way back to the 4F,
save your game at the Record of Fate, then use the Elevator to go to the 4F.
Head into the door to the left of the elevator on the 4F. Head up the ramp
to the left and fight the Combot and 2 Aero-Guards to gain access to the
chest behind it. It contains the Card Key. Return to the Elevator, and ride
down to B1 Floor. Run forward, and fight one of the Combots that are in
your way, then run past the second one after the first fight. Head through
the door past them by activating the switch next to the door, and enter...
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BOSS: FATE
After the battle, watch the long cut-scenes, and INCREDIBLY cool FMVs
that follow. This advances the story much further, and is wonderful. At
first you may think this is the end of the game...well think again. You'll
find that you must find a way to access that huge new tower, and fast.
Well, first you'll want the Chrono Cross...
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QUEST FOR THE CHRONO CROSS
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Well, not much of a quest, it's still very important. To get the Chrono
Cross, find Divine Dragon Falls, which is near Arni Village, to the north-
east, near the small lake and the waterfall there. Press X to enter the
Divine Dragon Falls. Once here, run up to the north, and follow the path
to the next screen. Now head west, and through the green doorway to find
two gold "holders". Use the Tear of Hate on one of them, and the Tear
of Love on the other. This will create the Chrono Cross! Allocate the
Chrono Cross on Serge.
Sail out to the El Nido Triangle (after getting the Chrono Cross first).
Enter the depths of the El Nido Triangle, and make your way to the north,
and enter the deeper portion of the sea. Run to the entrance to the sunken
UFO here, and wake up the JellyFish that is here...
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BOSS: ROYALJELLY
Okay, this Royal Jelly is just a bit weird, and tough too. It's HP isn't
very high at all, but he's a pain to kill. Why? Simple. Because you can't
hurt it with normal attacks, since every attack reads 0 HP against him.
Same goes with almost every other Element attack, except for Red Innate
Elements. Not every other Element does a whole lot of damage, or any
at all. Just pound him into the ground with Red Innate Elements, and
be patient.
You now have access to the ship, but you need someone to get it to work.
You need Starky. If you have him, then get him in your party, and he'll
open it for you. If you do not, then return to Home World, go to El Nido
Triangle, and find the Star Fragment from where the UFO was in Another
World. Now head to Sky Dragon Isle, and you will find Starky on the mountain.
Open the Chest in the center of the mountain top to attract MegaStarky...
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BOSS: MEGASTARKY
This guy ain't so hard, since he's just a funny looking UFO. MegaStarky is
White Innate, so try not to use many White Innate Elements against him.
Use many Black and other color Innate Elements against him if possible.
Level 7 and 8 Tech Skills are VERY powerful at this time, and will cause
MegaStarky a lot of damage. Have fun. :) Also, he uses Meteorite and
other weak White Innate Elements, so don't be very cautious about his
power.
Chase him down after the battle, and catch him with X. After catching him,
he'll join your party! Yay!
Now return to Another World, and to El Nido Triangle, take Starky with you,
and return to the UFO in the center of the sea. Starky will be happy
to see his Ship again, and open the door for you. Once inside the UFO
ship, Starky will get out an Anti-Gravitational device that you can hook
onto your ship to let it fly. You'll meet up at Chronopolis on the dock.
Save your game on the Record of Fate outside of Terra Tower, then enter
the tower by climbing the stairs. Once inside, you will meet the first
of many bosses to come. This one is the Yellow Innate Boss...
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BOSS: TERRATOR
This guy is tough, but not as tough as some of the other bosses. He's
Yellow Innate, so be ready to use lots and lots of Green Innate Elements
against him. Level 7 Tech Skills are great, as are some summons. Make sure
you have at least one Green Innate Character in your party for best results.
Any type of Element that blocks or nullifies the enemy's Magic and
Elements is great, since most of the time his Elements won't hurt you.
After the fight, move on into the main room. Once here, go left, and push
over the stone log, cross it, then head downstairs to the very bottom of
the stairs. At the bottom, go left, and make sure you are at the very
top of the screen, and run through the waterfall. You should be able to
make it across without being swept away by the current. Now climb down the
redish vines beyond it to the next screen.
NOTE: THIS NEXT REGION HAS TONS OF CHESTS TO PILLAGE, AND TREASURES TO
Make your way across the water to the south, then climb up onto the catwalk,
and enter the doorway to the west. Now follow the catwalk down, then back up
again to the northeast, then to the southwest to the next doorway...but
your party will fall through the catwalk on the way. As you run forward,
a giant head will talk to you about the Tower. Weird. After the little
conversation, run forward and climb up to the next screen. Follow the
path until you reach a door to the right, so go through it to find a chest
containing Pack of Lies. Return to the next screen, and continue to
follow the path to the north. Climb up to the doorway to the north, and
enter the water, climb up the vine, go left, and check the chest underneath
the waterfall to find Rainbow Shell. Go back right, and climb up the next
vine. Continue up all of the vines until you reach the large doorway
at the top. Go through it, then go right on the next screen, and push
down the two stone pillars, and cross them as bridges, and exit this room
to the northwest. Now head up the ramps to the northeast to find a red
blob, which is the Red Innate boss...
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BOSS: PYROTOR
Here comes your Red Innate boss for the Terra Tower. He's a toughie,
but not as hard to beat as you might think...but he is harder than
the previous boss, which isn't a good thing. Once again, since he's
Red Innate, use Blue Innate Elements, and a Blue Innate Character (if
possilbe) to attack him. This will highten the HP loss of Pyrotor,
as well as strengthen his Blue Innate elements. Oh, and one more thing...
Any type of Element that blocks or nullifies the enemy's Magic and
Elements is great, since most of the time his Elements won't hurt you.
After the fight, continue to the north, and into the next area, complete
with circles on the ground. Make your way to the north once again, and
climb the ladders to get there. On the way, veer south and check the
chest to find Rainbow Shell, then continue north. When you are ready, climb
up the vine to the north at the top of the screen.
On this next screen, search the chests to find some Holy Healing and
Rainbow Shell. Head north up the stairs, and exit through the door to the
northwest. You'll find yourself on a balcony similar to Viper Manor's
balcony that leads to the library. Weird. Anyways, head right and enter
the door at the end.
Enter and speak with the Prophet. After the conversation, leave the library,
and go back across the bridge. The room is now...different?! Odd. Well,
now that there are new areas, enter the door to the right of you, then
run past the large gems, and through the door at the end of the path.
Enter and approach the yellow blob to fight the yellow innate boss...
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BOSS: ANEMOTOR
Hmmmm...this is the third boss, yet he seems a bit easier than Pyrotor.
Odd. He'll use OmegaRed a whole lot, and this does some SERIOUS damage
to your party, as well as any Blue Innate characters in your party (in
which case, the Blue Innate character will lose plenty of damage, and
more than the other party members. After you do some damage to Anemotor,
he'll use a lot of Tablets over and over again, healing himself...Not
cool. Any type of Element that blocks or nullifies the enemy's Magic and
Elements is great, since most of the time his Elements won't hurt you.
I use MagNegate (White Element), and I recommend it.
After the fight is over, go onto the purple teleporter, and transport to
the top of the tower. Look at the shield, and then go left and save your
game at the Record of Fate. Head left and through the door. Run forward,
and avoid (or fight) the small Cupoids until you reach the far west. Step
on the black transporter, and it'll take you to the Black Innate Boss...
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BOSS: GRAVITOR
Here is the Black Innate Boss for the tower, and this guy is easy to beat,
so you should be able to finish him off fast. Why? Simple. He's Black Innate,
Serge is White Innate. Put those facts together, and you will see that
Serge's attacks will do a lot more damage to Gravitor more than any other
boss here. Of course, his attacks will do more damage, but let's not think
of that right now...heh. Like the other bosses, he uses OmegaBlack, which
can kill a party member FAST, so be ready with a healing item after he
casts it. Level 7 and 8 Tech Skills are wonderful against him, especially
Serge's. Oh, and have Serge equipped with the Black Plate, so when he
takes damage from Black Innate Elementals, they will HEAL him instead of
hurting him. Niiiiiiiice...
After the fight, take the transporter back, and go to the main room again.
Run to the right, and take the right-hand route to find another transporter,
and this one leads to the White Innate boss...
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BOSS: LUXATOR
Welcome to the White Innate boss, and one that is pretty hard (the toughest
- Future
- Unus: Red Innate
- Dos: Green Innate
- Tres: Blue Innate
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HOLY CRAP! This is the hardest boss in the entire game, and will
cause you to become VERY frustrated and mad. Heck, you might even break
a controller or two (or SOMETHING) while trying to defeat Fate. She is
VERY powerful, and has incredlble Hp, since it takes a lot to kill her.
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FIND. NONE OF THEM ARE NECESSARY, SO THEREFORE I AM GOING TO SKIP
THEM IN THIS PORTION OF THE WALKTHROUGH. THIS WALKTHROUGH WILL JUST
SHOW YOU THE FASTEST WAY THROUGH ALL OF THE BOSSES IN TERRA TOWER,
AND NOT ANY OF THE CHESTS YOU HAVE TO GET BY GOING AN ALTERNATE PATH.
IF YOU MUST, THEN EXPLORE THIS AREA THROUGHOULY, AS TO GET ANYTHING
THAT YOU WANT BEFORE MOVING ON.
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