Requirements
Al'Coran are those who are born with an affinity for the elements. They are attuned to one particular element but may manipulate some of the others as well.
The Al'Coran are always female and seem to never age outwardly, though on the inside, they grow old and eventually die. Their features always remain smooth and as they age, their outward beauty grows.
The Al'Coran originated in the lands once known as Rastoria and spread throughout Taelgar quickly. They can be found in any kingdom or land. They have a fortress located near Tamara, deep within the Kiergar mountains, known as Ar'Nasira. Acolytes journey to this mystical place to learn more of their calling.
Every now and then an Al'Coran will spring up with the ability to attune to more than one element. They cannot manipulate the element directly opposite the one the Al’Coran is attuned to.
Opposition
Fire
Air Earth
Water
Al'Coran must be good in alignment. They must never use their powers against good and regret using them against those who serve the balance (neutral). Against the evil of Taelgar, they have no qualms.
Al'Coran cannot wear armor and can only use a short sword, dagger, or staff for weaponry. When not in Ar'Nasira, the Al'Coran cannot have more items than she can carry.
Level |
Base Att |
Fort |
Ref |
Will |
Abilities |
Spells |
|||||
|
|
|
|
|
|
0 |
1 |
2 |
3 |
4 |
5 |
1 |
+0 |
+0 |
+0 |
+2 |
Unearthly
Beauty (+1 Charisma-Based Checks) |
3 |
1 |
- |
- |
- |
- |
2 |
+1 |
+0 |
+0 |
+3 |
Unearthly
Beauty (+2 Charisma-Based Checks) |
4 |
2 |
- |
- |
- |
- |
3 |
+1 |
+1 |
+1 |
+3 |
Lay
on Hands (2 hit points/level per day) |
4 |
2 |
1 |
- |
- |
- |
4 |
+2 |
+1 |
+1 |
+4 |
|
4 |
3 |
2 |
- |
- |
- |
5 |
+2 |
+1 |
+1 |
+4 |
|
4 |
3 |
2 |
1 |
- |
- |
6 |
+3 |
+2 |
+2 |
+5 |
Guardian
Transfer (Guardian may sacrifice 5 HP so the Al’Coran can cast one spell of 3rd
level or lower) |
4 |
3 |
3 |
2 |
- |
- |
7 |
+3 |
+2 |
+2 |
+5 |
Elemental
Affinity (survive on elemental planes) |
4 |
4 |
3 |
2 |
1 |
- |
8 |
+4 |
+2 |
+2 |
+6 |
Unearthly
Beauty (+3 Charisma-Based Checks) |
4 |
4 |
3 |
3 |
2 |
- |
9 |
+4 |
+3 |
+3 |
+6 |
Guardian
Sight (can see through the eyes of a bonded guardian) |
4 |
4 |
4 |
3 |
2 |
1 |
10 |
+5 |
+3 |
+3 |
+7 |
Summon
Elemental (as cleric spell) |
4 |
4 |
4 |
3 |
3 |
2 |
01-20 |
Fire |
21-40 |
Water |
41-60 |
Air |
61-80 |
Earth |
81-86 |
Water & Air |
87-92 |
Fire & Earth |
93-96 |
Water & Earth |
97-99 |
Fire & Air |
100 |
Spirit (All Access) |
Upon joining the Order of Al’Coran, each acolyte must have her elemental aptitude tested. This is where the elements are chosen.
Once the tests are completed, an Al’Coran begins at the first level of training and gains all abilities associated with this prestigious class immediately upon advancing further in their studies within it.
Al’Coran gain spells for their Elemental Realms and Spirit.
Level |
Fire |
Water |
Air |
Earth |
Spirit |
0 |
Flare |
Create Water Ray of Frost |
Ghost Sound |
|
Detect Magic Cure Minor Wound Virtue |
1 |
Burning Hands |
Obscuring Mist Chill Touch |
Obscuring Mist |
Magic Stone |
Cure Light Wounds Endure Elements Detect Undead Magic Weapon |
2 |
Produce Flame Pyrotechnics |
Fog Cloud |
Wind Wall |
Soften Earth/Stone |
Cure Moderate Wounds |
3 |
Flame Arrow Fireball |
Water Breathing |
Gaseous Form Gust of Wind |
Stone Shape |
Resist Elements Negative Energy Protection Obscure Object |
4 |
Wall of Fire Fire Trap |
Control Water Wall of Ice |
Air Walk Solid Fog |
Spike Stones Illusory Wall |
Cure Critical Wounds Tongues |
5 |
Fire Shield |
Ice Storm Cone of Cold |
Control Winds |
Wall of Stone Wall of Iron Transmute Rock to Mud Transmute Mud to Rock |
Healing Circle True Seeing |