ÿþ<html> <head> <title>Nemesis Papercraft Diorama</title> <meta content="Mark Patraw" name=Author> <meta content="Images of, and information about, a papercraft diorama of a screen from the third level in Konami's 1990 Nemesis Nintendo Gameboy video game, made by Mark Patraw." name=Description> <meta content="diorama,papercraft,Nemesis,Gradius,Konami,shooter,shmup,moai,vic viper,proteus 911,fan art,figure,miniature,sculpture,model,toy,Mark Patraw." name="Keywords"> </head> <body background="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_title_screen_zps81f32888.png~original" bgproperties=fixed> <br> <br> <table width=90% align=center cellpadding=10 border=10 bgcolor=white bordercolor=silver> <tr> <td> <center> <font size=5><b>Í0á0·0¹0</b></font> <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_logo_zps0570635d.gif~original"> <br> <br> <br> <br> <font size="7"><b><i>Papercraft Diorama</font><br><font size=5>(Proteus 911 vs. Moai)</i></b></font> <br> <br> <EMBED src="GRD_stage4.mid" width="0" height="0" autostart="true" loop="true" hidden="true"></center> <br> <p align=center><img src="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_papercraft_diorama_pivot_zpsc1acef54.gif~original" border=10></p> <br> <p align=left> This time around I decided to focus on the Moai head infested third level of Konami's 1990 <i>Nemesis</i> (a.k.a., <i>Gradius</i>) Nintendo Gameboy space shoot-em-up (shmup) video game. <br> <br> Here's the reference screenshot I worked from (please note that the sprite layer was removed for clarity purposes, which is why you don't see the Proteus 911 or any projectiles): <br> <br> <center><img src="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_moai_screen_zps654d6466.png~original" border=3></center> <br> And here's the sheet I made and printed out, once again utilizing ripped and edited sprites/tiles from the game. I fudged things a little bit by inserting a faded 1991 SNES <i>Gradius III</i> stony background in there, in an attempt to spruce things up a bit, but, that didn't print out very well, so it's kind of a moot point. <br> <br> <center><img src="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_moai_sheet_zps9f892351.png~original" border=3></center> <br> Here's a brief look at the construction process for this piece: <br> <br> <center><img src="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_moai_fab1_zps95b7db02.jpg~original" border=3></center> <br> This is a shot of all the components that I made on the first day of work: the base, two of the Moai heads and the Proteus 911 starship. The Moai are a bit too blocky for my tastes, but I didn't want to spend a lot of time designing, and assembling, more complex geometry for them, so, it'll have to do. <br> <br> <center><img src="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_moai_fab2_zpsfe8fdab0.jpg~original" border=3></center> <br> Here's a closer look at the tiny Proteus 911 (a.k.a., Vic Viper). Rather than a flat 2-Dimensional sprite, as I did with the previous Christopher Belmont and Mega Man figures in their respective dioramas, I decided to make the starship 3-Dimensional (actually, it's more of a 2.5D affair, but close enough). <br> <br> <center><img src="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_moai_fab3_zps68ccdf73.jpg~original" border=3></center> <br> Here's a test shot on the background. The faded SNES rock graphics didn't print out well at all, so that was a wasted effort on my part (maybe I should have made them a bit darker, but I didn't want that design element too noticeable, as they technically don't belong there in the first place). I kind of like the idea of the ship flying out of the diorama, towards the viewer, but, for the sake of accuracy, I went with the expected side view in the final version. <br> <br> Here's the finished product: <br> <br> <center><img src="http://i5.photobucket.com/albums/y196/kramwartap/kramwartap003/NEM_papercraft_diorama_zpse426bdc9.jpg~original" border=3></center> <br> <br> </center> <hr width=650 size=3> <p align=center><b><font size=+1 >Materials:</font></b> <br> Cardboard, game graphics printed out on white paper, white lined notebook paper, white glue, newsprint, tissue paper, permanent marker, a brown paper grocery bag, and a wire twist tie (mount for floating elements only).</p></p> <p align=center><b><font size=+1 >Dimensions:</b></font> <br> 9.1 cm (3.6") x 8.2 cm (3.2") <i> [widest point x highest point]</i></p> <p align=center><b><font size=+1 >Time:</font></b> <br> Two days: June 10 and 12, 2014.</p> <hr width=650 size=3> <br> <br> <center><font size=+1 ><b>REFERENCES:</b><br></font></center> <br> <li>&nbsp;&nbsp;<i>Nemesis</i> Nintendo Gameboy video game (1990 black & white original and 1999 Gameboy Color <i>Konami GB Collection Vol. I</i> versions).</li> <br> <li>&nbsp;&nbsp;<a href="http://hg101.kontek.net/gradius/gradius6.htm">Hardcore Gaming 101</a> <i>Gradius</i> article. </li> <br> <br> <br> <p align=center><a href="konami_artwork.html"><font size="5">&laquo; Return to my Konami Video Game Fan Art Gallery Index</a></font> <br> <br> <br> <font size="2"><i>This is a nonprofit web site. <br> <br> Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Konami. <br> <br> The repeating background graphic is the title screen from the European Gameboy Color port of Nemesis (titled Gradius) found on the Konami GB Collection Vol. I. <br> <br> The midi music playing is the "Stage 4" theme from Gradius.</i></p> </td> </tr> </table> </body> <br> <br> </html>
Site hosted by Angelfire.com: Build your free website today!