'Shin Megami Tensei if...', which translates to 
'Reincarnation of the True Goddess if...'



Lethal Ladies
(Alp, Gorgon, Kali, Morrigan, & Sylph)



All five of these mythical women appear in Atlus' 1994 Reincarnation of the True Goddess if... (真・女神転生 if..., Shin Megami Tensei if...) Super Famicom roleplaying video game, which was never published outside of Japan. Said title was also later ported to the Sony Playstation 1 (2002), Microsoft Windows (2006), and the Nintendo Wii Virtual Console (2011). The "if..." portion of the name refers to the "What if?" nature of the storyline, which changes depending on whether you choose to play as a male or female student and which of your four classmates you partner with. The main "hook" of the Megami Tensei series is that you can potentially recruit most of the monsters in the game into your party, either by negotiating with them during battle, or, by fusing 2-3 other creatures together. So, you could theoretically have any of these five women in your party, the only limitation being the experience levels of your two human characters (with the exception of special "Guardian" monsters, you can't have an entity in your party who's level exceeds theirs, simply because they wouldn't be strong enough to control it--humans are lame like that). Almost all of the creatures in the game are drawn from real world religion/mythology, which is what appeals to me--what other RPG series let's you have crazy combinations like the Norse god Odin, Stephen King's Christine (the car), the Christian archangel Michael, and H.P. Lovecraft's Cthulhu as playable characters?

My original intent was to make a Shin Megami Tensei Build-A-Figure wave of miniature action figures consisting of nothing but female characters, but, that obviously didn't come to fruition (I ran out of both time and enthusiasm). If you're curious as to what the BAF would have been, I was leaning towards Bushyasta, the Zoroastrian goddess of sloth, or Serket, the Egyptian scorpion goddess. I probably would have made one more regular figure as well, simply because BAF waves usually consist of six characters, which would likely have been Kuchisake Onna (Slit-mouthed Woman), a Japanese urban legend with a mutilated smile that makes the Heath Ledger Joker look tame by comparison.

Alp (a variation of "Elf")
Alignment: True Neutral
Clan: Yama (Night Spirits)
Experience Level: 10
- Alps are creatures from Germanic folklore that are kind of a cross between a vampire and an incubus (unlike the game's version, Alps are traditionally male, not female). They prey upon women at night, creating and manipulating nightmares and drinking blood/milk from their victim's nipples. Alps are also one of the creatures that used to get the blame for the condition that we now know to be Sleep Paralysis (waking up at night, temporarily unable to move, with the sensation of something heavy lying on you or sitting on your chest).

Gorgon ("Terrible/Dreadful")
Alignment: Chaotic Neutral
Clan: Kijo (Demonesses)
Experience Level: 40
- A Greek trio of snake-like sisters (Stheno, Euryale, and Medusa) that were so horrible to look upon that anyone meeting their gaze would be transformed into stone.

Kali ("The Black/Dark One")
Alignment: Chaotic Good
Clan: Jiboshin (Earth Mother Goddesses)
Experience Level: 74
- A wrathful incarnation of the Hindu goddess Parvati, representing change, time, and death. Consort of the god Shiva.

Morrigan ("Phantom/Great Queen")
Alignment: Lawful Neutral
Clan: Youchou (Legendary Birds)
Experience Level: 42
- An Irish goddess of battle, strife, and sovereignty. Sometimes depicted as a single deity, at other times as a trinity (Babd, Macha, and Nemain/Anand, although the names vary). Morrigan can shapeshift into a variety of forms, but is probably best known for changing into a crow, hence the wings and her affiliation with the Youchou Clan in the game.

Sylph
Alignment: Neutral Good
Clan: Seirei (Elementals)
Experience Level: 24
- An entity from alchemic tradition. In Western alchemy, it was often thought that specific creatures were closely associated with each of the four elements (Sylphs for air, Gnomes for earth, Salamanders for fire, and Undines for water). Originally, Sylphs were described as invisible entities, but, in modern fantasy, they're typically depicted as fairy-like.



Materials:
  • Alp: Lined white notebook paper, newsprint, white glue, wire twist ties, sand, acrylic paint, and ink.
  • Gorgon: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, acrylic paint, colored pencil, and ink.
  • Kali: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, elastic thread from a sock, acrylic paint, and ink.
  • Morrigan: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, sewing thread, acrylic paint, and ink.
  • Sylph: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, transparent plastic from a toy package, acrylic paint, ink, and super glue.


  • Dimensions*:
  • Alp: 3.0 cm (1.2") x 3.8 cm (1.5") [widest point x highest point]
  • Gorgon: 4.1 cm (1.6") x 3.7 cm (1.5") [widest point x highest point]
  • Kali: 3.4 cm (1.3") x 4.5 cm (1.8") [widest point x highest point]
  • Morrigan: 5.3 cm (2.1") x 3.9 cm (1.5") [widest point x highest point]
  • Sylph: 3.0 cm (2.0") x 3.8 cm (1.5") [widest point x highest point]

  • (* The dimensions of these figures will vary, depending on how their joints are positioned. The numbers given assume a neutral standing pose.)

    Articulation:
  • Alp (13 points): Neck, shoulders x 2, elbows x 2, waist, tail, hips x 2, knees x 2, and ankles x 2.
  • Gorgon (6 points): Neck, shoulders x 2, elbows x 2, and waist.
  • Kali (16 points): Neck, shoulders x 4, elbows x 4, waist, hips x 2, knees x 2, and ankles x 2.
  • Morrigan (14 points): Neck, wings x 2, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.
  • Sylph (14 points): Neck, wings x 2, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.


  • Time:
    Nine days altogether.
  • Alp: Two days; May 24 and 25, 2013.
  • Gorgon: One day; May 28, 2013.
  • Kali: Three days; May 24-26, 2013.
  • Morrigan: Three days; June 1, 2, and 4, 2013. I also had to make a new sword sheath on the 12th, because the first one simply disappeared without a trace. While I don't have any proof, I strongly suspect one of our cats had something to do with that accessory going missing...
  • Sylph: Two days; May 20 and 21, 2013.




  • Because I wanted a consistent scale/look for this project, all five of these characters were made from the same mini action figure template, shown above, and then modified as necessary (extra arms for Kali, a completely different lower body for Gorgon, wings for Morrigan and Sylph, etc.) This design is essentially a smaller/slimmer version of my "Cylin-dra" female base body that I've used a couple of times in the past.



    For comparison purposes, below are several relevant images:

    Alp official artwork.     Alp sprite.

    Alp status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Alp. Note that the drawing's black outfit was changed to purple in the game (probably to provide better contrast against dark backgrounds) along with her tail (which I don't like, because that makes it look like a fake tail sewn to her panties, rather than a real one, which is why I based my figure on the artwork.)


    Gorgon official artwork.     Gorgon sprite.

    Gorgon status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Gorgon. The in-game Gorgon is simply a recolored Lamia sprite, as such, it has normal hair instead of the snakes depicted in the drawing.


    Kali official artwork.     Kali sprite.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko) and sprite of Kali. Unlike the others, I'm afraid I don't have a picture of Kali's status screen at this point, because her experience level (74) is much higher than my party's (~ 40s), so I haven't been able to create her via fusion yet, nor have I encountered her in battle.


    Morrigan official artwork.     Morrigan sprite.

    Morrigan status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Morrigan. I based my figure completely on the sprite (largely because I didn't find that drawing, in which she looks a lot cooler, until after the fact.)


    Sylph official artwork.     Sylph sprite.

    Sylph status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Sylph. The game's sprite has simpler clothing, which is the look I went for with my figure.




    REFERENCES:

  •   Hardcore Gaming 101 Megami Tensei article.

  •   Let's Play Archive Shin Megami Tensei if... walkthrough.

  •   Roto_Arel's GameFAQs.com Shin Megami Tensei Demon Alignment guide.

  •   Shin Megami Tensei if... sprite bestiary (mine).

  •   Shin Megami Tensei if... Super Famicom video game.

  •   Wikipedia Alp, Gorgon, Kali, Morrigan, Shin Megami Tensei if..., and Sylph articles.



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    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Atlus.

    The repeating background symbol is from the Super Famicom version of Shin Megami Tensei, while the foreground texture is a fill pattern from the GIMP art program that I edited.

    The midi music playing is the "Ginza" theme from Shin Megami Tensei.

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੻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹䄯䝎慟潢敶㝟㠲㥸弰晤❰‬㝛㠲‬〹ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㜰㠴〴〷ㄭ⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧湥扡敬敓癲捩獥⤨਻素㬩㰊猯牣灩㹴ਊ猼牣灩⁴祴数✽整瑸樯癡獡牣灩❴ਾ朠潯汧瑥条挮摭瀮獵⡨畦据楴湯⤨笠 †潧杯敬慴⹧敤楦敮汓瑯✨㤯㤵㌶㤵⼶乁彇敢潬彷㈷堸〹摟灦Ⱗ嬠㈷ⰸ㤠崰‬搧癩札瑰愭ⵤ㐱〵〲㐷㐸㜰ⴰ✲⸩摡卤牥楶散木潯汧瑥条瀮扵摡⡳⤩਻†朠潯汧瑥条攮慮汢卥牥楶散⡳㬩 ⥽਻⼼捳楲瑰ਾਊ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴ਾ昨湵瑣潩⡮獩⥖笠 †椠⁦ℨ獩⥖笠 †††爠瑥牵㭮 †素ਊ††⼯桴獩氮捹獯獟慥捲彨畱牥⁹‽祬潣彳敧彴敳牡档牟晥牥敲⡲㬩 †瘠牡愠䵤牧㴠渠睥䄠䵤湡条牥⤨਻††慶⁲祬潣彳牰摯獟瑥㴠愠䵤牧挮潨獯健潲畤瑣敓⡴㬩 †瘠牡猠潬獴㴠嬠氢慥敤扲慯摲Ⱒ∠敬摡牥潢牡㉤Ⱒ∠潴汯慢彲浩条≥‬琢潯扬牡瑟硥≴‬猢慭汬潢≸‬琢灯灟潲潭Ⱒ∠潦瑯牥∲∬汳摩牥崢਻††慶⁲摡慃⁴‽桴獩氮捹獯慟彤慣整潧祲਻††摡杍⹲敳䙴牯散偤牡浡✨慰敧Ⱗ⠠摡慃⁴☦愠䍤瑡搮潭⥺㼠愠䍤瑡搮潭⁺›洧浥敢❲㬩ਊ††晩⠠桴獩氮捹獯獟慥捲彨畱牥⥹笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欢祥潷摲Ⱒ琠楨⹳祬潣彳敳牡档煟敵祲㬩 †素ਠ††汥敳椠⁦愨䍤瑡☠…摡慃⹴楦摮睟慨⥴笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欧祥潷摲Ⱗ愠䍤瑡昮湩彤桷瑡㬩 †素ਊ††潦⁲瘨牡猠椠汳瑯⥳笠 †††瘠牡猠潬⁴‽汳瑯孳嵳਻††††晩⠠摡杍⹲獩汓瑯癁楡慬汢⡥汳瑯⤩笠 †††††琠楨⹳祬潣彳摡獛潬嵴㴠愠䵤牧朮瑥汓瑯猨潬⥴਻††††੽††੽ਊ††摡杍⹲敲摮牥效摡牥⤨਻††摡杍⹲敲摮牥潆瑯牥⤨਻⡽昨湵瑣潩⡮
੻††慶⁲⁷‽ⰰ栠㴠〠‬業楮畭呭牨獥潨摬㴠㌠〰਻††晩⠠潴⁰㴽猠汥⥦笠 †††爠瑥牵牴敵਻††੽ †椠⁦琨灹潥⡦楷摮睯椮湮牥楗瑤⥨㴠‽渧浵敢❲⤠笠 †††眠㴠眠湩潤⹷湩敮坲摩桴਻††††⁨‽楷摮睯椮湮牥效杩瑨਻††੽††汥敳椠⁦搨捯浵湥⹴潤畣敭瑮汅浥湥⁴☦⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴簠⁼潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴 †素ਊ††敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笠 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨祬潣䙳潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧ਊ††⼯匠楬敤⁲湉敪瑣潩੮††昨湵瑣潩⡮
੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
楩⁦㬩 †††椠⡦戠⤠ †††笠 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††⥽⤨਻紊ਊ㰊猯牣灩㹴ਊ猼祴敬ਾ戣摯⁹愮䍤湥整䍲慬獳笠 洠牡楧㩮‰畡潴਻†楤灳慬㩹汢捯椡灭牯慴瑮਻†癯牥汦睯栺摩敤㭮 眠摩桴ㄺ〰㬥紊⌊潢祤⸠摡敃瑮牥汃獡⁳愣彤潣瑮楡敮⁲੻†楤灳慬㩹汢捯椡灭牯慴瑮਻†汦慯㩴敬瑦਻†楷瑤㩨㈷瀸㭸紊䀊敭楤⁡洨湩眭摩桴›㘷瀸⥸笠 㰠ⴡ‭潆⁲〳瀰⁸牯氠獥⁳摡⁳乏奌ⴠ㸭 ⌠潢祤⸠摡敃瑮牥汃獡⁳愣彤潣瑮楡敮⁲੻††楷瑤㩨挠污⡣〱┰ⴠ㌠㈷硰㬩 素紊䀊敭楤⁡洨湩眭摩桴›ㄱ〱硰
੻†ℼⴭ䘠牯㜠㠲硰漠⁲敬獳愠獤ⴠ㸭 ⌠潢祤⸠摡敃瑮牥汃獡⁳愣彤潣瑮楡敮⁲੻††楷瑤㩨挠污⡣〱┰ⴠ㌠㈷硰㬩 素紊ਊ⼼瑳汹㹥ਊ搼癩猠祴敬∽慢正牧畯摮⌺扡㙥㙦※潢摲牥戭瑯潴㩭瀱⁸潳楬⁤㔣㜰㡡㬷瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ †㰠楤⁶汣獡㵳愢䍤湥整䍲慬獳㸢 †††㰠⁡牨晥∽瑨灴㩳⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※汦慯㩴敬瑦※楷瑤㩨㠱瀶㭸戠牯敤㩲∰ਾ†††††椼杭猠捲∽愯浤愯⽤湡敧晬物ⵥ牦敥摁樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠楤⁶摩∽摡损湯慴湩牥㸢 †††††㰠捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢潤畣敭瑮眮楲整氨捹獯慟孤氧慥敤扲慯摲崧㬩⼼捳楲瑰ਾ††††⼼楤㹶 †㰠搯癩ਾ⼼楤㹶ਊℼⴭ⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ⴠ㸭㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢潤畣敭瑮眮楲整氨捹獯慟孤猧楬敤❲⥝㰻猯牣灩㹴ਊ㰊楤⁶摩∽祬潣䙳潯整䅲≤猠祴敬∽慢正牧畯摮⌺扡㙥㙦※潢摲牥琭灯ㄺ硰猠汯摩⌠〵愷㜸※汣慥㩲潢桴※楤灳慬㩹潮敮※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢㰊楤⁶汣獡㵳愢䍤湥整䍲慬獳•瑳汹㵥搢獩汰祡戺潬正椡灭牯慴瑮※癯牥汦睯栺摩敤㭮眠摩桴㤺㘳硰∻ਾ㰉楤⁶摩∽晡楬歮桳汯敤≲猠祴敬∽汦慯㩴敬瑦※楷瑤㩨㠱瀶㭸㸢 †††㰠⁡牨晥∽瑨灴㩳⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺㸢 †††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥㉤樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †㰠搯癩ਾ††椼牦浡⁥摩∽祬潣䙳潯整䅲楤牆浡≥猠祴敬∽潢摲牥〺※楤灳慬㩹汢捯㭫映潬瑡氺晥㭴栠楥桧㩴㘹硰※癯牥汦睯栺摩敤㭮瀠摡楤杮〺※楷瑤㩨㔷瀰≸㰾椯牦浡㹥㰊搯癩ਾ⼼楤㹶ਊ㰊ⴡⴭ唠䑎剅佄䵇䑅䅉䔠䝄彅祬潣⹳潣慊慶捓楲瑰䄠䍄䑏⁅呓剁ⵔⴭਾ猼牣灩⁴慤慴挭慦祳据∽慦獬≥氠湡畧条㵥樢癡獡牣灩≴愠祳据猠捲∽⼯摵獭牥敶渮瑥甯浤椯杭昮瑥档猿摩ㄽ㜷㐵琻摩ㄽ搻㵴㬶㸢⼼捳楲瑰ਾℼⴭ‭乕䕄䑒䝏䕍䥄⁁䑅䕇江捹獯挮浯䨠癡卡牣灩⁴䑁佃䕄䔠䑎ⴭ㸭ਊ