ウィザードリィ
リルガミンの遺産
Master Ninja マスタ-ニンジャ
Master Ninja are deadly assassins that can be encountered in many installments of the Wizardry roleplaying game (RPG) franchise. In particular, my version is based upon the sprite from the Japanese PC-Engine CD port of Wizardry III: Legacy of Llylgamyn (which was first published, thirty years ago, in 1983, by Sir-Tech Software for the Apple II). In that episode, they were usually depicted wearing a stereotypical full-body crimson ninja suit, but the artist(s) of the PCE disc redesigned the enemy, giving the Master Ninja a Hannya (a horned Noh theater mask that represents an obsessed/jealous female demon) and more colorful/flamboyant clothing, which makes the character a lot more distinctive and memorable. Once you've earned the title of "Master", you should wear something outlandish to advertise how special you are--if nothing else, it's easier to kill people while they're busy mocking your complete lack of fashion sense.
Master Ninja have 13-31 Hit Points (6D4+7, average: 22) and an Armor Class of 2 (for comparison, a typical, unarmored human has an AC of 10--note that, in classic Dungeons & Dragons rules, which Wizardry is based upon, AC bonuses are subtracted, not added, so, the lower the number, including negative values, the harder you are to hit). However, like most ninja, favoring speed and mobility, they wear little or no armor, as such, a Master Ninja's relatively low AC is more a reflection of his skill at dodging and blocking blows than actual physical protection from damage. The only other notable defense a Master Ninja possesses is a 36% resistance to spells that cause instant death (enemies get +6% per experience level, so, ranked at Level 6, Master Ninja can cheat the reaper slightly more than one third of the time).
A Master Ninja always wields a katana, and, so great is his speed and skill with this blade that he can potentially land three blows in a single round of combat [(2D4)x3; 6-24 points of damage if all three strikes connect]. Even worse, like most Wizardry shinobi, these warriors have perfected the killing arts to such a degree that any weapon, no matter how mundane, becomes functionally vorpal in their expert hands, as such, there's a chance that any successful blow (even bare-handed strikes) will result in the instant decapitation of the target. Maybe I'm just bloodthirsty, but I've always liked to think of said head exploding, a la Kenshiro from the Fist of the Northstar anime, rather than just getting severed, but that's just me.
Like any sensible party of adventurers, Master Ninja are firm believers in the buddy system. An encounter with Master Ninja will always be a group of 2-6 individuals (2D3). There is also a 25% chance that the Master Ninja will be accompanied by an additional band of 2-6 (2D3) "normal" Ninja henchmen. Unlike some dungeon denizens whom you can occasionally catch in a good mood, these evil assassins are never friendly, so if you happen to bump into them while exploring, the result will always be a fight-to-the-death. On the upside, these shadowy warriors tend to be cowardly (they'd much rather prey upon the weak and defenseless than face well-armed heroes and heroines) and will frequently flee from battle, particularly if they don't think that the odds are in their favor. As Jounin Oushikuso once observed, "To strike your enemies is good, but to run swiftly from them is even better!"
Master Ninja
Japanese:
マスタ-ニンジャ
Masuta- Ninja
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Unidentified:
Man in Black
Japanese:
くろしょうぞくのおとこ
Kuro Shouzoku no Otoko
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Classification:
Ninja
Japanese:
ニンジャ
Ninja
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Master Ninja
Man in Black* |
Experience Level:
6
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Experience Points:
900
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Hit Points:
13-31 (6d4+7)
Average: 22
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Armor Class:
2
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Number Appearing:
2-6 (2d3)
Average: 4
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Physical Attacks (3):
2-8 (2d4) damage. Average: 5
2-8 (2d4) damage. Average: 5
2-8 (2d4) damage. Average: 5
May cause decapitation.
Maximum damage range: 6-24 Average: 15
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Special Properties:
May run away.
Death resistance (36%).
Vulnerable to sleeping and death.
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Encounters:
Never friendly.
Can be found on the fourth floor of the dungeon (note that only Good and Neutral aligned characters can access this level).
Seldom accompanied by "normal" Ninja (25% chance.)
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* Oddly, in the PC Engine CD version of Legacy of Llylgamyn, there is only one unidentified monster sprite, so ALL unknown opponents are represented by the smokey blue shape shown above, instead of unique sprites. However, to avoid complete confusion, they are still differentiated by title.
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Materials:
Newsprint, white glue, acrylic paint, and ink.
Dimensions:
3.0 cm (1.2") x 3.9 cm (1.5") [widest point x highest point]
Time:
Several hours on October 11, 2013.
For comparison/informational purposes, below are several relevant images:
Master Ninja in the Japanese 1989 Nintendo Famicom port of Wizardry III: Legacy of Llylgamyn. (Award yourself 10,000 experience points if you recognized that all of my party
members are named after Spin Master's line of Liv dolls. Poor Daniela...)
Master Ninja in the Japanese 1999 Nintendo Super Famicom port of Wizardry III: Legacy of Llylgamyn.
Master Ninja in the Japanese 2000 Nintendo Gameboy Color port of Wizardry III: Legacy of Llylgamyn.
REFERENCES:
Emonoya Wizardry bestiaries (Japanese).
Wikipedia Wizardry and Wizardry III: Legacy of Llylgamyn articles.
Wizardry II: Legacy of Llylgamyn Nintendo Famicom and Gameboy Color video games. Note that, for whatever reason, Japanese software publishers always seem to incorrectly number Wizardry III: Legacy of Llylgamyn as II, and Wizardry II: The Knight of Diamonds as III, despite the fact that Legacy of Llylgamnyn was originally published after The Knight of Diamonds and, story-wise, Legacy of Llylgamyn takes place an entire generation after the events of The Knight of Diamonds.
Wizardry: Story of Llylgamyn Nintendo Super Famicom video game (compilation of Wizardry I-III).
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Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Sir-Tech Software/ASCII.
The midi music playing is the battle theme from Wizardry V: Heart of the Maelstrom.
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