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I vacationed at the Ghoul Realm this summer and all I got was this lousy shield.
 Schildgeist
The Red Arremer is such a prick--just ask that clumsy human knight, Arthur.


Shield-bearing phantoms that can be found in Capcom's 1990 Gargoyle's Quest: Ghosts 'N Goblins [original Japanese title: Red Arremer: Makaimura Gaiden (A Demon World Village Story)] Nintendo Gameboy video game. Similar, albeit unarmed, robed ghost enemies also appear in the sequels, Gargoyle's Quest II: The Demon Darkness and Demon's Crest. These malicious spirits serve as the "grunts" of King Breager's army of Destroyers, as such, Firebrand, the protagonist of the game, will frequently have run-ins with them, both in the action sequences and in the Ghoul Realm over world. The shields that these creatures carry are carved from the petrified wood of the Fangry Forest, and the resilience of said timber is further enhanced by a powerful incantation during the buckler's construction--the end result is that none of Firebrand's breath projectiles can even scratch its surface. The only way to harm Schildgeists is to attack their unprotected backsides, which, thanks to their general lack of intelligence, is relatively easy to do, particularly for an agile winged gargoyle.

Given the simple, 8-bit, gray-scale graphics of the original Gameboy, and the shape of their outfits, these monsters bear an unintended and unfortunate likeness to members of the Ku Klux Klan, which is why I suspect the Geist on the North American packaging/cartridge artwork was colored purple instead of white.



Materials:
Newsprint, tissue paper, white glue, hot glue, wire twist ties, and acrylic paint.

Dimensions:
4.0 cm/1.6 in. x 5.1 cm/2.0 in. (widest point x highest point)

Articulation:
Nine points: Neck; shoulders (2); wrists (2); knees (2); and ankles (2). As can be expected, the cowl and robe restrict the leg and neck movement to a large extent.

Time:
Four days; November 4-8, 2009, with no work performed on the 6th.



Schildgeist photo collage.



For comparison/informational purposes, below are several images from various Gargoyle's Quest media (more information on mouse-over):

Firebrand takes on a small group of Schildgeists during a random battle triggered in the Ghoul Realm over world.      Firebrand clings to a wall in Majorita's Cave, avoiding two Schildgeists and a pair of Dreadwings.

Firebrand consults with an uncooperative Geist blocking his path near the Big Tower Monster.

Animated over world Geist sprites I made.  Talking to one of these guys will always get you into a fight--and sometimes with things a lot nastier than Geists.      Animated over world Geist sprites I made.  Talking to one of these guys will always get you into a fight--and sometimes with things a lot nastier than Geists.

A close-up of my Gargoyle's Quest cartridge's front sticker.  You can see a purple Geist in the lower left corner.  As Firebrand's green color is incorrect, I don't put much stock in Geists being the hue shown either.

Robed ghost enemies from the two sequels.  I based my color scheme on the Demon's Crest version, rather than the crazy purple seen in the packaging artwork above.





REFERENCES:
(In no particular order of importance.)


  •   Gargoyle's Quest: Ghosts 'N Goblins Gameboy video game and manual.

  •   Gargoyle's Quest II: The Demon Darkness Nintendo Entertainment System (NES) video game.

  •   Demon's Crest Super Nintendo Entertainment System SNES) video game.

  •   Gargoyle's Quest Wikipedia entry.



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The background graphic is from the Ghoul Realm over world map (the area around the first town) with all of the character sprites edited out.