Weretiger
![The next person that asks me if Frosted Flakes are Grrrr-eat is getting their throat torn out!](http://i5.photobucket.com/albums/y196/kramwartap/SotD/WZD_CotAE_weretiger_rotation_zpsa99f0da6.gif~original)
Deadly human/tiger hybrids that can be randomly encountered in several installments of the Dungeons & Dragons inspired Wizardry roleplaying game (RPG) franchise. In particular, my figure is based on Akiko Ikegami's design from ASCII's 1992 Wizardry Side Story II: Curse of the Ancient Emperor [ウィザードリィ・外伝II: 古代皇帝の呪い (Uiza-dorii Gaiden II: Kodai Koutei no Noroi)] Gameboy video game, which was never published outside of Japan.
Weretigers never wield weapons of any kind, always attacking with the razor-sharp, retractable claws on their forepaws in melee combat [3-13 (2D6+1) damage x 2]. While the jagged wounds that these strikes inflict are bad enough, there is also a chance that the victim may fall into a deep sleep and/or become poisoned as a direct result of the Weretiger's toxic saliva (the creature often licks its paws just prior to attacking, coating the claws with this debilitating substance.) Needless to say, taking an involuntary nap, suffering a continuous loss of hit points, or, even worse, both, in the middle of a battle with a pack of bloodthirsty Weretigers is a recipe for disaster. Despite the potency of their oral secretions, Weretigers never bite (except when feeding). Prizing mobility, they shun all armor, and are never found attired in anything better than shredded rags (the remnants of whatever they were wearing prior to their transformation into bestial form). The Weretiger's hide isn't particularly resistant to injury, but the striped coat does provide some protection from frigid temperatures (they only suffer 1/2 damage from cold-based attacks). A Weretiger's flesh also mends itself with unnatural speed--if hurt, the creature regenerates 1 hit point every round of combat until it's fully healed again or slain. With their feline reflexes, Weretigers can often avoid damage altogether by quickly dodging their opponent's blows; this agility translates to a natural Armor Class of 4.
Unlike normal tigers in the wild, these therianthropes seldom operate alone. Weretigers usually hunt together in small groups [1-8 (1D8) individuals], and it's not unusual to see two, or more, of these packs actively coordinating their efforts (there's a 70% chance of a second Weretiger group accompanying the first). Although less common, human Executioners have also been known to employ enslaved Weretigers as savage henchmen (45% chance). A single Weretiger isn't too much cause for alarm, but, in large numbers, they can easily overwhelm and bring down prey much larger and dangerous than themselves, especially if the beast men manage to sedate or poison the victim(s) during the struggle (which is a highly-probably outcome, given the number of injuries that the unfortunate target will likely sustain from the assaults of multiple Weretigers.) Unless a party of adventurers has the means, magical or otherwise, to incapacitate or kill large numbers of Weretigers quickly, and/or resistance to sleeping and poisoning, they could find themselves in very serious trouble indeed when confronting several of these striped carnivores...
Weretiger Japanese: Wa-taiga-
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Unidentified:
Beast
Japanese: Kedamono
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Classification:
Therianthrope
Japanese: Juujin
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Weretiger
Beast |
Experience Level:
4
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Experience Points:
3,050
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Hit Points:
5-40 (5d8)
Average: 22.5
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Armor Class:
4
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Number Appearing:
1-8 (1d8)
Average: 4.5
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Physical Attacks:
3-13 (2d6+1) damage. Average: 8
3-13 (2d6+1) damage. Average: 8
May cause sleeping and poisoning.
Maximum damage range: 6-26. Average: 16
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Special Properties:
Regenerates 1 hit point per round.
Resistant to cold.
Vulnerable to death.
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Encounters:
Sometimes friendly.
Can be found in B4 and B5.
Often accompanied by additional Weretiger groups (70% chance.)
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Materials:
Lined white notebook paper, newsprint, white glue, wire twist ties, candy wrapper paper, and acrylic paint.
Dimensions*:
2.5 cm (1.0") x 3.5 cm (1.4") [widest point x highest point]
* The numbers given assume a neutral standing pose; the values will vary depending on how the figure's joints are positioned.
Articulation:
13 Points: Neck, shoulders x 2, elbows x 2, waist, tail, hips x 2, knees x 2, and ankles x 2.
Time:
Three days: July 4-6, 2013.
![](http://i5.photobucket.com/albums/y196/kramwartap/SotD/WZD_CotAE_weretiger_zps04289ca8.jpg~original)
While Chauncey (the cat) may appear to be sleepy or bored in the picture above, don't be deceived. I had to stop Chauncey from mangling the terrified Weretiger with his claws and teeth several times during the photo shoot (the Weretiger's AC 4 didn't help in the least).
![](http://i5.photobucket.com/albums/y196/kramwartap/SotD/WZD_CotAE_weretiger_fab_zps65796206.jpg~original)
Here are a couple of mid-construction photos taken on Day 2 (7/5/13). The picture on the left depicts the finished figure, partially assembled, immediately before painting. The image on the right was taken several hours later, mid-way through the painting and final assembly processes. I hadn't made the tattered shirt accessory at this point and I later modified the head a bit as well. I think the face turned out a bit too happy-looking (I keep seeing Hobbes, from the classic Calvin & Hobbes comic strip, in that visage instead of a ferocious therianthrope), but, considering that you can actually encounter friendly Weretigers in the game, it's not entirely inappropriate.
![](http://i5.photobucket.com/albums/y196/kramwartap/SotD/groupshot_cats_070713_zps19c132ae.jpg~original)
Back row, left-to-right: Katt (Breath of Fire II), Razorclaw (Transformers), and Byakko (Plasma Sword).
Middle row, left-to-right: Gimme Cat (Final Fantasy IX), Purse Cat (original design), Zenene (Final Fantasy VII), and Chewy Cat (original design).
Front row, left-to-right: Cham Cham - 2P Colors (Samurai Shodown 2), Weretiger (Wizardry Side Story II: Curse of the Ancient Emperor), Scratch (TMNT III: The Radical Rescue), and Jagwar (Archie TMNT Comics).
For comparison/informational purposes, below are several relevant images:
My unimaginatively-named party members wage battle against two groups of Weretigers.
Wizardry Gaiden II: Curse of the Ancient Emperor Weretiger collectible card, illustrated by Akiko Ikegami (there are many sets of these cards, each depicting a selection of about twenty monsters from one of the numerous Wizardry titles published in Japan). While this card separates Weretiger (ワータイガー) into two words, I've kept with the Dungeons & Dragons convention of making therianthrope species compound words (i.e., Wereboar, Wererat, Werewolf, etc.)
REFERENCES:
Wizardry Side Story II: Curse of the Ancient Emperor bestiaries: Japanese and English (mine).
Wizardry Side Story II: Curse of the Ancient Emperor Gameboy video game.
Wizardry Side Story II: Curse of the Ancient Emperor monster card gallery.
Wikipedia tiger and Wizardry articles.
« Return To My Wizardry Gallery Index Page
This is a nonprofit web site.
Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely ASCII/Sir-Tech Software.
The repeating background graphic is the box cover of the Wizardry Side Story II: Curse of the Ancient Emperor Gameboy video game.
The midi music playing is the title theme from Wizardry I: Proving Grounds of the Mad Overlord.
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