changelog begins as of 8/31/05 current fetures of Turret Defense (Made by Blake) * New models including photon cannon, overlord, and plasma ball * Build turrets with impulse 14, checking for stacking and walls, but can still stack if player jumps, not sure if fix is going to be made * Player glows when hes typing or looking at the menu, as to alert other players that he may not be paying attention * plasma from photon cannon tries to randomize wich monster it attacks before firing as to ensure most of the shots hit a target and dont simply stop when their target dies as from a hit of another shot * monsters spawn at hard coded position, should be changed to map specific * monsters move based on trigger_zone in map * tested network / internet play shows low lag, much thanks to the Dark PLaces modded engine, made game 100% better! * Map updated to more resember classic starcraft map Turret Defense * overlords spawn randomly around the spawn location to look more appropriate bugs: photon cannons were targeting ents other than monsters, think its fixed but not sure fix map for teleporting when hit space, not killing add more than one round increase cannon damage? add money for kills -= 9/1/05 =- * Better targeting for photon cannons, more randomized so more shots hit * implemented new dark places features * cannons damage and fire rate tweaked -= 9/2/05 =- * Still more work on photon cannons attacking script * original sc sounds implimented * menu/chatting script changed * built quick web site for TD