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Super Irma (Episode 130) Review

BRIEF STORYLINE: The turtles are consumed in consideration over what costumes to wear for this year’s Channel Six Halloween party. April and Irma are currently doing a story about the “reverse polarity magnet” at Magno-Dyne Labs. Clumsy Irma falls into some kind of “goop” and the resident professor, Chumley describes it as harmless, and nothing for her to fear about. However, Irma feels ill and goes home.

On the floor of the Arctic Ocean, in the Technodrome, Krang and Shredder view April’s Lab broadcast and see the “reverse polarity magnet” device is the answer to their problems and so they can rule the world.

Later on, at night time, Shredder, Bebop and Rocksteady break into Magno-Dyne Labs and try to steal the invention, but, as a matter of bad timing ensues, Irma is at the scene passing by. She is in her Halloween costume, which looks very much like Wonder Women’s. the magnet accidentally zaps Irma when Bebop clumsily switches it on.

Irma amazingly fends and fights off Shredder, Bebop and Rocksteady. Irma now has too-good-to-be-true super powers making her an intimidating opponent.

As the Halloween party comes to an end, on the way home Irma tries to convince April and the turtles of her having super powers, but they react unfavourably to her. That is until, she and April separate from the turtles, and 2 muggers confront them in a dark alley.

The turtles and April now believe Irma has these super powers. But she goes too far with it, proclaiming she is a super hero called “Super Irma” and will fight against all of crime. Fortunately, Donatello plants a tracking device on her to check up where she is.

The turtles follow Irma all over town, until she gets trapped in a Transport Module with Shredder, Bebop and Rocksteady who are taking the “reverse polarity magnet” to the Technodrome.

For even more bad news, the turtles find out that Irma’s super powers will wear off in five minutes time. Plus the Technodrome is causing havoc in the city with the magnet. So can the turtles save Irma no longer super, and stop another scheme hatched by Shredder and Krang? Can they repel the villains and attract another win for the scorebooks? (is anyone keeping the score? Must be…105-1 by now…er…doesn’t matter.)

TMNT REVIEW HQ COMMENTS: Never the best of episodes, but still respectable. It’s good to see one of the minor characters Irma, to be given the spotlight and see how she would react if she was in the turtles shoes, fighting crime. She can be quite witty at times, clumsy and hopeless with men and some of us like to see the under-achiever or loser finally get a grasp of success, which Americans like to profile a lot in their movies. That is, except her super-powers are only temporary. Either that or the makers are pinning down more outrageous ideas by this stage, which may be something new, but never as good as the original idea i.e. the Teenage Mutant Ninja Turtles fighting crime always. The later is true, as this episode is not that well edited. This episode features for the first time the Turtle Van transforming, into a submarine. On the other hand, the Turtle Van is a product of a transformation of Baxter Stockman’s van back in the 1987 season.

The most striking best moments include, the very original scene of the ships driving into the Technodrome and Bebop, Shredder, Krang and Rocksteady getting swept away by the water, good scene of the Transport Module travelling through the ocean and rising up onto the surface of the city, the turtles discovering Shredder has stolen the reverse polarity magnet and Shredder, Bebop and Rocksteady coming back to the Technodrome with the magnet and Donatello turning the Turtle Van in the “Turtle-Sub”. There’s some funny moments like when Krang finds out Shredder, Bebop and Rocksteady say “Super Irma” was too much for them, and the winners of the best fancy dress at the Halloween party is the Teenage Mutant Ninja Aardvarks!

Some of the action scenes are disappointing. This includes the final fight between the turtles and Krang and Shredder but Leonardo chopping off Krang’s axe-hands is still cool, Irma’s superpowers fading away, the robbers looting from the bank and Irma slipping on the goop at Magno-Dyne Labs. Other bad scenes include Irma talking to herself in the mirror and the turtles first confrontation with the professor telling them Irma has only 5 more minutes until her superpowers wear off.

"SUPER IRMA" GETS A: 3/5 RATING.

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