Olividar's Mason Help

Most commonly asked for DS

Dragon Speak:

ANIMATION or MOVEMENT ds-

(the swaping of a floor or object back and forth by using an offset timer.)

Object-

(0:100) When # seconds have passed, offset by #,

(5:6) swap object types # and #. Floor-

(0:100) When # seconds have passed, offset by #,

(5:3) swap floor types # and #.

********************************************** TELEPORT

(Both and non voice activated.)

Regular door to door, stair to stair, or teleport pad to teleport pad.

(0:7) When somebody moves into position (#,#),

(5:15) move the triggering furre to (#,#), or to someplace nearby if it's occupied.

(0:7) When somebody moves into position (#,#),

(5:15) move the triggering furre to (#,#), or to someplace nearby if it's occupied.

Voice Activated-

(0:31) When a furre says {…},

(5:15) move the triggering furre to (#,#), or to someplace nearby if it's occupied.

*********************************************** *helpful hint* If ever you want to personalize a set a ds to only for your name or someone else please add in this line:

(1:70) and their name is {…},

*********************************************** SWITCH LOCK

(0:7) When somebody moves into position (#,#),

(3:2) at position (#,#) on the map,

(5:6) swap object types and . (0:7) When somebody moves into position (#,#),

(3:2) at position (#,#) on the map,

(5:6) swap object types # and #.

*********************************************** OBJECT DISPOSAL DS (through dropping)

Object Disposal-

(0:18) When somebody drops object type #,

(4:3) only where an object type # is,

(5:6) swap object types # and #.

If you wish to do this for when someone leaves the dream try this:

*coming soon*

***********************************************

YOU'VE LEFT ME!!!

[to place an item where someone has left your dream as long as no other objects are around.]

YOUR GONE!!!! ds

(0:10) When a furre leaves the dream,

(3:5) where the triggering furre (moved from/is standing at),

(4:8) only where there are no object BOAT & FURRE MOVEMENT Ds example:

Boat- ( the timer one ds is triggered by a word because I wished it so.)

***********************************************

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