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MKKomplete - ClayFighter 2: Judgment Clay (1995) - Move List/Bios - Super Nintendo (Universal) Choose Your Game
ClayFighter 2: Judgment Clay (1995)
Move List/Bios - Super Nintendo (Universal)
Move List/Bios:
Bad Mr. FrostyTinyBlobNanamanOctoheadGoogooHoppyKangoo
Thunder (Boss of Kangoo)Sarge (Boss of Hoppy)Spike (Boss of Googoo)Jack (Boss of Octohead)Dr. Peelgood (Boss of Nanaman)Slyck (Boss of Blob)Butch (Boss of Tiny)Ice (Boss of Bad Mr. Frosty)
Click For Codes
You can e-mail corrections/additions to The Webmaster
Last Updated: 12/28/20
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up/Jump
D = Down/Crouch
B = Back/High Block
F = Forward
UB = Up+Back
UF = Up+Forward
DB = Down+Back/Low Block
DF = Down+Forward
B D F U = Light arrows indicate the direction must be tapped
Hold-B Hold-D Hold-F Hold-U = Dark arrows indicate the direction must be charged or held back for a certain amount of time
Universal:
QP = Quick Punch
MP = Medium Punch
BP = Brutal Punch
QK = Quick Kick
MK = Medium Kick
BK = Brutal Kick

P = Any Punch
K = Any Kick
SNES:
QP = Y
MP = X
BP = L
QK = B
MK = A
BK = R

Selectable Characters:

Bad Mr. Frosty Bad Mr. Frosty
Bio:
Bad Mr. Frosty just finished doing a long stretch on a maximum security iceberg for his assault on a Mr. S. Clauz.  The experience didn't put a song in his heart.  In fact, it turned him into the coldest, meanest thing on two frozen feet.  Now he's taking it out on the world... OK, the greater metropolitan area of Mudville.
Once a mild mannered snowman, this devious spawn of winter lives for the icy cold of the far North.  The good manners of snowmen no longer mean anything to Bad Mr. Frosty.  Just get in his way, and he'll knock you over.  he believe in the cold of winter and little else.
Special Moves:
Ice Breath: F DF D DB B P
Snowball: Charge-B, (F+P)
Rising Ice: Charge-D, (U+P)
Ending:
As grand master of Mudville, Bad Mr. Frosty became head of gift wrapping for the firm of S. Claus and co., Mudville division. Unfortunately, his gifts usually required a minimum of twenty days to thaw out.
Blob Blob
Bio:
The story of Blob is known all throughout Mudville. Once an outcast Blob became one of the most feared Clay Fighters ever to schlock clay. Blob has spent his time off from the Clay Fighter Circus perfecting his now deadly, new and improved Goojitsu. Blob is back and ready to show all of Mudville that he is the greatest mold of all time.
Special Moves:
Buzzsaw: Charge-B, (F+P)
Clay Loogie: D DF F P
Rocket Anvil: Charge-D, (U+P)
Ending:
When Blob became grand master of Mudville, he decided to reshape the world through a process known as "earth sitting". He estimated the world would be flat within a few days. Unfortunately, so would much of its population.
Googoo Googoo
Bio:
Goo Goo's first words were censored. So were almost all the rest of his words. Nobody knows where his foul mouth came from, but there's a strong belief it had something to do with spending most of his free time (Well all of it) at the local pool hall.
Besides shooting a mean game of pool, Goo Goo loves milk and women, no necessarily in that order. Just ask his ex pre-school teacher. She didn't want to expel him, but what would you do if a toddler kept inviting you back to his playpen for a nightcap?
Special Moves:
Rambutt: B DB D DF F K
Bottle Throw: D DF F P
Diaper Uppercut: F D F P
Ending:
As grand master of Mudville, Googoo provided public nap centers for all Mudvillians. The well rested public were soon much friendlier, and Mudville soon became a much happier place. It also became a much noisier place due to the sharp rise in public snoring.
Hoppy Hoppy "The Battle Bunny"
Bio:
Hoppy is Mudville's answer to the one man army. Hoppy feels he is the strongest Clay Fighter in all of Mudville. After training for fifteen hours a day using a highly sophisticated technique to get rapid muscle response - he talks to his muscles! The once innocent field bunny, is now one mean hombre. Hoppy's training usually involves talking to his muscles on a individual basis. It was once believe he had a special relationship with his left biceps. But that was completely wrong. It was his right biceps. When Hoppy is pressed for time, he usually talks to his muscles in groups and hopes for the best.
Just back from a grueling battle with the neighbor's gardener, Hoppy is raring to strut his stuff.
Special Moves:
Spinning Carrot: Charge-B, (F+P)
Flying Kick: Charge-D, (U+K)
Rabbit Punch: F D F P
Ending:
After Hoppy became grand master of Mudville, he immediately declared motorcycles the official vehicle of the land. This meant that anybody could tear up the road aboard a thundering chopper... even children... as long as they used training wheels.
Kangoo Kangoo
Bio:
Kangoo is sweet, humble and extremely dangerous. She'll typically pound an opponent to pudding, then whop out a first-aid kit and begin repairs. This has a strange way of making matters worse. Of course, it would help if Kangoo left her eyes open, but she can't really stand the sight of spilled clay. Let's face it. Kangoo is just too nice. The minute she gets the best of an opponent, her conscience gets the best of her.
Kangoo tried to quit fighting once but her fans kicked and screamed. At first she thought it was another reaction to the snack bar food. Then she realized the truth - her fans were going to thrash her if she didn't reconsider. She did.
Special Moves:
Dashing Punch: DB F P
Whirlwind Punch: (Tap P Rapidly)
Outback Uppercut: F D F P
Ending:
After becoming grand master of Mudville, Kangoo donated her championship belt to the local museum. She also donated her opponent, who probably wouldn't be waking up for a while.
Nanaman Nanaman
Bio:
Dig it, mon. Nan Man is a cool, laid back dude who speaks with a genuine Jamaican accent. That is, when he can get up the energy to speak. You see, he likes kicking back almost as much as he likes kicking butt. Nana Man can usually be found lounging under a blazing sun, sipping a tall, cool, icy Mudarita. But when the sun goes down, his thought turn to something completely new... Kicking back under the moon.
Actually, Nana Man does occasionally experience flashes of get-up-and-go. And where he's going is usually to get another tall, cool, icy Mudarita.
Special Moves:
Total Air: Charge-D, (U+K)
Nana Slice: D DF F P
Ending:
When Nanaman became grand master of Mudville, he turned it into a year round tropical resort. As part of the package, he provided all guests with free dancing lessons and complimentary designer hats from his new line of refrigeratable fashions.
Octohead Octohead
Bio:
To say Octo is hyper would be like saying The Blob Monster is big. The guy has enough energy to light the island of Manhattan. And what does he do with all his energy? Paaaaaaarty! No doubt about it, Octo is the original party animal! Just give him a special occasion, and he's out there cutting loose with the best of 'em. Only thing is, almost any occasion will do. the sun came out today? "Let's party!" Octo has since turned his energy towards combat training, and with all those tentacles, and all that energy, Octo is a force to be reckoned with.
Special Moves:
Octo Spin: Charge-B, (F+P)
Octo Punch: Charge-B, (DB+P)
Breakdance Spin: F DF D DB B K
Ending:
When Octohead became grand master of Mudville, he turned the land into the beach party capital of the world. Of course, he first he had to build a beach. To kick things off, he invited 24 locals to a private bash aboard his surfboard.
Tiny Tiny
Bio:
The buffest of the Clay Fighters, Tiny works out whenever he isn't pounding the clay out of the other players. Tiny proved his dominance by smashing the cheezy N. Boss at the clay Fighter Circus. Now president of the WCWA (World Clay Wrestling Association), he truly loves to wrestle and fight. So much so that he destroyed all of his wrestling opponents. Proud of his physique, Tiny will smash anyone who laughs at him. Tiny has returns in search of new competition, and his clay has never gleamed so good.
Special Moves:
Medicine Ball: B DB D DF F K
Dashing Punch: Charge-B, (F+P)
Wimp Slide: Charge-B, (DF+P)
Arcing Medicine Ball: B DB D DF F, (U+P)
Ending:
After becoming grand master of Mudville, Tiny retired from the fighting world to pursue a career in fast food... at Muddonald's? He quickly introduced a new mouth watering sensation called buff burgers... 100 lb burgers that instantly build biceps when being lifted to the eater's mouth.
Unlockable Characters:

Butch (Boss of Tiny) Butch (Boss of Tiny)
Bio:
Butch, unlike Tiny, has a suitable name for his appearance. Like Tiny, Butch is big, but dumb as a brick. He will not only punch opponents but fart at them too, as a somewhat unconventional projectile attack. His battle stance and skin color is different too. He is seen moving his lower jaw hanging open. When he wins, he says "Wimp!".
Special Moves:
Flying Splash: DB DF P
Two Step: F D DF P
Flying Fist: DB F P
Big Stink: Charge-B, (D+P)
Juggle Kick: B D DB K
Play as Butch:
At the Title Screen, (Hold L), X, R, A, X, R, R
Ending:
After becoming the grand master of Mudville, Butch passed a law that prohibited anyone from being smarter than he. As a result, many varieties of farm grown vegetables were exiled to expedite public ignorance.
Dr. Peelgood (Boss of Nanaman) Dr. Peelgood (Boss of Nanaman)
Bio:
A spoof of the Mötley Crüe song "Dr. Feelgood," Peelgood's a laid-back dude, just like Nana. No difference beyond physical ones is ever really shown. He is purple with green arms, and his battle stance has a slower pace. He is seen looking around suspiciously while frowning. When he wins, he says "Woot mon!" doing the "V" sign.
Special Moves:
Back Flip: F DF D DB B K
Forward Flip: Charge-B, (F+K)
Saw: B B F P
Play as Peelgood:
At the Title Screen, (Hold Down/Left), B, Y, Y, A, Y
Ending:
When Dr. Peelgood became grand master of Mudville, he ordered all able bodied bananas to give him their peels. He then hid the peels throughout the land and watched with glee as a whole lot of slipping and tripping followed.
Ice (Boss of Bad Mr. Frosty) Ice (Boss of Bad Mr. Frosty)
Bio:
Ice is Frosty's evil twin. Not much has changed about him, except his battle stance is a boxing stance and he wears a brown hat. His body is slightly darker than Frosty's. He believes that he is better than Frosty. He is seen frowning with angered eyes. Ice stole Frosty's Sneaky Punch from the first ClayFighter game, although it works a little differently this time. When he wins, he says "I'm bad!" twisting his cap.
Special Moves:
Stay Cool: Charge-D, (U+K)
Blizzard: D DF F P
Sneaky Punch: B B B P
Snowball: B DB D DF F P
Play as Ice:
At the Title Screen, (Hold B), Up, L, L, L, Right
Ending:
After Ice became grand master of Mudville, he summoned the arctic wind and turned the land into a winter wonderland. He also turned many of the locals into his personal skis.
Jack (Boss of Octohead) Jack (Boss of Octohead)
Bio:
Jack is the opposite of Octohead. Rather than loving company and partying, Jack wishes to be left alone to do pretty much nothing. He wants the whole sea to himself. His stance is different from Octohead's, and he is purple and pale flesh rather than light purple and white. He is seen moving his lower lip and looking downwards. Jack eschews Octo's fighting style, and attacks very differently, which makes him stand out among the evil characters. He is very direct in attacks, utilizing a charging bite move and a sneaky slide kick. When he wins, he says "Goodnight!" while flipping around.
Special Moves:
Jack Attack: F F F P
Back Flip: B B P
Sliding Trip: F DF D DB B K
Play as Jack:
At the Title Screen, (Hold Up), X, A, R, R, Y, A
Ending:
As grand master of Mudville Jack wanted the ocean to himself, so he promptly gave all the sea creatures eviction notices. The Mudvillians had no idea what to do with all of the homeless fish.
Sarge (Boss of Hoppy) Sarge (Boss of Hoppy)
Bio:
Sarge, unlike Hoppy, got his muscles from hard military work. Sarge is a loud-mouthed sergeant and, like Hoppy, rides around on his "Thundering Chopper" motorcycle. His battle stance has a faster pace than Hoppy's. He is grey and wears yellow. He is seen growling with his mouth open, but teeth closed. When he wins, he says "I beat ya!" while hopping up and down.
Special Moves:
Dashing Boot: Charge-B, (F+K)
Juggle Kick: Charge-D, (U+K)
Flying Kick: F DF D DB B K
Play as Sarge:
At the Title Screen, (Hold X), L, L, Up, Down, Left, Down
Ending:
After Sarge became Grand Master of Mudville, he put an airplane engine on his motorcycle and began running all the other vehicles off the road. This finally came to an end when he threw the engine to its highest gear and quickly found himself on the nose of a commercial airliner.
Slyck (Boss of Blob) Slyck (Boss of Blob)
Bio:
Slyck is the evil twin of Blob. His battle stance looks as if he is breathing heavily. His eyes are yellow with green and his teeth are yellow. He is seen glaring with his mouth open with closed teeth. He turns into different objects than Blob, but they fight in a similar manner. When he wins, he glares and says "I'm number one!".
Special Moves:
Slyck Stomp: D B (UB+K)
Psycho Spit: B DB D DF F P
Multi-Punch: Tap P (Rapidly)
Play as Slyck:
At the Title Screen, (Hold Y), L, L, Up, L, Left, R
Ending:
When Slyck became grand master of Mudville, he began eating every building in sight. The worst part was finding large enough doggie bags for his leftovers.
Spike (Boss of Googoo) Spike (Boss of Googoo)
Bio:
Spike is not too different from his counterpart, Goo Goo, except he wears lavender, has darker skin, and is much meaner. He is seen frowning with his eyes glaring and shining. When he wins, he sucks on his thumb.
Special Moves:
Rattle Smash: F DF D DB B K
Come and Get It: (Tap P Rapidly)
Diaper Tackle: B DB D DF F, (UF+K)
Play as Spike:
At the Title Screen, (Hold R), X, B, B, A, Y, Left, A
Ending:
The minute Spike became Grand master of Mudville, he confiscated the land's entire milk supply. Unfortunately, he didn't drink it fast enough and is still trying to find out what to do with a thousand pounds of cottage cheese.
Thunder (Boss of Kangoo) Thunder (Boss of Kangoo)
Bio:
Unlike Kangoo, Thunder loves nothing more than beating someone senseless. She loves inflicting pain on all opponents. She is also dark colored but still with red gloves. Her child in her pouch also attacks, unlike Kangoo's child. She is seen glaring and growling with her mouth open, but teeth closed. When she wins, she laughs along with her child either holding it up or posing with it.
Special Moves:
Double Hit: F DF D DB B K
Dashing Uppercut: Hold-B, (DF+K)
Dashing Kick: B DB D DF F K  ?
Avoid: D DB B K  ?
Play as Thunder:
At the Title Screen, (Hold Up/Left), Y, B, X, B, B, X, A
Ending:
After becoming grand master of Mudville, Thunder ruled the land with an iron paw. Anyone who was caught disobeying her laws would have to spend three months in her pouch with a stale shellfish.
Codes:

Unlock All Hidden Characters:
At the Title Screen, (Hold L+X), Up, Up, Select, Up, Up, Right

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