U = Up/Jump D = Down/Crouch/Low Block F = Forward/Toward B = Back/Away/Block |
Dash: F, F Back Dash: B, B Uppercut: (D+2) Sweep: (D+3) Pause/Movelist: (START) |
Universal: 1 = Light Attack 2 = Medium Attack 3 = Heavy Attack 4 = "*Character Power" TH = **Throw SI = Stage Interaction FS = Flip Stance MB = Meter Burn SM = "Super Move" |
Xbox 360: 1 = X 2 = Y 3 = A 4 = B TH = LB/(X+A) SI = RB/(X+Y) FS = LT MB = RT SM = (LT+RT) /(Y+A+RT) |
PlayStation 3: 1 = □ 2 = Δ 3 = X 4 = O TH = L1/(□+X) SI = R1/(□+Δ) FS = L2 MB = R2 SM = (L2+R2) /(Δ+X+R2) |
Wii U: 1 = Y 2 = X 3 = B 4 = A TH = L/(Y+B) SI = R/(Y+X) FS = ZL MB = ZR SM = (ZL+ZR) /(X+B+ZR) |