U = Up/Jump D = Down/Crouch/Low Block F = Forward/Toward B = Back/Away/Block |
Dash: F, F Back Dash: B, B Uppercut: (D+X) Sweep: (D+B) Pause/Movelist: (START) |
Universal: 1 = Light Attack 2 = Medium Attack 3 = Heavy Attack 4 = "*Character Power" TH = **Throw SI = Stage Interaction FS = Flip Stance MB = Meter Burn SM = "Super Move" |
Wii U: 1 = Y 2 = X 3 = B 4 = A TH = L/(Y+B) SI = R/(Y+X) FS = ZL MB = ZR SM = (ZL+ZR) /(X+B+ZR) |