U = Up/Jump D = Down/Crouch F = Forward/Toward B = Back/Away |
Dash = F, F Back Dash = B, B Uppercut = (D+BP) Sweep = (B+BK) Pause/Movelist = START |
Universal: FP = Front Punch BP = Back Punch FK = Front Kick BK = Back Kick TG = Tag *TH = Throw (Away) = TH/(FP+FK) *(F+TH) = Throw (Towards) / (F+FP+FK) FS = Flip Stance / (FK+BK) BL = Block TH (Away) Reversal = FP/FK TH (Towards) Reversal = BP/BK |
Xbox 360: FP = X BP = Y FK = A BK = B TG = LB *TH = RB/(X+A) *(F+TH) = (F+RB)/ (F+X+A) FS = LT/ (A+B) BL = RT TH (Away) Reversal = X/A TH (Towards) Reversal = Y/B |
PlayStation 3: FP = □ BP = Δ FK = X BK = O TG = L1 *TH = R1 / (□+X) *(F+TH) = (F+R1) /(F+□+X) FS = L2/ (X+O) BL = R2 TH (Away) Reversal = □/X TH (Towards) Reversal = Δ/O |