U = Up/Jump D = Down/Crouch/Low Block F = Forward/Toward B = Back/Away/Block |
Dash: F, F Back Dash: B, B Uppercut: (D+X) Sweep: (D+B) Pause/Movelist: START |
Universal: L = Light Attack M = Medium Attack H = Heavy Attack CP = "*Character Power" TH = **Throw SI = Stage Interaction FS = Flip Stance MB = Meter Burn SM = "Super Move" |
Wii U: L = Y M = X H = B CP = A TH = L/(Y+B) SI = R/(Y+X) FS = ZL MB = ZR SM =: (ZL+ZR)/(X+B+ZR) |