Move List/Bios - Super Nintendo (Universal)
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Last updated: 04/26/18Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.
Key:
U = Up/Jump
D = Down/Duck
F = Forward/Toward
B = Back/Away/Block
Universal: WP = Weak Punch MP = Medium Punch SP = Strong Punch WK = Weak Kick MK = Medium Kick SK = Strong Kick
SNES: WP = Y MP = X SP = L WK = B MK = A SK = R
P = Any Punch K = Any Kick
Start Button: Start/Pause
Throw: (F+MP/SP/MK/SK) (Close) (Direction can be changed
by hitting The Back button slightly before throwing)
Dash Away: B, B
Dash Forward: F, F
Note: Special Moves work best when "rolled" rather than "tapped"
Note: The type of P/K used in the special move could affect such traits
as: Speed, Height, and Damage
Selectable Characters:
AquamanInfo:
True Identity: Arthur Curry
Height: 6'1"
Weight: 325 lb
Powers/Skills: Super human speed on land or sea and the ability to use water as
a fearsome weapon.Bio:
Born in the undersea world of Atlantis, Aquaman was adopted by a lighthouse keeper
and later became a founding member of the Justice League. His life's work
is keeping the oceans free of villains.Throws:
Lift and Throw: (F+MP/SP) (Close)
Floor Slam: (F+MK/SK) (Close)Special Moves:
Water Blast: D, F, P
Spinning Uppercut Punch: B, D, F, P
Jump Leaping Slam Punch: F, D, B, P
Slide Kick: B, D, F, KBatmanInfo:
True Identity: Bruce Wayne
Height: 6'2"
Weight: 210 lb
Powers/Skills: A master of martial arts, an impeccable detective and an inventor
of specialized weapons.Bio:
The "Dark Knight" has dedicate his life to fighting crime in Gotham City,
from his secret Batcave hidden beneath his stately mansion (Wayne Manor), Batman
uses his virtually unlimited resources to solve some of Gotham City's worst cases.Throws:
Headbutt: (F+MP/SP) (Close)
Flip Throw: (F+MK/SK) (Close)Special Moves:
Batarang Throw: D, F, P
Glide Kick: D, B, K
Spinning Slide Kick: B, D, F, K
Smoke Bomb Drop Kick: F, D, B, KThe FlashInfo:
True Identity: Wally West
Height: 6'0"
Weight: 175 lb
Powers/Skills: Super human speed which allows him to manipulate time and physics
to confound his opponents.Bio:
Born Wally West, as a teenager The Flash gained super speed in a freak accident
while visiting his idol, the original Flash. He took over as The Flash when
his idol died. He uses his power to run circles around some of the world's
most notorious criminals.Throws:
Spin and Throw: (F+MP/SP) (Close)
Flip-Kick Throw: (F+MK/SK) (Close)Special Moves:
Tornado Blast: D, F, P
Dashing Uppercut: (Charge F), D, F, P
Quick Dash: F, D, B, K
Speed Punches: (Tap P Rapidly)Green ArrowInfo:
True Identity: Oliver Queen
Height: 5'11"
Weight: 178 lb
Powers/Skills: The world's greatest archer and a fearsome hand-to-hand combatant,
Green Arrow has mastered every way in which an arrow can be used.Bio:
Oliver Queen began life a pampered millionaire, but eventually chose a career in
a crime-fighting, becoming Green Arrow. Green Arrow lives in Seattle, Washington,
where he defends the weak and oppressed.Throws:
Grab and Punch: (F+SP) (Close)
Grab and Throw: (F+MP/MK/SK) (Close)Special Moves:
Flame Arrow: D, F, P
Jumping Flame Arrow: D, B, P
Ice Arrow: D, F, K
Jumping Diagonal Down Exploding Arrow: D, B, KSupermanInfo:
True Identity: Clark Kent
Height: 6'3"
Weight: 225 lb
Powers/Skills: Super Strength, Flying Ability, Heat Vision, Freeze Breath.Bio:
Clark Kent is a reporter for the Daily Planet, a major metropolitan newspaper.
In reality, he is a super being from the planet Krypton. As Superman, he is dedicated
to upholding "Truth, Justice, and The American Way."Throws:
Grab and Punch: (F+MP/SP) (Close)
Floor Slam: (F+MK/SK) (Close)Special Moves:
Heat Vision: D, F, P
Hover: D, B, K
Dive Punch: P (While Hovering)
Forward Flying Thrust Punch: B, D, F, K
Freeze Breath: F, D, B, PWonder WomanInfo:
True Identity: Princess Diana
Height: 5'11"
Weight: 135 lb
Powers/Skills: Super human strength and speed, flying ability, hand-to-hand combat
training and a "magical" lasso.Bio:
Wonder Woman is an Amazon warrior princess, and an Amazonian ambassador to "Man's
World". Wonder Woman preaches the power of peace and other Olympian virtues,
never fighting without provocation.Throws:
Flipping Throw: (F+MP/SP) (Close)
Grab and Hover Throw: (F+MK/SK) (Close)Special Moves:
Hover: D, B, K
Dive Kick: K (While Hovering)
Wrist Guard Reflect: D, B, P
Magic Lasso: D, F, P
Springing Flip Kick: D, F, KCheetahInfo:
True Identity: Barbara Ann Minerva
Height: 5'9"
Weight: 120 lb
Powers/Skills: Super human strength and agility, razor sharp claws.Bio:
Barbara Ann Minerva was once an important though ruthless archeologist and treasure
hunter. On an African expedition, she drank a potion that transformed her
into the Cheetah. It's necessary for her to hunt down victims to maintain
her power. She and Wonder Woman are well acquainted foes.Throws:
Riding Punch: (F+MP/SP) (Close)
Bite and Slash: (F+MK/SK) (Close)Special Moves:
Jumping Claw Uppercut: (Charge F), D, F, P
Gliding Claw Slash: B, D, F, K
Rolling Claw Slash: D, B, PDesperoInfo:
True Identity: N/A
Height: 8'5"
Weight: 450 lb
Powers/Skills: Super Brute Strength, psycho-kinetic powers, blasts from mutant third
eye.Bio:
A frequent opponent of the justice League, Despero the Conqueror is the last of
a race of telepaths. He was once the iron-handed ruler of the planet Kalanor,
a planet all but destroyed by nuclear wars. He is a savage opponent!Throws:
Floor Slam: (F+MP/SP) (Close)
Backbreaker: (F+MK/SK) (Close)Special Moves:
Eye Blast: D, F, P
Leaping Kick: D, B, K
Leaping Head Fin Thrust: (Charge F), D, F, PDarkseidInfo:
True Identity: N/A
Height: 7'6"
Weight: 515 lb
Powers/Skills: Super strength, a burning stare and the ability to teleport.Bio:
This deadly character betrayed his uncle, banished his own wife and son and murdered
his mother in order to rule his home planet of Apokolips! A complex and cunning
villain, Darkseid has been known to spare vanquished foes who have fought well.
But don't count on it!Throws:
Grab and Toss: (F+MP/SP) (Close)
Knee to the head: (F+MK/SK) (Close)Special Moves:
Eye Blast: D, F, P
Sliding Backhand Punch: B, D, F, P
Jumping Head Stomp: B, D, F, K
Leaping Knee Kick: (Charge F), D, F, K