U = Up/Jump D = Down/Crouch F = Forward/Toward B = Back/Away |
Dash Forward = F, F Dash Backward = B, B Uppercut = (D+BP) Sweep = (B+BK) Pause/Movelist = START |
Universal: FP = Front Punch BP = Back Punch FK = Front Kick BK = Back Kick *TH = Throw (Away) *(F+TH) = Throw (Toward) SI = Interact FS = Flip Stance BL = Block TH (Away) Reversal = FP/FK TH (Toward) Reversal = BP/BK |
Xbox One: FP = X BP = Y FK = A BK = B *TH = LB *(F+TH) = (F+LB) SI = RB FS = LT BL = RT TH (Away) Reversal = X/A TH (Toward) Reversal = Y/B |
PlayStation 4: FP = □ BP = Δ FK = X BK = O *TH = L1 *(F+TH) = (F+L1) SI = R1 FS = L2 BL = R2 TH (Away) Reversal = □/X TH (Toward) Reversal = Δ/O |
Switch: FP = Y BP = X FK = B BK = A *TH = L *(F+TH) = (F+L) SI = R FS = ZL BL = ZR TH (Away) Reversal = Y/B TH (Toward) Reversal = X/A |