U = Up/Jump D = Down/Crouch F = Forward/Toward B = Back/Away |
Dash = F, F Back Dash = B, B Uppercut = (D+X) Sweep = (B+A) Run = (Dash+ZR) Pause/Movelist = START |
Universal: FP = Front Punch BP = Back Punch FK = Front Kick BK = Back Kick *TH = Throw (Away) *(F+TH) = Throw (Towards) SI = Interact FS = Flip Stance BL = Block TH (Away) Reversal = FP/FK TH (Towards) Reversal = BP/BK |
Switch: FP = Y BP = X FK = B BK = A *TH = L *(F+TH) = (F+L) SI = R FS = ZL BL = ZR TH (Away) Reversal = Y/B TH (Towards) Reversal = X/A |