Zentraedi Raulon-Ve Fighter Pod
RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
RPG Stats modified by Tony Mazza
Design
layout adapted from DAVE
DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE
COMPENDIUM
BACKGROUND
The Raulon-Ve is a front line Mecha used by both Zentran's and Meltran's of the Zentraedi Army. This fast and highly maneuverable Mecha is usually the first into combat when facing a planet bound opponent, its purpose to clear a beach head or draw away defenders from the Re-Entry Pod's as they make their way to the ground to disgorge their Regult and Glaug complements. The Raulon-Ve can also be found at the fore front in space combat situations. Although it is on the same par as the Queadlunn-Rau Power Armour when it comes to speed, it is more maneuverable, but sacrifices armour to do so. Its weapons are also limited to Pulse Guns and missiles compared to the other Mecha
of the Zentraedi Army, thus making this a highly valued but limited Mecha.
RPG STATS
Vehicle Types:
- Raulon-Ve Fighter Pod: Zentraedi Air/Space Combat Fighter
Class: Air/Space Fighter
Manufacturer: Zentraedi
Factory Satellite
Crew: One pilot wearing Light Zentraedi Armour
MDC BY LOCATION:
Tri-barrel Laser Pulse Guns 30 each
Missile Launchers 50 each
(1) Sensor eye 30
(3) Engine thrusters (3) 70 each
(4) Main Body 150
NOTES:
- Destroying the Sensor eye will knock out the mecha's major sensor systems,
including all of the optics systems (infrared, night vision, thermal). Radar
and communications will be unaffected.
- Destroying one thruster will reduce the flight speed of the by Mecha 30%.
Destroying two thrusters will reduce the flight speed of the Mecha by 60%.
Destroying all three thrusters will render the mecha immobile.
- Depleting the MDC of the Main Body will destroy the Mecha, probably
killing the pilot as well.
SPEEDS:
- FLYING IN ATMOSPHERE/SPACE:
- Mach 5.1 (3,216mph) Able to hover indefinately and attain orbit without
rocket booster assistance.
STATISTICAL DATA:
- LENGTH:
- 17.37 m
- POWER PLANT:
- Thermo-nuclear Reactor converters
WEAPON SYSTEMS:
- AIR TO AIR HIGH SPEED ROTATING TRI-BARREL LASER PULSE GUN:
These front mounted Tri-Barrel Laser Pulse Gun is the primary weapon
of the Fighter Pod, and is used in high speed air to air combat situations
where missiles will not work. The high level of damage they inflict is
attributed to their tri-barrel configuration and high rate of fire.
- Primary Purpose: Anti-Aircraft/Mecha
- Secondary Purpose: Assault
- RANGE: 4000 feet (1200 m)
- DAMAGE: 3D4x10 (per blast)
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: Effectively Unlimited.
- CLOSE COMBAT MISSILE LAUNCHER: (3) The Raulon-Ve is equipped with
four sets of missiles launchers, situated towards the rear of the Mecha behind
the pilot. The launchers each hold 8 short range missiles for a total of 24
missiles.
- PRIMARY PURPOSE: Anti-Mecha
- MISSILE TYPE: Any short range missile
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: Volleys of 1, 2, 3 or 4 missiles per launcher
- PAYLOAD: 8 missiles (per launcher), for a total of 24 missiles.
- HAND TO HAND COMBAT:
DAMAGE:
- Kick: Not Possible.
- Punch: Not Possible.
- Leap Kick: Not Possible.
- Stomp: Not Possible.
STANDARD EQUIPMENT FOR THE RAULON-VE:
- COMBAT COMPUTER: The Raulon-Ve is equipped with a combat computer
that can store and analyze data during combat with hostile forces. The forward
view screen of the Raulon-Ve allows the computer to display large amounts of
data to the pilot and even highlight enemies and missile attacks with overlaid
graphics on the Pod's HUD. The combat computer tracks and identifies specific
enemy targets, and has a database of over 10,000 images stored in memory. The
computer can identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if there is a
rupture in the shields and what the levels of radiation are.
- OPTICS: NIGHT VISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-colour visible image. The system enables the
pilot to see in the dark, in shadows, and through smoke, and also adds a +10%
bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of the Raulon-Ve by the enemy,
the pilot can activate self-destruct system, which will cause the Mecha to
explode after a delay of up to 60 minutes (time is set by the pilot). The
explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10
M.D. to everything within the radius of the explosion. All internal systems
are obliterated. The pilot will automatically be killed if still aboard.
COMBAT BONUSES RAULON-VE TRAINING:
RAULON-VE COMBAT TRAINING
- Training for Zentraedi Fighter Pod Pilots.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +1 to strike (+2 if Meltran)
- N/A to parry
- +5 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him
to loose initiative and one attack that melee round.