This power allows the character to cause rapid aging in an opponent. The victim begins to suffer the effects of old age: skin becomes pallid and thin, bones become brittle, and the victim may even begin to experience advanced effects of arthritis or other ailments of the elderly.
A character who possesses this power call pry himself from death's grip. The character can awaken himself or another vampire who is in torpor.
For a brief time the character sloughs off Caine's curse. While the character is under the influence of this power he is not affected by any of the traditional banes against vampires. His body is not burned by sunlight, and holy water does not harm him in any way; however, his body becomes nothing more than a corpse. A character who is staked through the heart while under this power is still paralyzed once the power's effects wear off. This state is beyond that of even torpor; the character cannot use Disciplines of any kind, and is unaware of anything that transpires around him. For the duration of the power, he is truly dead.
By touching an individual. the character can cause the victim to experience an early death (or, in the case of vampires to enter torpor). The victim, if mortal, begins to exhibit signs of plague: sunken and hollowed eyes, swollen lymphs and a sickly pallor of the skin. Within one day, all bodily functions cease. Cainite victims of this power enter torpor immediately.
This will raise a number of corpses. The reanimated creatures exist a short time to do the vampire's bidding. Generally used for front line fighting and servants.
By using this power, the Cappadocian creates a "near death experience" in the subject of her choice. The victim immediately experiences a nonfatal heart seizure.
By feeding a corpse some his blood, the Cainite may reanimate the body, creating an undead servant that serves its master until it falls completely into decay. This walking corpse cannot talk (though some have been known to utters low moan), but is servant to its creator through the Blood Oath.
As soon as the first blooddrop falls onto its lips, the corpse animates and begins to drink of its own accord. This can be a dangerous time for the Cainite, as some corpses have been known to continue feeling after the initial Blood has been taken.
A zombie created in the method has the same Physical Attributes as the original person, and the body appears as it did at the time of creation. These creatures do have some intelligence but are so overwhelmed by the bond to their masters that they seldom exhibit free thought. They possess three extra Health Levels, do not suffer wound penalties, and are destroyed when they reach Incapacitated.
These automatons crumble to dust on the third sunrise after their creation. The duration of their existence can be extended by feeding the creatures more blood at the time of creation.
The vampire can detect sudden ebbs of life energy which occurs when things die. With skill, the vampire can interpret the energy flow accurately enough to tell when somebody nearby dies or even perceive the impending death of a living subject.
When somebody dies within 50 yards of the vampire, this ability when activated will sense it. Each success adds more information. Senses nearby death, basic idea of the cause of death, general location and more detailed cause of death, specific location and events surrounding the death, extremely detailed information regarding the death.
The vampire can also attempt to discover the strength of death's hold on a living person except the length of time until the victim's death is revealed instead of location.
The Cappadocian selects one of her target's limbs and induces internal atrophy and decay. The limb immediately becomes useless, and will rot and fall off gruesomely within a few days. If applied to the head of a mortal, this will be fatal. Vampire must touch her target. If this is used on a vampire, its effects will wear off when the vampire rises the next night, although if the vampire's head is affected he may not use Disciplines or feed until healed.
The vampire can unlock the decay in everything around them and tap into the death that dwells in all living things from mortals to beasts to plants. Human and animals waste away in hours, plants wither and decay. The Plague Wind does not descriminate; everything within the area of effect, except the vampire herself, is subject to its corrupting influence. Vampires are not immune to this although it effects them in different ways. If they can't resist the effect, they fall into torpor. Even if they do resist, they become plague-carriers for 3 days. Costs 2 Willpower pts and the vampire touches intended victim. The plague flows outward in a putrid wind from the target to others around him.