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Enchanted Talismans

Artifacts: Enchanted Weaponry

In Tenaria, we have legends. Tales are woven, a hero's story is told, and we hear rumors of talismans and weaponry... A Hero's Weaponry. Many of them are lost, but as they are spoken about in today's religious scriptures, some of us cannot simply pass them by as tales. This is their story -

Note - the following are Legendary Items in TeenRPG History. More or less, they are considered the strongest of their sort here. The majority of them are out of play, and only through roleplay will one of your characters stumble over a clue. SO don't try and bribe us! If you would like to submit an artifact to be posted on this website, scroll to the bottom until you see a Submission Form.



The Elder Talismans - Few artifacts have been recorded before recorded history. Some, though, survived the elements.

- The Nightmare Dagger: Legend says, "In the Era of the Second Gargauth, a weapon was carved from onyx by his most underestimated rivals. And [Baal zaar] provided the hilt. It was to kill the Greater God in two thrusts. Later, the demon Scorn -before he was a demon-, came upon it, and he gave it to me. It is the only weapon that murders instantly... with the faintest mark. I lost it on my banishment." The Ramblings of Teronum




Antagona Artifacts: Any item which gives its wielder direct control over a Parallel magic or directly affects other magics.

The Nexus Key: This artifact possesses the power to make all immediate Parallel powers void once activated by the wielder's will. If deactivated by the wielder's will, then all Parallel magics are reinstated and available.

Dream Band: The wielder of the Dream Band has complete control of the properties and magical attributes of Nod.

DoomSphere: The wielder of the DoomSphere has complete control of the properties and magical attributes of Mechasphere.

Wrath Vine (Boa Whip): The wielder of the Wrath Vine has complete control of the properties and magical attributes of Physicube.

Rhyme Ribbon: The wielder of the Rhyme Ribbon has complete control of the properties and magical attributes of Mythripple.

DeadLight Pendant: The wielder of the DeadLight Pendant has complete control of the properties and magical attributes of Void.

Chaos Box: The wielder of the Chaos Box has complete control of the Parallel properties and magical attributes of Limbo.

The Ethereal Altar: This Altar increases the power of any magic that is being used in conjunction with it by one level on the Hierarchy. Likewise, any artifact or talisman's powers that are being used in conjunction with the Etherial Altar are increased by one level according the Hierarchy. The exact size of the Altar, and the size of the power-increasing aura it projects, are determined by the wielder.


Antagona Talismans - Any item endowed or blessed with magical attributes by Parallel, Branch, or Rone sources.

Solar Sais: Two sais that were Blessed by the Solar Sprites, whose leader at one time held the Light Rone, with which they all Blessed it. The Solar Sais are sais that have a very powerful light energy quality about them that enables them to cut through almost anything. They work accordingly with how Light Rone Blessings should work. Furthermore, they have to be wielded by the same body in order to function. In other words, if one person has one Solar Sai and another person holds the other, the powers will not work.

Quantum Trident: This mysterious weapon is Blessed by the Time Rone, and it allows its user to send out an aura that slows down or speeds up aspects of their immediate environment, including items or enemies at will, but not completely stop them. It works accordingly with how a Time Rone Blessing should work.

Wake Stones: The Three Wake Stones nullify the powers of Rones and Rone Blessings and only apply to such. Keep in mind that these do not apply to the Life, Death, or Ultimate Power Rones. However, the Wake Stones can nullify the powers of Life, Death, and Ultimate Power Rone Blessings, for the Blessings of those three particular Rones are on the same level with the standard Rones. Wake Stones are activated much in the same manner as the Nexus Key, and they can be deactivated accordingly.

Sabre Tinsels: Razor thin cords that can cut through almost anything and cannot be broken. These were once the hairs of Ghouliana Orcan, who was Sol Darkaven's mother. Make their size dependent on the will of the wielder, anywhere between 1/2 foot and 15 feet long. Their "weight" is also dependent on the will of the wielder, meaning easier management, so it doesn't feel like their attacking with something as light as air. It gives them a sense of gravity, I suppose. And being that their size is no longer static, it makes them more dangerous, since a person could easily lash out a 1-foot Sabre Tinsel and it grow really long, really fast, striking someone 10 feet away.

Tide Shells: There are two different Tide Shells, each Blessed by the Aqua Rone, and they allow their users to control and create some aspects of water. They work accordingly with how Aqua Rone Blessings should work

Dragon Cudgel: This cudgel was blessed by the Wind Rone and retains some of that particular Rone's qualities, allowing its wielder to control some aspects of the wind.

LawMaker Blade: This oddly curved sword sings true. It was blessed by the Holy Rone and is the same sword that was used by Javin Tinique in his battle against Teronum. The same blade that drove Teronum back into the depths of Limbo, where Mavex soon released him again. This sword brings only Truth and Order. No vile thing can become of this steel.

The Absorbane Shield: This dark black shield was blessed by the Syphon and Protect Rones and it automatically absorbs anything that is projected at it. This grand shield is one of the ultimate in defense.

DreamWeaver Charm: This golden charm was blessed by the Mind Rone. It allows its wielder the power of telekinesis, which is the ability to move objects with one's mind.